JumpStart 2nd Grade

JumpStart 2nd Grade (1996)

by Knowledge Adventure, Levande Böcker
Genres:Adventure, Puzzle, Point-and-click
Themes:Historical, Educational, Kids
Game modes:Single player
Story:JumpStart 2nd Grade (known as Jump Ahead Year 2 in the United Kingdom) is a personal computer game released in 1996 by Knowledge Adventure. As its name suggests, it was made to teach second grade students. It was replaced by JumpStart Advanced 2nd Grade in 2002. Like the previous JumpStart products, the game takes place in a school setting, but begins after school hours when a giant anthropomorphic frog named C.J. enters the classroom and frees a firefly named Edison. C.J. and Edison (Newton in the United Kingdom) form a double act of sorts with C.J. being an ardent, self-styled "adventurer" while Edison is the more pragmatic straight man, who frequently makes sardonic comments in response to C.J.'s grandiosity. The duo have appeared in many other JumpStart products, such as JumpStart Advanced 2nd Grade; however, their looks and personalities have both undergone enormous changes throughout the years.Show more
user avatarAdded by @ExperimentKC
Vote to bring this game to GOG and help preserve it.
57
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of JumpStart 2nd Grade?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with JumpStart 2nd Grade and inspire others.
Those games also need your vote!
Bridge to Another World: Endless Game - Collector's Edition
Bridge to Another World: Endless Game - Collector's EditionThese enchanting worlds can be deadly…
New
New
1
Minecraft: Story Mode - The Complete Adventure
Minecraft: Story Mode - The Complete AdventureEmbark on a perilous quest across the Overworld, to the End, and beyond. This version includes all five episodes of Season One and all three episodes of the Adventure Pass.
Action
Fantasy
Comedy
Action
Fantasy
Comedy
452
4
The Outer Worlds 2
The Outer Worlds 2As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust.
Action
Science fiction
Action
Science fiction
259
Parasite Eve
Parasite EveParasite Eve is a survival horror role-playing video game developed and published by SquareSoft (now Square Enix) for the Sony PlayStation console. The game follows the story of Aya Brea, a rookie NYPD officer who becomes embroiled in a series of bizarre and deadly events related to a genetic mutation known as mitochondria. The game combines elements of horror, science fiction, and RPG gameplay, featuring real-time battles, exploration, puzzle-solving, and character development. The game's plot is inspired by the novel of the same name by Hideaki Sena, and its gameplay mechanics were influenced by the Final Fantasy series. Parasite Eve was critically acclaimed upon its release in 1998, and is widely regarded as a classic of the survival horror genre.
Action
Fantasy
Historical
Horror
Science fiction
Stealth
Survival
Action
Fantasy
Historical
Horror
Science fiction
Stealth
Survival
21 921
103
Marvel's Avengers
Marvel's AvengersMarvel’s Avengers is an epic, third-person, action-adventure game that combines an original, cinematic story with single-player and co-operative gameplay. Assemble into a team of up to four players online, master extraordinary abilities, customize a growing roster of Heroes, and defend the Earth from escalating threats.
Action
Action
146
Tenderfoot Tactics
Tenderfoot TacticsA tactical RPG where elemental magic interacts with the natural world to have complex consequences.
Open world
Fantasy
Open world
Fantasy
8
Detective Barbie in The Mystery of the Carnival Caper
Detective Barbie in The Mystery of the Carnival CaperDetective Barbie in The Mystery of the Carnival Caper is a game targeted at girls five and older, tasking them with finding Ken and charity money the night before a carnival is to open.
50
Detective Barbie: The Mystery Cruise
Detective Barbie: The Mystery CruisePlayers have the chance to join "Team Barbie Detective" in Mattel Interactive's Detective Barbie: The Mystery Cruise. Like the earlier PC releases Detective Barbie and Detective Barbie 2, this game is a mystery adventure designed for girls (and mystery-loving sleuths of all ages). Unlike its predecessors, however, Detective Barbie: The Mystery Cruise was designed specifically for the PlayStation console. The game supports two players who are encouraged to explore a large cruise ship and three tropical ports-of-call in search of clues that will help solve the mystery of some valuable missing artwork. Luckily, players will find many vehicles and gadgets in Detective Barbie: The Mystery Cruise to help them along the way.
Mystery
Mystery
9
Detective Barbie 2: The Vacation Mystery
Detective Barbie 2: The Vacation MysteryDetective Barbie 2 is primarily an adventure game where Barbie explores the inn and surrounding areas, such as the greenhouse and the lighthouse. Further, the inn was constructed by an eccentric inventor who built all kinds of secret passages and other surprises into the location. Find and use items, leverage your high-tech gadgets, interview the people who work at the inn, and solve the mystery.
Action
Action
50
1
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
79 521
574