Midtown Madness 2

Midtown Madness 2 (2000)

by Angel Studios, Microsoft
Genres:Simulator, Racing
Themes:Open world, Sandbox
Game modes:Single player, Multiplayer, Split screen
Story:Midtown Madness 2 is a free roam racing/arcade sequel to Midtown Madness, part of the Midtown Madness series, developed by Angel Studios (now Rockstar San Diego) and published by Microsoft, which features a range of vehicles that can be driven around London and San Francisco.
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Stories about this game (3)
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user avatar@Ifrit70user avatar@Ifrit70
March 22, 2025
So many hours spent on my first personnal computer on this game. Trying to reach top speed and doing jumps and other meaningless challenges. With my trusty microsoft sidewinder gamepad. And later on : the first lan gameplay with my brother and some friends, scathered accross the house and screaming to be heard by others :D
Played this for hours on end when I was little around the turn of the new millennium on our family's chunky office PC; this game was the impetus that got me into PC gaming, and completely blew my mind away (it was different from anything on the Amiga 500 we had at the time). Really enjoyed cruising around both London and San Francisco causing havoc everywhere, and the various races and Crash Course modes were nice challenges as well. Seeing this available digitally on GOG would be a real treat, especially if the licensed vehicles remain intact.
user avatar@KingManouser avatar@KingMano
May 15, 2025
I very much miss the simple chaos of this game. Drive around a city, plowing through traffic, messing with the police, and when the car breaks down, it gets instantly renewed. There was one point where I was trying to see if I could push every vehicle in the game to 100mph by using this one road on a steep slope. I managed to push the bus to 99mph, but try as I might, I couldn't break triple digits. Found out what the slogan "Ford Tough" meant by driving the pickup truck around. It wasn't fast, but it was absurdly resilient; it could power through the small trees between some of the roads. Had some nice voiced lines, like "Get thee to a nunnery! Er, I mean the finish line!" There were times when I deliberately waited for the bridge to raise so I could ramp it. Got some crazy air. More often than not, I ended up sleeping with the fishes, or having more tea with the vicar (referring to game over messages).
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