Chromehounds

Chromehounds (2006)

by FromSoftware, Sega
Genres:Strategy, Simulator
Themes:Action, Fantasy, Historical, Science fiction
Game modes:Single player, Multiplayer
Story:With dozens of parts to choose from, players are able to create their own giant mech. With a built in squad mechanic, Chromehounds' biggest draw was it's persistent online play.
user avatarAdded by @wwm0nkey4228
Vote to bring this game to GOG and help preserve it.
200
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Stories about this game (12)
What’s your memory of Chromehounds?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
user avatar@VodkaSlamuser avatar@VodkaSlam
February 03, 2025
Man oh man....This was the king of the best multiplayer experience anyone will ever endure. I am a fellow chromehound veteran who was part of the 2nd best clan in the world Triple Aces as well and Nighthounds. Our clan and Wonderbread Clan would have personal rivalry and focus on attacking territory where we both would fight. The customizations, tactics, strategy and communication needed to win a fight would put Squad and others to shame. i know this is an Xbox Only title....But if theres a way, to ever bring this game to PC with the servers getting online or able to rent one? I would happily rent a server and keep it live so everyone would forever play this. by far the best game and time i have had throughout all the years of gaming.
I used to play this game on the xbox 360 all the time when I was 11 years I used create so many different types of hounds from light ones on wheels or heavy ones using the spider legs it would be nice if I could play this game again
Not many entries in the mech genre give you as much customisability as Chromehounds and the campaigns, whilst short, are very flavourful and tell a compelling story about a war which was always going to happen.
user avatar@FANtacticsuser avatar@FANtactics
February 05, 2025
Best multiplayer experience to ever be developed can’t even put into words really just had to be there I guarantee though with the right marketing this game could go crazy
user avatar@Yin117user avatar@Yin117
February 07, 2025
I love this game so much, I remember running a Quad-Leg Sniper mech and hanging back not too far near our HQ as my friends went to find the enemy or their HQ. During that time I had to fight some of the opposition that turned up. I also played a lot of games as a fast built Commander so we could quickly find the enemy HQ and destroy it in fast repeat matches. I have so many memories, and I would welcome a modern port of even the Single Player, but I would truly love even peer-to-peer multiplayer with a static game world, I just want to play it with the friends I have today.
user avatar@Matt_T65user avatar@Matt_T65
February 27, 2025
I think what made Chromehounds cool was that is was a fascinating platform for experimentation. You could not only customize your mech, but each squad was a custom combination of role-types and builds. You could experiment endlessly not just with your own hound, but with your squad as a whole and the tactics it used. Chromehounds was unique in that its greatest flaw was also its greatest strength: the slow speed of the mechs. If you came from Armored Core, or really any other game, Chromehounds was slow-paced by comparison. But that's what made it tactical; the maps and combat ranges felt huge because you couldn't quickly close the gap. It made a commander's NA worth monitoring, and it allowed heavy gunners to predict enemy positions and fire artillery. A sniper battle felt almost like a turn based strategy game at times. This game was fun because it didn't just test your reaction time. It tested your tactics, your ingenuity in the garage, and your ability to work as a team, which made it the greatest multiplayer game of all time.
This was the first game that made me fall in love with its multiplayer. I played it so much and loved every second of it. I really wish it had reached a wider audience and received support from Sega, but alas, it was a one-and-done but a brilliant one, in my opinion.
Criminally underrated and a game whose multiplayer would absolutely kill in the modern market. Formed my clan the UBC still remember my Armored Box Defender HOUND wrecking face to defend my buddies command HOUND.
Needs a comeback. ahead of its time! Criminally underrated multiplayer. modern match making and enhanced graphics would make this game sing. For lovers of Armored Core and Mechwarrior.
user avatar@Bairdoutuser avatar@Bairdout
May 01, 2025
This absolutely needs to make a comeback. It was a childhood relived through this game—so many days and nights spent playing after school. The online global wars were incredible, and I still haven't seen anything else quite like it. The massive, clunky mech feel was amazing. You could snipe enemies with cannons from across the map. It also featured an impressive voice chat system tied to radar towers, making them crucial objectives—if you lost them, you lost communication with your teammates. (I think this was even before the Xbox 360 party chat system.) I really wish FromSoftware would remake or remaster this game.
Those games also need your vote!
WinBack: Covert Operations
WinBack: Covert OperationsA terrorist group calling itself the Crying Lions is about to take over the world with its mighty satellite and Jean-Luc Cougar is the only one who can stop it. As Jean-Luc, a covert operative working for the Strategic Covert Actions Team, you are responsible for taking back a Lions-controlled base and regaining power of the satellite. Some of the weapons you'll have to acquire and use to defeat the terrorists are handguns, shotguns, and machine guns, though you'll also need to access such materials as explosives, detectors, flashlights and medical kits in order to succeed. A refreshing take on the traditional action game, WINBACK requires as much stealth and strategy as it does reflexes and use of weaponry. The game features six different multiplayer modes, supporting up to four players: Death Match, Lethal Tag, Quick Draw, Cube Hunt, Team Battle, and Point Match. You select your difficulty level and you can even start off in a Tutorial mode to get the controls down.
Action
Action
87
2
Growlanser II: The Sense of Justice
Growlanser II: The Sense of JusticeGrowlanser II: The Sense of Justice is a sequel to the first Growlanser; it is set in the same universe and timeline, featuring characters from the previous game. The story once again focuses on the war between the kingdoms of Rolandia and Burnstein; as opposed to the first game, the spotlight here is on the latter, as the player takes control of a young knight named Wein Cruz. Dreaming of becoming an Imperial Knight, the highest rank in his country, Wein gradually begins to see that not everything is the way it seems, and has to recount events from his own past, face injustice, and solve moral dilemmas concerning duty and friendship.
Fantasy
Science fiction
Sandbox
Fantasy
Science fiction
Sandbox
117
Growlanser III: The Dual Darkness
Growlanser III: The Dual DarknessGrowlanser III: The Dual Darkness is the third installment to the popular series Growlanser created by Career Soft and published by Atlus, as well as one of the two games released in the United States in Growlanser Generations.
Sandbox
Romance
Sandbox
Romance
148
Growlanser VI: Precarious World
Growlanser VI: Precarious WorldGrowlanser VI: Precarious World is a strategy role-playing game, for the PlayStation 2. It was developed by Career Soft and published in Japan by Atlus in 2007. It is the sixth installment in the Growlanser series and is a direct sequel to Growlanser V: Generations, which was released in 2006.
167
Growlanser Collection
Growlanser CollectionA compilation of the first 3 Growlanser games.
Sandbox
Sandbox
114
Growlanser Generations
Growlanser GenerationsGrowlanser Generations marks the first time this Turn-Based Strategy RPG series made it to the States. Growlanser Generations is a compilation of 2 games from the series, Growlanser II: The Sense of Justice and Growlanser III: The Dual Darkness. Growlanser Generations can give RPG fans over 60 hours of gameplay between the two games as well as multiple endings so pure RPG fans can play through a few different ways to try to see them all. In combat, the player controls each party member by giving them orders in the beginning of each turn. Each game also includes an auto-battle feature which will let the computer fight your battles for you.
Sandbox
Sandbox
220
2
Hoshigami: Ruining Blue Earth
Hoshigami: Ruining Blue EarthUtilizing a host of new gameplay elements, Hoshigami: Ruining Blue Earth expands upon the formula made popular by the cult classic Final Fantasy Tactics. The continent of Mardias serves as the game's primary world, and is divided into three kingdoms: Nightweld, the Valaimian Empire and Gerauld. The story begins as Valaimian troops advance into Nightweld, a peace-loving kingdom. Lacking the military might to repel the invaders from multiple fronts, Fazz - a mercenary and the game's protagonist - is hired to defend the Tower of Wind. Needless to say, this is just the beginning of a dire and perilous journey for the unwitting Fazz. As you and your party trek across the world map, you'll take part in various battles. Ready-for-Action Points (RAP) determine which, as well as the number of actions that can be performed by a particular character. The more actions performed (and thus, more RAPs expended) during a turn, the longer you'll have to wait for your next chance to act. When attacking, an interactive gauge appears that does damage based upon where the slider is stopped. Stopping it at the very end will result in greater damage dealt to the enemy. Wait too long however and the slider will return to the beginning.
69
1
Yu-Gi-Oh! Forbidden Memories
Yu-Gi-Oh! Forbidden MemoriesYu-Gi-Oh! Forbidden Memories is a video game loosely based on the Yu-Gi-Oh! manga and anime series. The storyline takes on a dual setting in Ancient Egypt and current-day Domino City. Players play the Yu-Gi-Oh! Trading Card Game alongside characters that appear in the series.
Fantasy
Historical
Fantasy
Historical
972
11
Green Berets
Green Berets
Action
Action
22
1
Growlanser IV: Wayfarer of the Time
Growlanser IV: Wayfarer of the TimeGrowlanser IV: Wayfarer of Time is a mix between a real-time and turn-based strategy RPG that was released on the PlayStation 2 in Japan on December 18, 2003. The title was the fourth entry in the Growlanser series and was the last entry to use 2D sprites before transitioning to 3D with the next installment. An enhanced port for the PlayStation Portable was released in Japan on August 18, 2011 under the title Growlanser IV: Over Reloaded, which featured a new animated opening as well as several new story paths, characters and other gameplay improvements. Atlus USA localized the PSP port as Growlanser: Wayfarer of Time and released it in North America on July 31, 2012. Never before released outside of Japan and widely considered the best entry in the long-running franchise, this PSP system iteration of the fourth chapter in the Growlanser saga delivers visuals remastered for PSP system's 16:9 widescreen, a vastly expanded script with tons of new characters to meet and quests to complete, a wealth of new ending possibilities, and much more, making it the first and only version of the game North American fans will ever want!
179