Rune Factory 2: A Fantasy Harvest Moon

Rune Factory 2: A Fantasy Harvest Moon (2008)

by Neverland, Natsume Inc., Rising Star Games
Genres:Role-playing (RPG), Simulator
Story:Rune Factory 2 is set several years after the first game. The evil Sechs Empire has been defeated, and the Kingdom of Norad is once again at peace. Things may not stay that way for long, however, as dark premonitions foretell of dangers to come. It's up to player to uncover the source of these premonitions and bring peace to the kingdom once more. In a first for the Rune Factory series, the story of Rune Factory 2 is multigenerational. Players begin the game as Kyle, a strange man who comes to Alvarna Village. Eventually, players will take on the role of Kyle's child, opening up a whole new adventure.Show more
user avatarAdded by @StrikeEdge105
Vote to bring this game to GOG and help preserve it.
187
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Rune Factory 2: A Fantasy Harvest Moon?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Rune Factory 2: A Fantasy Harvest Moon and inspire others.
Those games also need your vote!
Tales of the Abyss
Tales of the AbyssThis entry in Namco's popular Tales series takes place in a world where prophecies clue people in to future happenings. Tales of the Abyss boasts a revolutionary new free roaming battle system allowing players to move anywhere on the battlefield, a first in the Tales series which brings new depth to the intense, high-action battles that Tales games are knows for.
Open world
Action
Open world
Action
860
4
Tales of Destiny II
Tales of Destiny IITales of Eternia is an action japanese role playing game, with real time battle scenes (combos and spells can be assigned to the face buttons). The game is set in the fantasy world of Inferia, follows the story of a young hunter named Reid Hershel and his friends, Farah and Keele, as they meet a mysterious girl who speaks an unknown language. Their subsequent quest to discover her origins leads them across a dimensional boundary to an entirely different realm known as Celestia, where they become involved in an age-old conflict between the two worlds. It would later inspire a 13-episode anime co-produced by Production I.G loosely based on the game's plot.
Action
Fantasy
Science fiction
Action
Fantasy
Science fiction
752
3
Cleopatra: Queen of the Nile
Cleopatra: Queen of the NileCleopatra is an expansion to the real-time strategy game Pharaoh. The biggest additions Cleopatra brings is the inclusion of more monuments, like the Royal Tomb, and a few more items to create and trade.
Historical
Historical
37
Civilization: Call to Power
Civilization: Call to PowerCivilization: Call to Power is a turn-based empire building game. The players start a civilization in the stone age and lead them to the future through science, diplomacy, war, trade, and other actions. Eventually, the player will be building colonies in space and cities in the ocean if the player can survive.
Fantasy
Historical
4X (explore, expand, exploit, and exterminate)
Fantasy
Historical
4X (explore, expand, exploit, and exterminate)
2 400
7
Icewind Dale II
Icewind Dale IIIcewind Dale II is a captivating role-playing game developed by Black Isle Studios, released in 2002 as the sequel to the acclaimed Icewind Dale. Set in the Forgotten Realms universe of Dungeons & Dragons, the game thrusts players into the harsh, frozen landscapes of Icewind Dale, where they lead a party of adventurers against a looming evil threat. Utilizing an improved version of the Infinity Engine, Icewind Dale II offers enhanced graphics and a more user-friendly interface, while implementing 3rd Edition D&D rules that expand character creation options with new races and classes. The game is celebrated for its challenging combat encounters, intricately designed dungeons, and a gripping narrative that intertwines themes of invasion, betrayal, and ancient magic. While maintaining the series' focus on combat and exploration, Icewind Dale II introduces more substantial character interactions and side quests, enriching the role-playing experience. The real-time with pause combat system allows for deep tactical gameplay, appealing to strategy enthusiasts. With its blend of expansive character customization, immersive storytelling, and strategic depth, Icewind Dale II stands as a beloved entry in the classic CRPG genre, offering a rewarding experience for both series veterans and newcomers alike.
Open world
Action
Fantasy
Open world
Action
Fantasy
203
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
77 499
540
Black & White
Black & WhitePlay the role of a deity in a land where the surroundings are yours to shape and its people are yours to lord over. Be an evil, malevolent god and the natives will worship you with fear in their eyes. Play as a kind, benevolent god and they will worship you with love in their hearts. Your actions decide whether you create a heaven or hell for your worshipers. Then select a creature from the land to act as your representative in the world. Raise it to gigantic proportions and teach it to do your bidding--whether the animal grows into an evil colossus of mass destruction or a kind and gentle giant is up to you. Progress through the game's rich storyline performing powerful miracles to battle other deities and become the world's supreme god.
Top
Open world
Sandbox
Top
Open world
Sandbox
91 402
218
Tales of the World: Narikiri Dungeon 2
Tales of the World: Narikiri Dungeon 2A crossover Tales series dungeon crawler for GBA.
Action
Fantasy
Action
Fantasy
118
Tales of Phantasia: Narikiri Dungeon X
Tales of Phantasia: Narikiri Dungeon XTales of Phantasia: Narikiri Dungeon X is a Role-Playing game, developed and published by Bandai Namco Games, which was released in Japan in 2010. It includes Tales of Phantasia & Tales of Phantasia X.
Action
Action
382
Tales of Phantasia: Narikiri Dungeon
Tales of Phantasia: Narikiri DungeonTales of Phantasia: Narikiri Dungeon is a Dungeon RPG. It is the first sequel in the Tales series, which normally does not have connected storylines. The story begins 205 years after the beginning of Tales of Phantasia.
Fantasy
Fantasy
92