Street Fighter Alpha 3

Street Fighter Alpha 3 (1998)

by Capcom Production Studio 1, Capcom
Genres:Arcade, Fighting
Themes:Action
Game modes:Single player, Multiplayer
Story:Street Fighter Alpha 3 is the third game in the Street Fighter Alpha series. It features a complete gameplay overhaul with the addition of three selectable fighting styles, new stages, over seven new and returning characters and an exclusive soundtrack. The game's illustrations, select screens, soundtrack and sound effects all have a similar style to the Final Fight series, unlike the previous games.Show more
user avatarAdded by @King_kasim07
Vote to bring this game to GOG and help preserve it.
435
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Street Fighter Alpha 3?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Street Fighter Alpha 3 and inspire others.
Those games also need your vote!
Vigilante 8: 2nd Offense
Vigilante 8: 2nd OffenseThe story of Vigilante 8: 2nd Offense centers on the international meddlings of an oil conglomerate from the future known as OMAR (Oil Monopoly Alliance Regime). After finding an electronic armband in a service station bathroom, former Vigilante Slick Clyde rose to be controlled by OMAR. Working up through the ranks of command he soon came to be the CEO of OMAR itself and made a complete monopoly on all oil trades with the sole exception of the United States. With the help of his student and hitman, Obake, he steals the technology to allow him to travel through time. Taking with him Obake and his cybernetic assassin, Dallas 13, he makes the jump back to the 1970s to cripple the United States and bring OMAR to total domination. Appearing in the 1970s, the three vehicles encounter Convoy, the former leader of the Vigilantes. Upon seeing him, the three cars open fire.
Action
Fantasy
Comedy
Action
Fantasy
Comedy
413
3
Vigilante 8
Vigilante 8The game's storyline is built around an alternate history, in which there was a worldwide oil crisis in the 1970s and the U.S. was on the verge of an economic breakdown. Strikes, riots and crime were rampant, and all available law enforcement were brought to the cities leaving the outlands vulnerable. A foreign multinational oil consortium, Oil Monopoly Alliance Regime (OMAR), was determined to monopolize the world oil trade. The U.S. was the last country that stood in their way and they were prepared to go to any length to bring the U.S. to its knees. OMAR hired Sid Burn, a professional terrorist, to push the U.S. economy over the edge. Sid began to organize his troops in the remote areas of the southwest. Calling themselves the "Coyotes," they began to target oil refineries, commercial installations and other vital industry throughout the region. With the law enforcement in the cities, some desperate civilians began to take the law into their own hands. Led by a trucker named Convoy and referred to simply as the "Vigilantes," this oddball group soon became a major hindrance to Sid. Meanwhile, the U.S. government, feeling more vulnerable than ever, was intensifying its research and development of a new military arsenal. The most advanced weaponry, rumored to be based on UFO technology, was located at Site-4, a secret facility at Papoose Lake. This information was not lost on Sid, and the Coyotes ambushed the facility. However the Vigilantes unexpectedly appeared to stop them and as a result, both parties found themselves in possession of the world's most advanced weaponry. What followed were no ordinary skirmishes. Auto clashes ensued all over the land, from Colorado's Rockies to California's farmlands, only to culminate in a battle like no other. To this day the events which took place are only a matter of speculation.
Action
Fantasy
Historical
Action
Fantasy
Historical
437
6
Electronic Sonic the Hedgehog 2
Electronic Sonic the Hedgehog 2Electronic Sonic the Hedgehog 2 is an LCD game created by Tiger Electronics in 1993. The game features a standard direction pad and a large "action" button. It also contains four function buttons on the center of the console to turn off the system, toggle sound effects, pause the game, and a button that both turns on the system and starts the game.
Action
Action
32
Electro Ride: The Neon Racing
Electro Ride: The Neon RacingElectro Ride is a Soviet Bloc Arcade Racer with neon lights. Become the fastest racer in Neon-alternative East Bloc from the Berlin Wall to Moscow. Neon lights, unique classic East Bloc cars, color-sensitive boosts strips, phisics, synthwave and beloved splitscreen. 100% adrenaline!
Action
Action
6
GermanfestGermanfest
Germanfest
2
Arcade Archives ELEVATOR ACTION
Arcade Archives ELEVATOR ACTIONELEVATOR ACTION is an action game released by TAITO in 1983. As a Spy, your goal is to infiltrate the building and escape with all the confidential documents. Use elevators to crush enemies, attack them by shooting down lamps, and more.
Action
Action
19
Electronic Sonic the Hedgehog
Electronic Sonic the HedgehogElectronic Sonic the Hedgehog is an LCD game created by Tiger Electronics. The background drawing features Marble Zone from its 16-bit counterpart.
Action
Action
28
Zatch Bell! Electric Arena
Zatch Bell! Electric ArenaZatch Bell! Electric Arena is a fighting game based on the Zatch Bell! anime/manga that was released on Game Boy Advance in the U.S. and Japan. It was developed by Banpresto and published by Bandai.
Action
Action
10
Tekken 3
Tekken 3Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly more detailed graphics and animations, fifteen new characters added to the game's roster, more modern music and faster and more fluid gameplay. Perhaps the most noticeable change from Tekken 2 fight system is movement reform - whereas the element of depth had been largely insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), Tekken 3 added emphasis on the third axis, allowing all characters to sidestep in or out of the background by lightly pressing the arcade stick (or tapping the controller button in the console version) towards the corresponding direction. Another big change in movement was that jumping was toned down, no longer allowing fighters to jump to extreme heights (as was present in previous games), but keeping leaps to reasonable, realistic heights. It made air combat more controllable, and put more use to sidestep dodges, as jumping no longer became a universal dodge move that was flying above all of the ground moves. Other than that, the improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, better juggling (as many old moves had changed parameters, allowing them to connect in combo-situations, where they wouldn't connect in previous games) and extra newly created combo throws. Tekken 3 was the first Tekken to feature a beat 'em up minigame called "Tekken Force", which pitted the player in various stages against enemies in a side-scrolling fashion. If the player succeeds in beating the minigame four times, Dr. Bosconovitch would be a playable character (granted that you defeat him first). This was continued in Tekken 4 and succeeded by the Devil Within minigame in Tekken 5 - but Boskonovitch was dropped as a playable character after Tekken 3. There is also a minigame "Tekken Ball", similar to beach volleyball, where one has to hit the ball with a powerful attack to hurt the opponent or try to hit the ball in such a way that it hits the ground in the opponent's area, thus causing damage.
Action
Action
1 464
5
ZatchBell! Electric ArenaZatchBell! Electric Arena
ZatchBell! Electric ArenaZATCH BELL: ELECTRIC ARENA by Bandai for the Game Boy Advance takes the original storyline of the cartoon characters and expands on it in this vivid fighting game that allows players to battle it out in a variety of styles. The premise of the cartoon and comic books revolves around a group of magical alien-like creatures known as the mamodos that have come to Earth to fight for their world's crown. The only problem is that they have to use humans in order to access their powerful spells. The main characters are a fourteen-year-old human named Kiyo and a mamodo boy named Zatch. The game offers players the opportunity to play as several different characters as well as several different modes. Like to play air, this does allow for a variety that will keep players engrossed in the world of the game for extended periods of time, but one of the modes allows for a link up to fight it out multiplayer style. In the game a team of players face off against another team in a basic two-dimensional background much like fighter games of the past. In order to win, a team must win two out of three matches, and although the human character is the only one that can take damage the two characters must always move together. Fans of the characters will quickly become reacquainted with the characters and story, and newcomers to the series will have fun learning what it's all about through ZATCH BELL: ELECTRIC ARENA.
6