rtcvb32: Bandwidth requirements and lag alone say it wouldn't work. Gaming outside of a LAN just isn't going to work with that type of thing.
I think it is more about pricing, making a streaming gaming service a profitable business is tricky. Especially now with soaring energy prices.
Keeping up a cloud server farm with enough CPU power and RAM for playing modern PC games is in a quite different ballpark (hardware, operating costs etc.) than a server farm for transferring video feed or music (like Netflix and Spotify).
I guess Google realized that they are still quite far from the critical mass (enough userbase to make it profitable with sane prices), and the soaring energy prices were probably the nail in the coffin.
Oh well, to Google's credit, successful businesses realize fast when some endeavor doesn't fly, and are quick to drop it. Which is what Google did in this case, instead of trying to keep it alive when it was clearly just not going to fly.
I think some Youtube video, which reported about Stadia's problems already a long time ago, summed it up quite well that the userbase that Google Stadia, and other similar game streaming services, think is there, just isn't.
Like as if there is some untapped gaming market which doesn't want to buy a PS5 or a gaming PC, but somehow still thinks it is fine to pay a monthly fee just for an extra gaming service. As if they are cheapskates that don't want to pay for a PS5, but not cheapskates when it comes to subscribing to a game streaming service.
The video made a good point how the people who subscribed to Google Stadia were enthusiastic gamers who already had the latest gaming consoles and/or gaming PCs, but just subscribed to Google Stadia as kind of a backup for those rare cases when they don't have access to their main gaming devices, and maybe people who were just interested to see how this "new technology" works in practice.
So Google Stadia was not really the primary gaming platform for its paying customers, only a secondary backup.
I think GeForce Now! might have a better concept in their hands, in which you can play your EXISTING games (bought from e.g. Steam) on their streaming service. So it is much better suited to be an additional service to supplement your existing gaming, rather than trying to replace your existing gaming console or gaming PC.
I am unsure though how profitable business Geforce Now! is either, but at least to me the concept itself seems better for existing gamers, than what e.g. Google Stadia was.