Posted October 06, 2011
killum101: I'm Playing on Dark mode and in The Eternal Battle as the ghosts you get killed in a few hits even if you block.
I'm not at this point in the game, but the only way I could think of to solve this section is with Riposte/Counterattack - which forces me to build a character around that. Which I actually wanted to avoid, cause the new blocking system makes signs much more attractive to me than swordplay.
It is somewhat frustrating that I have to build my character around compensating for one specific sequence...
[edit] It is actually hard to solve this.
One possibility would be to grant Geralt temporarily riposte if he does not already have that (similar to the tutorial). However, this forces people that may be unfamiliar with the riposte system to play this part in a unfamiliar way, leading to frustration.
Or CDPR could grant the player-ghost the dodging capability. Might not work with animations, though.
Or make the ghosts regenerate? Would only work for the Seltkirk section, though (in the banner section, there are no pauses in combat where regeneration would be useful).
Any other ideas?
Post edited October 06, 2011 by K_Murx