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http://thecastledoctrine.net/buy.php

Jason Rohrer's massively multiplayer game of home defense and burglary.

Pretty much all I've heard about it is how bad it makes you feel when you kill someone's wife but it's out and it's $8 during the alpha.

Relevant RPS impressions:

http://www.rockpapershotgun.com/2013/03/07/castle-doctrine-preview-2/
http://www.rockpapershotgun.com/2013/03/08/the-castle-doctrine/
I have the game thanks to Ian and, so far, I have three rather large problems with the game:

1. You can only put wires in wooden walls which are the cheapest type. This means that later on, even if everything else is made of concrete, if you want to run something through a wall, that segment of your wall has to be weaker than the rest of the wall.

2. When you go to test out the house to make sure that it's fair, if you die testing your own traps, you die. Your progress is lost. Including the design. So if there's a tiny oversight, you have to start all over to fix it.

3. You can't set it up so that your family can trigger pressure plates on the way out. They can only walk over open space. If there is ANYTHING that makes it so that there is no clear space (or possibly just wires) to walk over on the way out, then it will NOT let you submit the design. This means that, effectively, unless you're really clever about making one way look more enticing than the other and you can make damned sure that it's timed so that the robber won't see your family leave, that your family, specifically your wife, who has half the money, is absolutely helpless.

It's interesting and it's still in alpha so maybe it'll get better but at this exact point in time, there are just a few problems. It's a bit roguelike-like in the sense that there's permadeath and you have to start anew if you don't make it, as well, if that wasn't clear.
Post edited March 13, 2013 by johnki
Not much info on the website. The RPS articles makes things a bit clearer.
Quite a unique game. But its really a online game though isnt it?.
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nijuu: Not much info on the website. The RPS articles makes things a bit clearer.
Quite a unique game. But its really a online game though isnt it?.
Yeah but it's asynchronous. You set up your house then you leave it alone for a while while you rob other houses. If someone is robbing your house or your house is being robbed, you can't access it. You will never see another player's avatar.

I think the server is literally hosted on a webserver somewhere, as it's made entirely of PHP, MySQL and a bit of Perl.

EDIT: And since the source code comes with it, it's possible to modify the game, host your own server, etc.

EDIT2: Posted the same thing as above on RPS (I cross-post a lot when no one else posts about it) and got a reply from Jason Rohrer himself.
Hey, thought I'd clear some of this up with a few pointers.

#1 is the way it is because each wall has a trade-off. They're not all the same. Wood walls are cheapest to cut (and can be cut by three different tools, saw, torch, and explosives). However, they are the only ones that can have wires through them. This also means that you can *detect* when a wood wall has been cut and have your house react to it (a circuit that does something when a wire is cut.... like release the hounds). Metal walls can only be cut by the expensive torch, but their tradeoff is that they're conductive (behave just like wires), so they cause short circuits. Concrete can only be destroyed by explosives, cannot be wired, and is not conductive, but is the most expensive.

#2 is just a misunderstanding. You can always always always back out the front door if things get too hot in any house (including while testing your own). On the Prove screen, backing out the front door takes you right back to where you left off editing. See one tile out of place? Back out of the test, fix it, and hit Done again. This can be done as many times as you want before you finally reach your own vault on the Prove screen and submit your house to the server. If you forge ahead into danger and die in your own house, well, that's your fault. This is a game about being very careful around dangerous stuff. The game is never unfair! Even if there are 100 pitbulls right in front of the door, you have 1 turn to look at them before backing out the front door. You are never forced to die... you always do it to yourself.

#3 is also a misunderstanding, somewhat. Yes, the family is timid and won't step over any of your security nonsense. However, dogs do not block their path (they can walk into the same spot as a dog). This means that dogs are key to protecting the family (which kinda makes sense). I mean, even if you could have them trigger switches, they'd still eventually reach the front door if the robber waited long enough. Put some dogs in front of them that reach the front door before the family, though, and the pressure is on....

I'm not expecting you to know this, because it hasn't been explained anywhere. I don't really know how to explain it to people, though. I don't want the game to be cluttered with tutorial text. I've thought about posting an FAQ, but I worry that no one would read that anyway.

Obviously, the game suffers quite a bit (is much more frustrating) when people don't realize this stuff....
Post edited March 13, 2013 by johnki
The Castle Doctrine (currently $8) is soon to be officially released and the dev is holding a contest. $3k is up for grabs.

The game is an absolutely DRM-free MMORPG and comes with server software. You have to play on the official server to qualify for the prizes, though.
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Starmaker: The Castle Doctrine (currently $8) is soon to be officially released and the dev is holding a contest. $3k is up for grabs.

The game is an absolutely DRM-free MMORPG and comes with server software. You have to play on the official server to qualify for the prizes, though.
That's a really nice compromise. It'll be interesting to see how things work out here. I'd probably up a copy, but I already have enough games to last me a decade that I haven't played.
Sounds like a very original concept. Too bad i don't have time for gaming right now.