Fire Woman: Matoi Gumi

Fire Woman: Matoi Gumi (1996)

by NEC, Tokuma Shoten
Genres:Role-playing (RPG), Adventure, Simulator
Themes:Action, Comedy, Romance
Game modes:Single player
Story:The hero comes to Shirosagi High School as a first, second, or third-year exchange student and on his first day sees a bully picking on a girl. When he tries to help, he is beaten and saved by a trio of girls from the school's Matoi-gumi club. They are all really good at martial arts and he decides to join their club with the intent of winning their hearts by saving people in trouble.Show more
user avatarAdded by @LoreWinston
Vote to bring this game to GOG and help preserve it.
10
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Fire Woman: Matoi Gumi?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Fire Woman: Matoi Gumi and inspire others.
Those games also need your vote!
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
80 426
590
Sega Classics Arcade Collection 4-in-1
Sega Classics Arcade Collection 4-in-1Sega CD
Action
Action
64
Dungeon Master II: The Legend of Skullkeep
Dungeon Master II: The Legend of SkullkeepDungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.
Action
Fantasy
Action
Fantasy
2 107
4
Bloodstained: The Scarlet Engagement
Bloodstained: The Scarlet EngagementUnravel the dark history of the Bloodstained universe and explore a hauntingly immersive 16th-century England steeped in a 2.5D gothic atmosphere, enthralling players in strategic battles, crafting, and exploration across a sprawling, cursed land.
New
Action
Horror
New
Action
Horror
66
Civilization: Call to Power
Civilization: Call to PowerCivilization: Call to Power is a turn-based empire building game. The players start a civilization in the stone age and lead them to the future through science, diplomacy, war, trade, and other actions. Eventually, the player will be building colonies in space and cities in the ocean if the player can survive.
Fantasy
Historical
4X (explore, expand, exploit, and exterminate)
Fantasy
Historical
4X (explore, expand, exploit, and exterminate)
2 499
9
Red Storm Rising
Red Storm RisingRed Storm Rising is a simulation video game based on Tom Clancy's novel Red Storm Rising and released in 1988 by MicroProse. The player is put in charge of an American SSN submarine in the Norwegian Sea Theater with the overall role of a hunter killer performing various missions in the context of the global conflict described in the book representing a campaign. Its original Commodore 64 version was co-designed and co-programmed by the legendary game designer Sid Meier.
Fantasy
Historical
Warfare
Fantasy
Historical
Warfare
139
2
Rally Trophy
Rally TrophyIn the game, the player is taken through 42 highly detailed stages in five countries - Russia, Sweden, Finland, Switzerland and Kenya - which cover several road surfaces including gravel, mud and tarmac. Stages take place in all weather conditions such as rain in both the day and night. Damage is accurately re-created, even down to broken headlights which the player must of course preserve to see during night stages. Rally Trophy was considered by many people to be the Grand Prix Legends of rally driving, due to its focus on historic cars, and the physics models of the cars (with no traction control or driver aids) being relatively realistic and challenging for its time.
Historical
Non-fiction
Historical
Non-fiction
163
3
Comic Book Hero: The Greatest Cape
Comic Book Hero: The Greatest CapeAssume the role of a masked crime fighter and take part in adventures ranging from the streets of your city to the farthest reaches of the galaxy! Write your own super-heroic story as you take on every foe from petty thugs to cosmic villains in this unique role-playing simulation adventure.
New
New
4
G.I. Joe: The Atlantis Factor
G.I. Joe: The Atlantis FactorGI Joe's squad of mean, lean combat experts moves into action! Cobra Commander has raised the ancient island of Atlantis from the ocean depths, and is using it as a base. With a nearly indestructible army, and powerful space weapons, the power-crazed Cobra is about to take over the world! Advance through the lethal mazes of Cobra's weapons complex, battling soldiers, gunships, laser orbs, and skin-shredding birds of prey. Infiltrate secret storerooms where Cobra Commander carries out his deadly schemes. At each level, find an ally of even greater strength and skill to join your combat team. At last, face Cobra Commander himself in a treacherous duel for world dominance! This is a fight only G! JOE can win!
Action
Action
24
One Piece: Pirate Warriors 3
One Piece: Pirate Warriors 3Enjoy the original story of ONE PIECE from Fuschia village, where everything has started, to the kingdom of Dressrosa, a mysterious island dominated by the evil Donquixote. Will your resolution be strong enough to defeat the most dangerous foes, including Doflamingo, Hordy. Jones, Ceasar. Clown and many more? Gather every member of the Straw Hat Crew, like in the original story, sail to the most emblematic places and enter the most epic battles: Marineford, Fish-Man Island, Punk Hazard and Dressrosa!
Action
Action
30
1