Suikoden

Suikoden (1995)

by Konami Computer Entertainment Tokyo, Konami
Genres:Role-playing (RPG), Adventure, Turn-based strategy (TBS)
Game modes:Single player
Story:Treachery is eating like a maggot at the heart of the Scarlet Moon Empire. But is the Empire corrupt or the people just disloyal? Only you can find out. Take the role of an Imperial Guard in this epic tale of betrayal, greed and honour as he struggles to find the truth. Head teams of fighters and magicians in battles against weird monsters then lead an army into battle against awesome opponents.Show more
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Stories about this game (2)
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user avatar@Drevinstoneuser avatar@Drevinstone
February 05, 2025
The console systems growing up were always out of reach for my family, so when I was introduced to emulation in college, I dove in. Suikoden was one of the earliest ones I played, and I loved it. I didn't care my system was a potato, or that the game was about 10 years old at the time. I was hooked by the story, the feeling of actual progress, and the ability to create my own fighting team out of numerous combinations. I could effectively tell my own story and make my own decisions in a world that changed around me. After I finished this game, I DEVOURED the second one. Then came the third game, and the potato issues finally caught up. But I will always remember being the nobody who became somebody and chose to go back to being a nobody because he wasn't needed anymore.
Suikoden was the game that opened the door to a whole new world for me. It wasn’t just my first RPG—it ignited my passion for JRPGs and changed how I view both gaming and storytelling. Before Suikoden, I had no idea how deep and immersive video games could be. I’d played other genres, but nothing had captivated me like this. The intricate political plots, the power struggles, and the compelling characters with their own fears, dreams, and motivations drew me into a world that felt alive. What hit me hardest was the concept of the 108 Stars of Destiny. The idea of recruiting a diverse group of heroes, each with their own unique backstory, gave me a sense of ownership over the narrative. It wasn’t just about controlling a few characters; it was about building a team and forming emotional bonds with them. Every choice mattered, making Suikoden feel like a living, breathing world. The turn-based combat also left a lasting impact. It was strategic but never overwhelming—each move carefully planned. As I recruited more Stars of Destiny, I realized that battles weren’t just about winning; they were about teamwork and understanding how different strengths complemented each other. Suikoden also opened my eyes to the power of interactive storytelling. The decisions I made in the game shaped the world around me, and that sense of agency was thrilling. Since then, it’s been my gateway to other JRPGs, from Final Fantasy to Chrono Trigger. These games built on what Suikoden taught me about depth, character, and emotional storytelling. Looking back, Suikoden shaped the gamer I am today. It wasn’t just entertainment—it expanded my horizons and changed how I experience stories, both in games and in life.
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