Red Colony 3

Red Colony 3 (2022)

by RunicCodes, Shinyuden
Genres:Role-playing (RPG), Adventure, Indie, Puzzle, Shooter
Themes:Action, Horror, Science fiction, Drama
Game modes:Single player
Story:You play as Mina, a sexy, big bosomed android, who is returning to Titan with precious dino DNA, desired by her Queen. Her mission complete, Mina looks forward to her reward - to be ‘Turned’. However, her dreams come to a halt when a stowaway causes an uprising on Titan, which Mina is blamed for.
user avatarAdded by @AlZero
Vote to bring this game to GOG and help preserve it.
10
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Red Colony 3?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Red Colony 3 and inspire others.
Those games also need your vote!
Novice Dungeon Master
Novice Dungeon Master[Novice Dungeon Master] is a dungeon management simulation set in a fantasy world of dungeons and adventures. Turn your beginner dungeon into the ultimate dungeon of your dreams. Greet adventurers who come to visit your dungeon, grow herbs, summon monsters, and more!
Fantasy
Fantasy
14
Pocket Mirror
Pocket MirrorA puzzle horror RPG set in a mysterious world.
Horror
Mystery
Horror
Mystery
14
Psyvariar 2: The Will to Fabricate
Psyvariar 2: The Will to FabricatePsyvariar 2: The Will to Fabricate (サイヴァリア2: THE WILL TO FABRICATE?) is a vertically scrolling shoot 'em up developed by SKONEC Entertainment and distributed by Success. It is the sequel to the 2000 title, Psyvariar. The game was initially developed for the Sega NAOMI arcade platform, and was released in Japanese arcades in November 2003. A Dreamcast version was released on February 26, 2004, and ports to both the PlayStation 2 and Xbox were released later that year.
12
Monster Train 2
Monster Train 2It's time to raise Hell in Heaven! Monster Train returns with all new clans, new enemy factions, new challenges, new modes and more! Defend your Pyre in the classic three-tiered, vertical gameplay that made the original roguelike deckbuilder a hit.
Action
Fantasy
Action
Fantasy
124
1
Adam's Venture Chronicles
Adam's Venture ChroniclesHelp renowned explorer and adventurer Adam Venture and his accomplice Evelyn discover artifacts, unravel ancient mysteries, decipher strange symbols and solve ingenious puzzles around gorgeous historical sites from the 1920's.
Historical
Historical
14
Final Command
Final Command
Science fiction
Science fiction
14
Ushio to Tora: Shinen no Daiyou
Ushio to Tora: Shinen no DaiyouUshio to Tora: Shinen no Daiyou is a Role-Playing game, developed by Pixel and published by Yutaka, which was released in Japan in 1993.
14
Tank Commander: Battlefield
Tank Commander: BattlefieldGet ready to blow up the tanks, shoot for the enemy tanks and claim victory. Accept your commander missions, firing to kill enemy tanks . You need be a tanks hero to win WW2 Battles.
Warfare
Warfare
14
Metaphobia
MetaphobiaMetaphobia is a dark mystery detective story, inspired by classic adventure games from the 90's. The game has been created with passion not credit cards so it is completely FREE TO PLAY.
Mystery
Mystery
14
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
79 207
568