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The chance to start your journey into the winemaking tradition is close at hand. Hundred Days - Winemaking Simulator is coming soon to GOG.COM!

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That Tetris mechanic really appeals to me.
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eastc: That Tetris mechanic really appeals to me.
Me too, me too. If you like "tile laying" puzzle-sim games, don't hesitate to check out https://colepowered.itch.io/concrete-jungle.
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Wolfram_von_Thal: Thematically I'd be very interested, but... why the abstract graphic style? If I think of wine I think of the beauty of Italian, French or Spanish landscapes. Not much wine making atmosphere coming along from these graphics for me. Anyway, I guess enough people like such aesthetics.
Bah, what about the [superior wine-producing] German, or Great Lakes-and-surrounding landscapes? :)

I say this with great bias as someone who grew up in the Finger Lakes region of New York and has an affinity for sweet andor smokey whites like Riesling and Gewürztraminer.

Abstract styles are WAY cheaper and easier to do, often scale better (including across time to the future), and could always be improved later. Plus, with the few mechanics we see, it'd be even harder to do.
Post edited March 29, 2021 by mqstout
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Carradice: I have a strong suspicion that starting with this simulator might be a somewhat less daring financial proposition. Possibly :-)
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WinterSnowfall: Let me just start by saying that in these unprecedented times :)... everything is daring. I will save a bottle of Chateau WinterSnowfall 2021 just for you :P.
Cheers! :-)
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Wolfram_von_Thal: Thematically I'd be very interested, but... why the abstract graphic style? If I think of wine I think of the beauty of Italian, French or Spanish landscapes. Not much wine making atmosphere coming along from these graphics for me. Anyway, I guess enough people like such aesthetics.
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mqstout: Bah, what about the [superior wine-producing] German, or Great Lakes-and-surrounding landscapes? :)

I say this with great bias as someone who grew up in the Finger Lakes region of New York and has an affinity for sweet andor smokey whites like Riesling and Gewürztraminer.

Abstract styles are WAY cheaper and easier to do, often scale better (including across time to the future), and could always be improved later. Plus, with the few mechanics we see, it'd be even harder to do.
The graphics don't have to be of the highest quality, something in the graphical style and quality of Banished (the work of one single guy) would be fine with me. My problem is that the style doesn't resonate with anything I feel if I think of winemaking. I would wish for an overall more realistic style. In this regard the subtitle "Winemaking Simulator" is a bit far stretched in my opinion, as a simulator suggests (among other things) a realistic depiction. Anyway, only my two-cents.
Post edited March 29, 2021 by Wolfram_von_Thal
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GOG.com: The chance to start your journey into the winemaking tradition is close at hand.
Take your wine, don't rush it!
Do i get drunk while playing this?
Low poly works great for me anytime. Better than pixelated look, unless it is of a real high quality, like some modern pixel art adventure games (think Technobabylon). Then again, imaginative games like Eador: Genesis make up for looks with great gameplay.
Post edited March 31, 2021 by Carradice
scratching balls simulator awaited not long afterward
Will we get a wine test (=demo)? Looks interesting.
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gamefood: Will we get a wine test (=demo)? Looks interesting.
I was thinking the same. Demos help games that propose something new.
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RedRagan: Do we have an option to add diethylene glycol in our wine?
No, but there is the option to add one or more of the following: Kerosene, Propylene Glycol, Artificial Sweeteners, Sulfuric Acid, Rum, Acetone, Battery Acid, red dye#2, SCUMM, Axle grease and/or pepperoni.
Now something interesting might be selling your wines in regional and global markets. You might tailor your wines according to your strategy. Dunno if this game does that, but it could be great.