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Most MMO's nowadays, catering to whales and people that want the easy way for everything. FF14 comes to mind. BDO also felt horrendous, way too convuluted in its systems.
Post edited November 02, 2022 by Vikk50
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Darvond: Games you love/loved to complain about?
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BreOl72: None.
Why waste time, complaining over something, which can't be retroactively changed anyway?
Because venting about something you dislike improves mental health overall.
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BreOl72: None.
Why waste time, complaining over something, which can't be retroactively changed anyway?
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honglath: Because venting about something you dislike improves mental health overall.
Or forming a consensus around unaccaptable practices.
Daggerfall. The best game I ever played that I hated with a passion. Buggy, incomplete mess doesn't begin to describe this terrible game release, and yet, it is to this day one of my favorite games. It has a charm to it that the terrible unrealized potential just can't squash. The procedurally generated dungeons have to be some if the worst designed gaming environments I've ever seen. But yet every year, I'll fire it up and pump 30 or so hours into the game before I just CAN'T anymore (on a side note, with the controller mod for DFU, this game plays pretty nicely on Steam Deck).

The game has given me hours and hours of enjoyment. And Stockholm Syndrome. And PTSD. And great memories.q
Honestly? Most modern AAA games! Why? Because most of them feel the same. Open world, stupid fetch quests, crafting... It doesn't matter wether you're playing a shooter, a RPG or an "action adventure" (<- most meaningless "genre" ever). They're all first or third person games where you spend most of your time collecting five rainbow-coloured strawberries, two farts of a hornless unicorn and three teeth of a hummingbird, because some random dude needs those ingredients to make some medicine. And somehow this is more important than saving the world - which, according to the game, is what you should be doing right now.
Borderlands 2 threw away the wittier underhanded writing in 1 to focus on being obnoxious lolololol humor. I have 3, but only because my brother gifted it to me for co-op that we never play, and I hear its way worse. Also, they ruined the weapon balancing. In 1, you can find a really good gun halfway on the first playthrough and run with it for a while into the next one. In 2, you can find a good weapon and it becomes obsolete within two maps. I never found a "really good weapon" because of that, and it doesn't help that every weapon is gimmicky. Considering every enemy is a bullet sponge, I ended up just using Jakobs snipers and pistols, or the occasional Torgue assault rifle or shotgun. Everything else was either straight trash or so situational it was gone in mere minutes. I would have liked to run Dahl weapons, but their stats were so consistently trash, the only one that was halfway decent was a minigun that acted like a full powered shotgun, and that ended up getting beaten by a Vladof chem AR. If I didn't play Gaige and use her easy mode perks, the game would probably become intolerable the longer it went on.

EDIT: And to continue my bitching, 1 had way better and more consistent rifles, shotguns, and SMGs. The only thing 2 did better were the launchers, which were underpowered in 1, but considering the first game had a proficiency system where the more you used certain weapons, the better they got, and because the launchers were underwhelming, I didn't use them all that much.

And consider the gimmicks of the weapons using the assault rifle patterns in 2:

Vladof - Spray and pray, no recoil but no accuracy. Jakobs - Powerful-ish but semi-auto only. If you want semi-auto, their own snipers outclass them. Bandit - Unless you actually find a gun with decent stats, these were just bullet hoses. "Replaced" the best company from the last game, S&S. Dahl - Wimpy guns that were either full auto and inaccurate or burst fire and disappointing. Torgue - Micro missiles. Don't pick the guns that fire 2 per shot, that's a trap.
Post edited November 02, 2022 by Warloch_Ahead
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BreOl72: None.
Why waste time, complaining over something, which can't be retroactively changed anyway?

(now patiently waiting for someone to explain to me, how constant complaining over one game, led to the next game becoming "da best game evah!")
Because as shown by modern times, games can be patched, modded, cloned, or otherwise forked. And it's healthier to complain about games because there's something you can do about them.
The more recent Star Wars Battlefront II, great idea and fun gameplay but the most predatory microtransactions I've ever had to deal with.
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Skyl1ne9: Destiny, devs make the meta incomprehensible on a routine basis, but the gameplay loop is too solid for me to ever quit.
Plus there's apparently a lot of juicy lore, especially for the fans of Marathon.
Dark Souls - because many of my online friends love it and talked me into trying it, and because I would actually love it (for the exploration and fighting lesser monsters parts), if it wasn't for its most prominent features, the boss battles and the bonfires, which I loathe. Especially the combination of them. I don't enjoy arena-type boss battles, but I guess I could deal with them if I was allowed to jump right back into them and try and try again. But I hate having to repeat longer stretches of less challenging stuff and rewatching cutscenes and such, only to get another shot at dying to the boss after a short time. It just adds tedium to the frustration when my level of tolerance for any of this is low enough to begin with. Yeah, yeah, git gud and all that, but I have zero motivation to try and git gud if I don't really enjoy this type of gameplay. Just not my idea of fun. Though worse is how many games try to follow in its footsteps by just copying these two most annoying features. At least I know what to expect when I see the tag "Soulslike".

Richard and Alice - It's just one of the blandest and bleakest point and click adventures I've played, and I don't get why it was praised by critics and players so much, as if it was the pinnacle of "mature" storytelling or something (praised much in its niche, that is; I don't think many people actually played it). The dialogues go on forever, making it feel more like a visual novel at times, and I didn't think they were particularly well written, the walking speed is slow, with some backtracking involved, areas are few and rather empty, the story was meh to me. It's a pretty insignificant game, and yet apparently I never get tired of ranting about it, heh.
Post edited November 02, 2022 by Leroux
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Leroux: Dark Souls - snip!
You might want to try Elden Ring. It's more Dark Souls, but with an infinite amount of quality of life improvements, most notably "bonfires" right before any boss and a teleportation feature from one to another unlocked right at the start. You finally don't have to run for kilometers just to face the boss again.
GTA
WoW
Souls-likes
Most rogue-likes
Mario 64
Most older JRPGs
Most P&C Adventure games
Majora's Mask
Undertale
MGS1
Diablo 2
Post edited November 02, 2022 by ResidentLeever
RuneScape, at least in recent years. Always hated the complaints the game has gotten over the years but in the past year or so, Jagex has been going off the deep end. I still love the game, but hate what Jagex is doing.

Another is Fallout 76. I defended that game from the start, and still do, but Bethesda is squandering its potential by not funding it and creating loads of new content as they should be. Moreover, their monetization of the game is crap these days. When the game launched, I genuinely WANTED to throw my money at Bethesda because I felt like I was valued as a customer. I bought the game one time and just by playing the game, I could earn the virtual currency for the cash shop; I never felt like I had to grind or do stuff I didn't want to do. I also had the option to pay a subscription to get some cool (but largely unnecessary) bonuses. As such, the game felt truly freeform and sandbox, closer to the single player iterations than Elder Scrolls Online is to its respective franchise... but then they went and added a crap battle pass, mostly removing the ability to earn the currency and instead filling the challenges with cosmetic and utility items that I may or may not want. What's more, is that this battle pass (like ALL battle passes; worst monetization model of all time) pressures players to grind and play the game in specific ways, rather than encouraging the player to do what THEY want to do.

Another game might be EverQuest 2. A fantastic game at heart, but ever since SOE became Daybreak, that game (and all games they run) really became husks with next to no potential. When they canceled EverQuest Next, I lost all respect for them and it coincided with me getting burned out on EQ2. I tried getting back into it several times but just can't, which sucks because I still have close to 2k of their virtual currency on my account... I may either buy a player house in EQ2 or just use it all on Planetside 2 as that's probably the Daybreak game with the highest chance of a future.

Oh, and let's not forget Star Wars: The Old Republic. I began playing it in 2014 and was never outright addicted to it, but I've had times where I play it a LOT only to follow it by times where I don't even touch it. Between being burned out on its overt focus on combat (combat that is rather boring for Star Wars) and the fact that so much content is locked behind a subscription, it really does make it difficult to not complain sometimes. I really enjoy its story, the exploration, even its graphics but a poor business model and boring combat makes it hard to truly jump into the way I'd love to.

Just to throw a single player game into the mix, maybe Star Wars: Rebel Assault II? LOVED the game as a kid, it's still fun to me in a nostalgia sense as it inspired so much of my childhood love for Star Wars... but man, as an adult, I see what a mess it was. Terrible FMV acting, on-rails shooting that has no variety or replay value, and the fact that it doesn't run spectacularly on modern PCs. It's a guilty nostalgic pleasure for me these days.
The new Dooms. Hate the overall gameplay loop, the necessity of glory kills, the game being balanced around them and also the character of the "Doom Slayer".

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Warloch_Ahead: Borderlands 2 threw away the wittier underhanded writing in 1 to focus on being obnoxious lolololol humor. I have 3, but only because my brother gifted it to me for co-op that we never play, and I hear its way worse. Also, they ruined the weapon balancing. In 1, you can find a really good gun halfway on the first playthrough and run with it for a while into the next one. In 2, you can find a good weapon and it becomes obsolete within two maps.
Agreed with pretty much everything. The writing and overall atmosphere were much better in BL1. Definitely went over the top in 2 and 3 is no better.

The issue with the weapon balancing was caused by them introducing much steeper per level scaling. While the weapon damage doubled in BL1 every, say 15 levels, it doubles every 5 or 6 in 2, which is why every weapon, no matter how good, will get outscaled within a couple of levels. Obnoxious as hell and it invalidates any "good loot" you find when not at max level very quickly.

My 2nd favorite BL after 1 is the Pre sequel. It has by far the most fun character skills and builds. The scaling also seems much tamer than in BL2. While I overall prefer BL1, the most fun I've had in a BL game was playing Athena in TPS.
Post edited November 03, 2022 by idbeholdME
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Leroux: Richard and Alice - It's just one of the blandest and bleakest point and click adventures I've played, and I don't get why it was praised by critics and players so much, as if it was the pinnacle of "mature" storytelling or something (praised much in its niche, that is; I don't think many people actually played it). The dialogues go on forever, making it feel more like a visual novel at times, and I didn't think they were particularly well written, the walking speed is slow, with some backtracking involved, areas are few and rather empty, the story was meh to me. It's a pretty insignificant game, and yet apparently I never get tired of ranting about it, heh.
Sounds like someone took a look at To The Moon and said, "I can do worse!"

(Before you ask, I don't actually qualify To the Moon as a game.)
Post edited November 03, 2022 by Darvond