The Sims Online

The Sims Online (2002)

by Maxis, Electronic Arts
Genres:Strategy, Simulator
Themes:Sandbox
Game modes:Massively Multiplayer Online (MMO)
Story:The Sims Online was the first massively multiplayer online variation on Maxis's highly popular computer game The Sims, the second being the Online Weekend mode for The Sims Bustin' Out, and third being The Sims Social. The game was sold in retail stores in North America and Japan and could also be downloaded worldwide through the EA.com online store, though the game was English-only and had no official translations.Show more
user avatarAdded by @burnsideking24
Vote to bring this game to GOG and help preserve it.
75
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of The Sims Online?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with The Sims Online and inspire others.
Those games also need your vote!
MechWarrior 4: Mercenaries
MechWarrior 4: MercenariesThe sequel to Mechwarrior 4: Vengeance. When you're a 'Mech Mercenary, you call the shots. You don't fight for honor - you fight for cold hard cash, a fierce reputation, and the heart-pounding thrill of the kill. Your allegiance goes to the highest bidder. You answer only to the call of fortune. Your fate is in your hands alone. Select from 4 of the most notorious mercenary units, Kell Hounds, Wolf's Dragoons, Northwind Highlanders, and Gray Death Legion, to alter your missions, with different outcomes based on your victories. Choose from over 35 different 'Mechs, including 10 new ones. And for the first time ever, your secondary lance allows you to muster 8 'Mechs into battle simultaneously. Or make a killing in the infamous Solaris VII arenas, where fighting dirty can make you filthy rich. Includes 'Mechs from the Black Knight expansion for Mechwarrior 4, and is fully compatible with Mechwarrior 4 'Mech Packs. Fight for fame. Fight for fortune. Fight as a Mech Mercenary!
Action
Warfare
Science fiction
Action
Warfare
Science fiction
20 092
17
MechWarrior 4: Vengeance
MechWarrior 4: VengeanceMechWarrior 4: Vengeance is a computer game developed by FASA Interactive and published by Microsoft. It was released on November 22, 2000. This game is the fourth game in MechWarrior series. It takes place in BattleTech universe where the pinnacle of all war machines are huge, heavily armed robots called BattleMechs. The player pilots one of these "'Mechs" and uses variety of available weapons (autocannons, lasers, missiles, and more) to battle enemy 'Mechs, tanks and other vehicles. An expansion pack, MechWarrior 4: Black Knight, was released in 2001, and a subsequent stand-alone expansion, MechWarrior 4: Mercenaries, was released on November 7, 2002.
Action
Science fiction
Action
Science fiction
11 214
9
MechWarrior
MechWarriorMechWarrior is the first video game released in the BattleTech game series. MechWarrior was the first video game to offer the player a chance to pilot a BattleMech from the view of a pilot (a MechWarrior). With this game the player has a great deal of freedom when compared to many of the follow-up MechWarrior games, which include choosing missions, buying & selling 'Mechs and parts, hiring lance-mates, and traveling throughout the Inner Sphere. Underneath the major game mechanics, the player had the option of following a role playing style story arc that would unfold over a five-year (game time) period.
Action
Science fiction
Action
Science fiction
7 243
3
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
80 468
591
The Lord of the Rings: The Battle for Middle-earth
The Lord of the Rings: The Battle for Middle-earthThe players control the heroes or villians from the famous Lord of The Rings movies. With a hero characters similar to the Warcraft series you control both the armies and all the unique heroes. The game follows the movies very closely and even got scenes from the films appear in game. Not only does the game contain a giant campaign where you play through the journey of the ring as the good side, the game also features an evil campaign where as the players play as the evil forces of Middle Earth. With multiple diffrent races from all over Middle Earth, a giant spell tree to customize your game and a unique basebuilding layout the game was great for its time.
Top
Fantasy
Warfare
Top
Fantasy
Warfare
54 724
202
Castle Craft
Castle CraftCastle Craft is a game where players build huge castles in an ancient war-torn world and defend them against hordes of enemies in chaotic siege battles of epic proportions. Castle Craft is a unique blend of voxel sandbox, action, and horde defence.
Action
Fantasy
Sandbox
Survival
Action
Fantasy
Sandbox
Survival
17
Castle Craft
Castle CraftCastle Craft is a game where players can build huge castles in an ancient wartorn world and must defend them against hordes of enemies in siege battles of epic proportions. Castle Craft is a unique blend of the voxel sandbox genre, action, and tower defense.
Action
Action
15
The Need for Speed
The Need for SpeedWelcome to The Need For Speed racing game. Here you'll find spine-tingling action coupled with awesome graphics. As you race down an alpine road in your choice of eight high performance cars, you'll be amazed by the detail and realism. The sophisticated physics model recreates the feel of the cars themselves; you'll notice the difference in handling, breaking and just plain power. Plan your strategy for each track, there are six to choose from during regular play, and each demands a different style of driving. There's also a bonus track if you win the Tournament. There are four game modes to try, with an option to compete against another driver over a modem. With different cars, different tracks, and different styles of racing fueling your need for speed, you'll find your addiction growing to a fewer pitch. No need to worry, when you crash and burn in the game, there's always another day.
1 731
7
Apollo Justice: Ace Attorney Trilogy
Apollo Justice: Ace Attorney TrilogyCourt is back in session with Apollo Justice: Ace Attorney Trilogy! Featuring three games - Apollo Justice: Ace Attorney, Phoenix Wright: Ace Attorney - Dual Destinies, and Phoenix Wright: Ace Attorney - Spirit of Justice - join Apollo Justice on his journey to bring order to the courts and bring an end to the dark age of the law!
Comedy
Mystery
Drama
Comedy
Mystery
Drama
370
Professor Layton vs. Phoenix Wright: Ace Attorney
Professor Layton vs. Phoenix Wright: Ace AttorneyJoin forces with expert investigator Professor Layton and ace attorney Phoenix Wright in this unbelievable crossover adventure! Find out what new twists they bring to the courtroom as they solve puzzles and debunk witnesses’ lies. Cross-examine multiple witnesses at the same time to uncover the mysteries of the magical city of Labyrinthia. In a medieval town where the people live in fear of witchcraft and those who wield it, Professor Layton and Phoenix Wright, along with their assistants Luke and Maya, join forces to face a perilous journey filled with harrowing mysteries that cannot be solved with mere logic. Investigate the city of Labyrinthia and gather information from its townspeople by solving puzzles, then prove your client’s innocence in court. In new group cross-examinations, you’ll pit one witness’ testimony against another’s to get the story straight, then literally rewrite history alongside the greatest puzzle-solving duo Labyrinthia has ever known.
Fantasy
Historical
Comedy
Mystery
Fantasy
Historical
Comedy
Mystery
479