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RoboPond: So does this mean that the numerous out of date GOG offline installers across the site will be updated?

I'm sceptical if this is the case as this has been a issue with GOG for years more so since Galaxy.
Isn't that a separate issue and more DEV related.
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RoboPond: So does this mean that the numerous out of date GOG offline installers across the site will be updated?

I'm sceptical if this is the case as this has been a issue with GOG for years more so since Galaxy.
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Timboli: Isn't that a separate issue and more DEV related.
Acutally discrepency between galaxy and offline installers has always been an issue since galaxy came out. I'm not sure if that's what he means, though.
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kohlrak: Acutally discrepency between galaxy and offline installers has always been an issue since galaxy came out. I'm not sure if that's what he means, though.
One of the main draws / reason for Galaxy to exists was to have patches on Galaxy faster than on the offline installers (Peoples tend to forget that before Galaxy the slower rate of updates of the offline installer compared to Steam was already an issue).

So that there is a small discrepancy between Galaxy and the installer is something to be expected, it's only becoming an issue when there start being an abnormal delays between the two of the installers are not updated at all for some reason.
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kohlrak: Acutally discrepency between galaxy and offline installers has always been an issue since galaxy came out. I'm not sure if that's what he means, though.
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Gersen: One of the main draws / reason for Galaxy to exists was to have patches on Galaxy faster than on the offline installers (Peoples tend to forget that before Galaxy the slower rate of updates of the offline installer compared to Steam was already an issue).

So that there is a small discrepancy between Galaxy and the installer is something to be expected, it's only becoming an issue when there start being an abnormal delays between the two of the installers are not updated at all for some reason.
Well, honestly, what should the delay reasonably be? I used to use inno back in the day and i don't recall it taking several days for an automated process to make the installers. So, what, an hour or two on a low end server for the compile, then maybe another hour or two to distribute to the distribution servers then change the links automatically?

Still, the concept of delta updates would speed up even galaxy. They'd just need to make the system, which shouldn't actually be all that difficult.
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kohlrak: Well, honestly, what should the delay reasonably be?
Originally the delay was supposed to be because the offline installers were supposed to be manually approved, that's also the reason why the "rollback" feature was added to Galaxy. The Galaxy version was directly uploaded by the devs without any checks if it was actually working or not, and in case an update broke everything, users had the possibility to rollback to a previous version, while the offline installer were supposed to be a more stable and tested version.

With this scenario it can make sense that, depending of the type of "patch" (i.e. if it's a major patch, fully tested by the devs or an hotfix of an hotfix for an InDev game) it can go from a couple of hours to one or two days.

Of course that was the theory at the time and it can only work if Gog has enough manpower to validate the installers in a timely manner. Nowadays given Gog lack of new communication on the subject it hard to know how it is working.
Post edited February 24, 2021 by Gersen
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kohlrak: Well, honestly, what should the delay reasonably be?
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Gersen: Originally the delay was supposed to be because the offline installers were supposed to be manually approved, that's also the reason why the "rollback" feature was added to Galaxy. The Galaxy version was directly uploaded by the devs without any checks if it was actually working or not, and in case an update broke everything, users had the possibility to rollback to a previous version, while the offline installer were supposed to be a more stable and tested version.

With this scenario it can make sense that, depending of the type of "patch" (i.e. if it's a major patch, fully tested by the devs or an hotfix of an hotfix for an InDev game) it can go from a couple of hours to one or two days.

Of course that was the theory at the time and it can only work if Gog has enough manpower to validate the installers in a timely manner. Nowadays given Gog lack of new communication on the subject it hard to know how it is working.
Supposedly the offline ones are now automatic, too, as said earlier in the post.
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MarkoH01: Thank you very much for this statement. Fingers crossed that you will be able to fix this soon.
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SmollestLight: Bringing this back just to let you know the issue isn't completely resolved just yet. However, things are slowly back on track and our team is doing their best to catch up. We will let you know once it's fixed. =)
@SmollestLight

Thanks for letting us know! But please fix the following damaged offline installers first:

setup_deadlock_ii_shrine_wars_1.20_hotfix_(german)_(40447).exe
setup_battlestar_galactica_deadlock_modern_ships_pack_1.5.113_(43479).exe
setup_dying_light_vintage_gunslinger_bundle_1.38.0_(64bit)_(2046).exe
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kohlrak: I'm not sure if that's what he means, though.
I'm not sure what he means either, as I thought the GOG reply covered the issue this thread is about.

Even though he says Offline Installers, he may very well have been meaning updates that exist at Steam etc, but not here, which is a whole other issue and surely down to DEVs and PUBs.
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offline installers are the only reason i buy from gog to begin with. i burn the files on to a disc and create a homemade disc box with the games art on it.
Things were doing well for the last month, but now the Mac versions aren't getting updated again. Please fix, thank you. It seems like there's some manual element here...if you automated the process entirely, this would be solved permanently and everybody would be happy (or at least find something else to complain about).
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Slick_JMista: offline installers are the only reason i buy from gog to begin with. i burn the files on to a disc and create a homemade disc box with the games art on it.
Very creative of you. :)

Personally I no longer have the space. My old game boxes take up way too much space.

These days I am just happy to have a game in a folder, maybe also sub-folders, with one or more game cover images, and that folder copied to multiple backup drives. All with a good archival structure of course.

Sometimes the past, if it takes up a lot of space, isn't worth building onto.

Just as my body downsizes with age, so must my possessions ... eventually.
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Slick_JMista: offline installers are the only reason i buy from gog to begin with. i burn the files on to a disc and create a homemade disc box with the games art on it.
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Timboli: Very creative of you. :)

Personally I no longer have the space. My old game boxes take up way too much space.

These days I am just happy to have a game in a folder, maybe also sub-folders, with one or more game cover images, and that folder copied to multiple backup drives. All with a good archival structure of course.

Sometimes the past, if it takes up a lot of space, isn't worth building onto.

Just as my body downsizes with age, so must my possessions ... eventually.
it's understandable, which is why you should look into buying old large size 2TB desktop hard drives and using them as backup centers.