Space Invaders

Space Invaders (1978)

by Taito, Midway Manufacturing, My Arcade, Sharp
Genres:Shooter, Arcade
Themes:Science fiction
Game modes:Single player
Story:Space Invaders is an arcade video game developed by Tomohiro Nishikado and released in 1978. It is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible.
user avatarAdded by @typewritertech
Vote to bring this game to GOG and help preserve it.
170
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Space Invaders?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Space Invaders and inspire others.
Those games also need your vote!
KovaaK's Aim Trainer
KovaaK's Aim TrainerMaster your aim with KovaaK’s, the world’s best aim trainer. With over 200,000 scenarios, playlists and more! Embrace total customization, including a map editor and game physics. More than just a trainer, it’s a dynamic, community-driven platform that elevates your gameplay.
Action
Sandbox
Educational
Action
Sandbox
Educational
8
Rage: Anarchy Edition
Rage: Anarchy EditionRage is a first-person shooter set in the not-too-distant future after an asteroid impacts Earth, leaving a ravaged world behind. You emerge into this vast wasteland to discover humanity working to rebuild itself against such forces as raider gangs, mutants, and the Authority – an oppressive government regime that has a special interest in you in particular.
Action
Action
157
Space Invaders
Space InvadersSpace Invaders is a game in which the player controls a laser cannon by moving it horizontally across the bottom of the screen and firing at descending aliens. The aim is to defeat five rows of eleven aliens—some versions feature different numbers—that move horizontally back and forth across the screen as they advance towards the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As more aliens are defeated, the aliens' movement and the game's music both speed up.
Action
Science fiction
Action
Science fiction
48
Metal Jacket
Metal JacketMetal Jacket is a First Person Shooter/Simulation video game developed by Pony Canyon and published by Solan in September 1995.
New
Action
New
Action
3
Rocks 'n' Diamonds
Rocks 'n' DiamondsRocks'n'Diamonds is a puzzle video game with elements of Boulder Dash, Supaplex, Emerald Mine, Solomon's Key, and Sokoban clone. It is free software under the GNU GPL-2.0-only license created by Artsoft Entertainment and designed by Holger Schemel.
New
Action
New
Action
2
Bestri
BestriA collection of 3 games: 'Die Break', 'Heuk Sua Baek Sa' and 'Penta'.
New
New
2
Dead Island 2
Dead Island 2The much-loved zombie saga is back with a unique formula of horror, dark humor and over the top zombie-slaying, spanning an epic pulp adventure. Dead Island 2 is thrilling First-Person Action RPG, stylish, vibrant and flooded with zombie infection. Explore iconic, gore-drenched Los Angeles. Meet larger-than-life characters. Slay countless foes in exquisitely bloody detail. And evolve to become the ultimate Zombie Slayer!
Open world
Action
Comedy
Horror
Survival
Open world
Action
Comedy
Horror
Survival
306
Barrage
BarrageBarrage is an artillery game for two players who take turns playing the game on the same computer. Each player controls a gun and has to shoot projectiles at the other. Both sides have 100 men, and the aim is to kill the all of the enemies' men. There are two cities on both sides of the screen, which have to be avoided from being hit as it would incur penalties otherwise. The landscape is generated for each new match, and they are terraformed by the craters caused by artillery hits. Each player has to enter values with the keyboard for the angle and velocity of the shot while accounting for the wind speed and direction. Players with more than 35 men in the army will be asked to choose a delta angle and velocity which decide if shots will be spread out or fired in a small cluster. The number of shots taken depends on how many men the player has left.
Warfare
Warfare
3
Sinistar
SinistarThe player pilots a lone spacecraft, and must create "Sinibombs" by shooting at drifting planetoids and catching the crystals that are thereby released. Sinibombs are needed to defeat the game boss, Sinistar, an animated spacecraft with a demonic skull face. Sinistar does not exist at the start of the game, and is continuously under construction by enemy worker ships. Though time is crucial, attempting to mine too quickly will destroy a planetoid without releasing any crystals. Enemy worker ships are also gathering crystals (often stealing them from the player) which they use to construct the Sinistar. Enemy warrior ships can directly attack the player's ship. The player is given a head-start before the enemy ships have enough crystals to begin construction. Game ends when the player's ships are all destroyed. Once the Sinistar is completely formed, a digitized voice makes various threatening pronouncements, including "Beware, I live!," "I hunger, coward!," "I am Sinistar!," "Run! Run! Run!," "Beware, coward!", "I hunger!," "Run, coward!," and a loud roaring sound. The Sinistar has no weapon attacks, but if it contacts the player's ship while it darts about the playfield, the player's ship will be "eaten" and destroyed. A total of 13 Sinibombs are required to destroy a fully built Sinistar, although an incomplete Sinistar can be damaged to slow construction. Each short-range Sinibomb automatically targets the Sinistar when fired, but can be intercepted by a collision with an enemy ship, enemy fire, or a planetoid. The player moves from one zone to the next each time he defeats the Sinistar. A sequence of four zones repeats continuously after the first zone. Each is named for the most numerous feature of that zone: Worker Zone, Warrior Zone, Planetoid Zone, and Void Zone (the Void Zone is especially difficult because it has very few planetoids). Beginning with the first Worker Zone, a completed but damaged Sinistar can be repaired/rebuilt by the enemy ships by gathering more crystals, extending its "lifespan" if the player is unable to kill it quickly.
New
Action
Science fiction
New
Action
Science fiction
4
1
TrackMania Nations Forever
TrackMania Nations ForeverTrackMania Nations Forever offers a new "Forever" version of the Stadium environment, a solid solo mode and 65 brand new, progressively challenging tracks. TrackMania Nations Forever will unite an even larger number of players than the original Nations thanks to its engaging multiplayer modes, innovative online functions and revolutionary interactivity between players.
Sandbox
Sandbox
170