Merchant Colony

Merchant Colony (1991)

Genres:Strategy, Simulator
user avatarAdded by @romandiez
Vote to bring this game to GOG and help preserve it.
17
Stories about this game (0)
What’s your memory of Merchant Colony?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Merchant Colony and inspire others.
Those games also need your vote!
The Lord of the Rings: War in the North
The Lord of the Rings: War in the NorthThe Lord of the Rings: War in the North is a co-op Action RPG that immerses you and your friends in a brutal new chapter in the War of the Ring. Snowblind Studios is in the unique position of drawing inspiration from both the literary and film rights to world of Middle-earth, allowing players to bloody their axes on a wide range of deadly enemies and traverse both established and never-before-seen locations. The result is a journey that is both epic and intimate, familiar yet unexpected.
Open world
Action
Fantasy
Open world
Action
Fantasy
2 309
21
Rise of Nations: Rise of Legends
Rise of Nations: Rise of LegendsRise of Legends is a real-time strategy game released in 2006 and a spin off of Rise of Nations. While it reuses many concepts from it's predecessor, it is not a historical game, but instead set in a fantasy universe with three entirely different factions.
Historical
Warfare
Science fiction
Historical
Warfare
Science fiction
13 793
46
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
79 727
574
Romance of the Three Kingdoms IX
Romance of the Three Kingdoms IXThe ninth release in KOEI's Romance of the Three Kingdoms series casts players as rising rulers in ancient China and challenges them to unite the land under their rule. Following the basic design of earlier titles, players develop and manage large armies as they maneuver across the wide countryside, using both military force and diplomatic finesse to win territory and followers. The hard-core strategy framework is fleshed out with a variety of mission types, branching storylines, and an embellished adherence to the actual history and culture of the setting. Features in this edition include the ability to manage both political and military aspects of the empire, at the same time, allowing players to continue to negotiate while their troops are in battle. While this version of the game resumes the limitation that player characters must be of the Ruler class, officer development has been revised to allow greater control in developing followers. KOEI fans who also play Dynasty Warriors 4 and Dynasty Tactics 2 can use their save files to unlock a powerful, exclusive officer character. More than two-dozen Challenge scenarios, including 15 historical battles Use diplomacy and military might at the same time or shift strategies when appropriate More than 30 different tactics involving 12 military formations
Historical
Warfare
Historical
Warfare
31
Zoo Tycoon: Complete Collection
Zoo Tycoon: Complete CollectionAn insidiously addictive simulation game, Zoo Tycoon allows players to create their own zoo, but not just any zoo. It's completely free-form: Start with fences for your exhibits, then pick animals and give them toys, foliage, and anything else you want. For your customers, you can lay down paths to lead them around, then add food stands, amusement rides, even maps and trash cans. Not sure what you need? The zoo advisors will tell you how to make the animals happy, and the customers themselves will tell you what they're looking for, be it snacks, more animals, or anything else. There's also a vast amount of background information on each critter--its diet, its habitat, etc.--which can be useful when you're adding a macrauchenia or a Loch Ness Monster. In all, you can choose over 100 animals, plus countless habitat and park embellishments.
12 841
35
Age of Empires II: The Age of Kings
Age of Empires II: The Age of KingsTake control of a powerful civilization. Lead them through 1000 years of the Middle Ages to riches and greatness. Will you Intimidate the world into following you by using military force? Rule the world with honor and nobility by using commerce and diplomacy? Or Underhandedly seize power through conspiracy, deception and regicide? There are many paths to power, there can only be one ruler!
Historical
Warfare
Historical
Warfare
33 848
14
Age of Empires II: HD Edition
Age of Empires II: HD EditionIn Age of Empires II: HD Edition, fans of the original game and new players alike will fall in love with the classic Age of Empires II experience. Explore all the original single player campaigns from both Age of Kings and The Conquerors expansion, choose from 18 civilizations spanning over a thousand years of history, and head online to challenge other Steam players in your quest for world domination throughout the ages. Originally developed by Ensemble Studios and reimagined in high definition by Hidden Path Entertainment, Microsoft Studios is proud to bring Age of Empires II: HD Edition.
Historical
Warfare
Historical
Warfare
17 397
6
Breath of Fire: Dragon Quarter
Breath of Fire: Dragon QuarterBreath of Fire: Dragon Quarter is a radical departure from the previous titles of the Breath of Fire series, and in some ways from standard Japanese-style role-playing games in general. The game is built like a huge dungeon crawler, with no overworld map. The combat is tactical: each character has action points (AP), which can be used to move around the screen during an enemy encounter, and perform a variety of combo attacks. There is no magic in the game, and many of the items found in dungeons are random. All the enemies are visible on screen. Depending on who first initiated a physical contact, the party or the enemies get an extra turn in battles. The game allows (and even encourages) the player to restart it from the beginning, keeping the items and the party experience. The game also features a special counter - Ryu can use his traditional dragon transformation abilities, but the counter raises with each such transformation, and when the counter reaches 100, the game is over. Raising the D-ratio allows characters to access new areas every time the game is replayed.
Fantasy
Fantasy
4 184
20
Rise of Nations
Rise of NationsCombining the deep tactical elements of turn-based strategy games with the rapid gameplay of real-time strategy, Rise of Nations puts you in command of one of 18 civilizations over the course of thousands of years of history.
Fantasy
Historical
Warfare
Fantasy
Historical
Warfare
12 945
7
Age of Mythology
Age of MythologyThis single player scenario features Reginlief, the Valkyrie hero from the main campaign. She must lead her village to find and destroy all the passages from the underworld. This scenario will not be available in the shipped version of the game. Your Civilization has survived through the Ages of Empires and Kings. Now with Age of Mythology you'll engage your Human Civilization in the ultimate challenge against the gods, Mythological Creatures and Heroes of Ancient Mythology.
Fantasy
Historical
Fantasy
Historical
27 458
15