Posted January 23, 2014
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HypersomniacLive
The Reluctant Voter
Registered: Sep 2011
From Vatican City
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Reever
Demon
Registered: Sep 2012
From Germany
Posted January 24, 2014
So, a client would be a big thing? Hmmm. And a forum overhaul, I hope.
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asb
Registered: Jul 2009
From United Kingdom
Posted January 24, 2014
It's blatantly the convenience of playing on Linux. Official Linux support confirmed.
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timppu
Favorite race: Formula__One
Registered: Jun 2011
From Finland
Posted January 24, 2014
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Also from a wider perspective, I guess it would help GOG's business that people could optionally download/install/update games from one client, without having to also log in and visit the web pages with a browser. I personally am fine with the current way of initiating the downloads from the web pages (the same way like e.g. the torrent downloads are initiated in Humble Bundle, ie. you need to have both a torrent client installed, and click on a download torrent button on HB homepage), but maybe many people are so accustomed to the Steam client way of working, that they are surprised that the GOG downloader client works differently, and requires also simultaneous log in to web pages.
Achievements, cards, snowballs, friends lists... I personally couldn't care less for them so they are not the reason for me to want a more extensive GOG client; maybe some others want them to GOG.
Post edited January 24, 2014 by timppu
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tburger
I want MIDI back
Registered: Mar 2010
From Poland
Posted January 24, 2014
If this client will be introduced I seriously hope it will include a feature of detrmining if the installer is up to date based on files EXISTING on my HDD - that is it will not force me to download my 200 games collection once more just to gather information what version was downloaded.
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OzzieMonkey
New User
Registered: Jan 2012
From Australia
Posted January 24, 2014
LucasArts conf- Ok, I won't continue that joke anymore.
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timppu
Favorite race: Formula__One
Registered: Jun 2011
From Finland
Posted January 24, 2014
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Again somewhat like the Android client for Humble Bundle. It lists me all the HB Android games that I have in my HB account (regardless if I've downloaded them yet or not), and then gives its opinion on each of them (ie. whether the installer on my system is already up to date or not, and/or whether it is installed already).
Unfortunately the HB client seems to get confused quite easily, and it is not clear to me whether it checks only the version of the installer (.apk file), or also the installed game. For instance, if I have installed an Android HB game but removed the installer (.apk), I think the client thinks the game does not exist on the system, hence it offers to download (and install) the game again.
That is also an important question for the GOG client: should it mainly try to track the installers, or also the installed GOG games (whether they are up to date etc.)? The latter might be more complicated, at least as long as GOG wants to offer stand-alone installers as well.
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HiPhish
New User
Registered: Oct 2010
From Germany
Posted January 24, 2014
OK, I agree with the updates part, I mostly play just older games and the few new ones I have don't have many updates (or rather I buy them after the main fixing phase is over), so I wasn't thinking about it.
Actually I like being able to update everything at once, I'm just not used o games having to update. I use MacPorts for installing and managing all sorts of open source libraries and tools and I have a package manager for TeX (I use TeX Live from MacTeX) and even on the Windows PCs i recently set up I used Chocolatey Gallery to install and update all sorts of programs in one swoop, you can save hours of repetitive "next, next, next, next, wait, finish".
Yeah, now that i think about it, such a client would be really nice. Or of course alternatively, developers could implement a sort of built-in auto updater like ever stupid freeware app on OS X (yes, even the GOG downloader can update itself). I guess it's too much to ask from game developers to finally stop thinking like DOS programmers. Personally, I blame Gabe Newell for convincing id to port Doom to Windows, thus setting the standard for PC games to be eternally stuck with DOS design. And just in case someone might think otherwise, you don't have to be a Mac developer to have auto-updates, the [url=http://dengine.net]Doomsday Engine is multiplatform and has a built-in auto-updater as well. You can even keep playing while downloading the update. I also know that Neverwinter Nights 1 & 2 had a built-in auto updater, at least the retail versions had.
Actually I like being able to update everything at once, I'm just not used o games having to update. I use MacPorts for installing and managing all sorts of open source libraries and tools and I have a package manager for TeX (I use TeX Live from MacTeX) and even on the Windows PCs i recently set up I used Chocolatey Gallery to install and update all sorts of programs in one swoop, you can save hours of repetitive "next, next, next, next, wait, finish".
Yeah, now that i think about it, such a client would be really nice. Or of course alternatively, developers could implement a sort of built-in auto updater like ever stupid freeware app on OS X (yes, even the GOG downloader can update itself). I guess it's too much to ask from game developers to finally stop thinking like DOS programmers. Personally, I blame Gabe Newell for convincing id to port Doom to Windows, thus setting the standard for PC games to be eternally stuck with DOS design. And just in case someone might think otherwise, you don't have to be a Mac developer to have auto-updates, the [url=http://dengine.net]Doomsday Engine is multiplatform and has a built-in auto-updater as well. You can even keep playing while downloading the update. I also know that Neverwinter Nights 1 & 2 had a built-in auto updater, at least the retail versions had.
Post edited January 24, 2014 by HiPhish
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timppu
Favorite race: Formula__One
Registered: Jun 2011
From Finland
Posted January 24, 2014
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HiPhish
New User
Registered: Oct 2010
From Germany
Posted January 24, 2014
Yes, of course, there should always be a way to hard-update the software by using another program that replaces the old parts. In fact, I'd go one step further and also document the update process so one could also manually update the software, just in case. Such documentation could be auto-generated when building the patch.
Post edited January 24, 2014 by HiPhish