MechWarrior 5: Mercenaries - Dropship Collection

MechWarrior 5: Mercenaries - Dropship Collection

Genres:Simulator
Themes:Action, Science fiction
user avatarAdded by @mwirkk
Vote to bring this game to GOG and help preserve it.
183
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of MechWarrior 5: Mercenaries - Dropship Collection?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with MechWarrior 5: Mercenaries - Dropship Collection and inspire others.
Those games also need your vote!
Mass Effect 2: Ultimate Edition
Mass Effect 2: Ultimate EditionThey don’t expect you to survive. Entire human colonies on many worlds are vanishing. As Commander Shepard, you must assemble the galaxy’s deadliest team to save mankind against impossible odds. They call it a suicide mission, prove them wrong. The Mass Effect 2 Ultimate Edition includes Mass Effect 2 PLUS all the downloadable content packs for one great price. This includes Zaeed – The Price of Revenge, Kasumi – Stolen Memory, The Firewalker Pack, Overlord, Lair of the Shadow Broker, The Arrival, and more!
Action
Science fiction
Action
Science fiction
549
Sim AntSim Ant
Sim AntThe game is essentially a simulation of an ant colony. Wright was inspired by E. O. Wilson's study of ant colonies. The game consists of three modes: a Quick Game, a Full Game, and an Experimental Game. It was released for the IBM PC, Commodore Amiga, Apple Macintosh, and Super Nintendo Entertainment System. The Nintendo version also added eight scenarios, where the goal in each is to eliminate the enemy red ants in various locales, each with different hazards. In SimAnt, the player plays the role of an ant in a colony of black ants in the back yard of a suburban home. The ant colony must battle against enemy red ants. The ultimate goal is to spread throughout the garden, into the house, and finally to drive out the red ants and human owners. In this respect, SimAnt differed from other 'Sim' games that were open-ended and had no victory conditions.
125
2
Werewolf vs. Comanche 2.0
Werewolf vs. Comanche 2.0The sequel to NovaLogic's Comanche is actually two games in one: Werewolf and Comanche 2.0. Both are action-based helicopter sims very similar to the original Comanche. A notable difference is that in some missions you are allowed to land and refill your helicopter with fuel and ammo. The only real difference between the two games is the helicopter you fly: either the RAH-66 Comanche or the Ka-50 Hokum. There's an option to link both games to play over a network.
Action
Action
81
1
Digimon World
Digimon WorldDigimon world is a game that allows a player to raise their own Digimon and teach it to battle.
Our Pick
Top
Fantasy
Science fiction
Our Pick
Top
Fantasy
Science fiction
46 403
1200
Outlive
OutliveOutlive is a Brazilian real-time strategy computer game developed and produced by Continuum Entertainment. It is a mission-based real-time strategy game where the player controls either the human military or robot forces and attempts to eliminate all opposing forces. It was initially released in 2000 in Brazil (2001 for the rest of the world), and was the second and most successful product of Continuum. The game was one of the few Brazilian games to be published by a mainstream AAA publisher. It was published in the United States and Europe by Take-Two Interactive.
Action
Warfare
Science fiction
Action
Warfare
Science fiction
217
11
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
79 284
569
Anno 1800: Definitive Annoversary Edition
Anno 1800: Definitive Annoversary EditionImprove your experience in Anno 1800 with the Definitive Annoversary Edition as part of the brand’s 25th Annoversary celebration!
Historical
Historical
176
1
Anno 1800
Anno 1800Welcome to the dawn of the industrial age. The path you choose will define your world. Are you renovator or exploiter? Suppressor or liberator? It's up to you how the world will remember your name. In Anno 1800, players will take charge of their own fortune as they navigate the rapidly evolving technological and malicious political landscape of the 19th century in their quest to build an empire that will stand the test of time. Combining beloved features with innovative gameplay in a memorable new setting, Anno 1800 marks the beginning of a new era for the Anno franchise.
Historical
Business
Historical
Business
1 986
6
Tinytown
TinytownTinytown is a cozy building strategy and puzzle game where you create a small city by placing new buildings. Manage resources, upgrade buildings and use all the small space to build your dream city!
2
Carnivores
CarnivoresCarnivores is a first person shooting video game produced by Action Forms and released by WizardWorks Software in 1998. It is the first video game in the Carnivores series. The player takes the role of a DinoHunt customer. At the start of a new game, the player must register a new hunter or continue with a saved hunter. The point of the game is hunting dinosaurs to get trophies and accumulate score. Each dinosaur represents a set number of points. A novice hunter starts with zero points, when his points increase he'll be able to hunt new dinosaurs on additional terrains with more powerful weapons. If the player is killed by a dinosaur, all points accumulated on that specific hunt are forfeited. The player must be picked up by DinoHunt to keep the points he earned. A hunter will become Advanced after earning 100 points, and Expert with 300. To begin a hunt, the player must choose the location, the weapon, the dinosaur and some hunting accessories which help the player but will deduct the score during that hunt. Each location is unique, with varying difficulties and terrain. The new hunter will be given three areas, with two more added for the Advanced hunter and a final area for the Expert hunter, for a total of six locations. Level locations include jungles, and deserts accompanied by pyramids and an ancient temple. Next, the player must choose a dinosaur to hunt. A new hunter will be given the choice of four dinosaurs: Parasaurolophus, Stegosaurus, Pachycephalosaurus and Allosaurus. An Advanced hunter gains the ability to hunt the Triceratops and the Velociraptor. Only an Expert hunter can hunt the Tyrannosaurus rex. Harmless creatures such as Moschops, Gallimimus and Dimorphodon are present in each level. They are worth zero points and can be killed with a single shot. The player must also choose a weapon, which can be set for kill or tranquilize for additional points. A beginning hunter can only use a shotgun or a crossbow. A sniper rifle is unlocked upon becoming an Advanced hunter. First time hunters can use the Observation Mode to familiarize themselves with dinosaur behavior and different terrain.
Action
Historical
Science fiction
Action
Historical
Science fiction
263
5