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eispfogel: Imaing you spend 15 minutes on speaking to NPCs upgrading/buying stuff and make decisions..then you go on a mission and you die...you have to repeat all those steps again. And when you die again? Repeat again?
I'd imagine that would be more annoying than just repeating missions. Some games do save right at the start of each mission and ask you if you'd like to retry if you fail. I don't know if this game does the same.
One of the reviews said it was a bit easy as well?
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nijuu: One of the reviews said it was a bit easy as well?
Yes, as easy as the XCOM reboot (which is pretty damn easy), but there are difficulty levels.

EDIT: Unlocks in about 6 hours so I'll wait until I've played it before I comment further.
Post edited July 25, 2013 by Crosmando
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eispfogel: Imaing you spend 15 minutes on speaking to NPCs upgrading/buying stuff and make decisions..then you go on a mission and you die...you have to repeat all those steps again. And when you die again? Repeat again?
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RaggieRags: I'd imagine that would be more annoying than just repeating missions. Some games do save right at the start of each mission and ask you if you'd like to retry if you fail. I don't know if this game does the same.
The Game has a checkpoint system. so when you enter a bar it will save at that point and you will return to that point - no questions asked.

THey stated on there page that they know that this sucks and the whole team does not like that checkpoint system...but they could not do a proper save system.

ahh found it:
[A-02] Q: What will the save system be like?
A: We're planning a checkpoint system. No one on the team likes checkpoints better than save any time you want. But we're a small team with a LOT to do and save games are complicated. Thanks for understanding.

[A-02] Q: Where are the default checkpoints? Will we be able to place checkpoints where we want with the Editor?
A: The default is before and after a "scene" which might be a run or might be a chunk of roleplaying/legwork in a location. We'd like to give player-GMs the ability to place checkpoints where they want but it's complicated and will likely not make it into the final release.

[A-05] Q: Are checkpoint saves tied to characters, or to events?
A: The game auto-saves at each checkpoint, which we try to space to at most 15 minutes apart. Your checkpoints will be listed on the main menu by character, you can reload any auto-save on the list. Multiple characters will not mess with each other's save games.

http://www.shadowrun.com/forums/discussion/25197/shadowrun-returns-faq-unofficial
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nijuu: One of the reviews said it was a bit easy as well?
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Crosmando: Yes, as easy as the XCOM reboot (which is pretty damn easy), but there are difficulty levels.

EDIT: Unlocks in about 6 hours so I'll wait until I've played it before I comment further.
What difficulty level of the Xcom reboot? Because the higher ones were harder than the original.
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AFnord: What difficulty level of the Xcom reboot? Because the higher ones were harder than the original.
They didn't say, just "It may resemble XCOM during its more tactical moments, but it lacks that game's ruthless brutality. You'll need to make some pretty horrendous mistakes to fail most of the encounters here."
Post edited July 25, 2013 by Crosmando
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AFnord: What difficulty level of the Xcom reboot? Because the higher ones were harder than the original.
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Crosmando: They didn't say, just "It may resemble XCOM during its more tactical moments, but it lacks that game's ruthless brutality. You'll need to make some pretty horrendous mistakes to fail most of the encounters here."
I couldnt see in any of the reviews whether the reviewer played it on what difficulty level..hmmmmm
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nijuu: I couldnt see in any of the reviews whether the reviewer played it on what difficulty level..hmmmmm
Prob normal
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nijuu: One of the reviews said it was a bit easy as well?
Quoting Darth Roxor from the Codex, who has completed the game and is writing the review:

"The game has an easy/normal/hard/very hard difficulty setting. Finished my first playthrough on normal, only briefly played and started a hard one, but I already noticed differences - on normal NOBODY uses grenades, on hard I got mortared by the first street punk I met. So that's that. No idea how it changes later during the course of the game."

So I'll probably judge for myself when I play the game.
Thats quite..... a difference. Im tempted to buy in but i have too many games i havent touched from the sales (like everyone else...)
Kinda weird that no enemies at all use grenades on Normal, probably another symptom of budgetitis
DLing my Steam copy now. Can't access the HBS account system right now. :/
Their account website crashed, and I can't see whether the DRM-free download is available. 0130 over here and I've to wake up at 0630 tomorrow for work, so I can forget about playing now.
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Crosmando: Kinda weird that no enemies at all use grenades on Normal, probably another symptom of budgetitis
Well grenades are expensive.


Back in the day my players (P&P) never really used grenades either.. I wonder why, after almost twenty years it might be a bit strange to call and ask though.
I really wish I hadn't lost my job now, that deluxe edition looks mighty tempting.
Thoughts: Guns seem more powerful than magic. In the first fight my Mage either missed all his energy blasts or caused minor damage, and I killed all enemies (including a Shaman at huge range with a shotgun (!) in a single blast) with my gun-wielding sidekicks

Graphics are awesome. Music is awesome, like Crusader: No Regret but more fast.

Combat is more tactical than I thought it would be. You can use cover well.