Transformers: Battlegrounds - Complete Edition

Transformers: Battlegrounds - Complete Edition (2022)

by Coatsink
Genres:Arcade
Game modes:Single player, Multiplayer
Story:Bumblebee and the Autobots have a new commander - you. Assemble your squad and roll out for a battle that will rage from Central City to Cybertron. Choose heroes including Windblade and Optimus Prime, each with unique attacks and abilities. Use each environment to your advantage, taking cover in desert sandstorms and battling your foes in city streets. And charge your Energon to unleash devastating Ultimate Abilities. Then visit the Arcade for local multiplayer battles with the Decepticons and more. It’s the Tramsformers game you’ve waited an eternity for! Transformers: Battlegrounds - Complete Edition includes: - a copy of the base game - Gold Autobot Skin Pack - Energon Autobot Skin Pack - Battle Autobot Skin Pack - Neon Autobot Skin Pack - Nemesis Prime & Goldfire Bumblebee Skin Pack - CUBE Game - Arcade Add-on - Transformers: Battlegrounds - Shattered SpacebridgeShow more
user avatarAdded by @PeaceHunter2024
Vote to bring this game to GOG and help preserve it.
44
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Transformers: Battlegrounds - Complete Edition?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Transformers: Battlegrounds - Complete Edition and inspire others.
Those games also need your vote!
Pac-Man
Pac-ManThe player controls Pac-Man through a maze, eating pac-dots (also called pellets). When all pac-dots are eaten, Pac-Man is taken to the next stage. Between some stages one of three intermission animations plays. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost and the Pac-Man itself withers and dies. When all lives have been lost, the game ends. Pac-Man is awarded a single bonus life at 10,000 points by default. Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses. In later stages, the enemies go straight to flashing, bypassing blue, which means that they can only be eaten for a short amount of time, although they still reverse direction when a power pellet is eaten; in even later stages, the ghosts do not become edible (i.e., they do not change color and still make Pacman lose a life on contact), but they still reverse direction.
Action
Action
18
Warlords
WarlordsWarlords is a stratigic war game, fought out by eight different players, for the domination of the Kingdom of Illuria. It can be played by one to eight people, with the computer taking the remaining positions. The Kingdom of Illuria, after some severe internal disputes, has setthed under a sullen and uneasy peace. This truce has now disappeared, along with the arch-mage who imposed it. The eight empires of Illuria realize that this is their chance for total domination, a very unstable situation. Forces are being mobilized for conquest, and only one Supreme Warlord will prevail. Your objectives in Warlords are brutally simple: to eliminate all organized opposition to your rule. To do this, you will have to control all eighty cities in the lands of Illuria, and thereby eliminate all seven opponents. There are many ways to achieve this, and brute force is just one of them. you might ally with dragons or wizards, or have your Heros search out and wield magical swords that will tip the battle in your favour. Clever military tactics and even economic warfare are possibilities too.
Action
Action
555
Over 9000 Zombies!
Over 9000 Zombies!Over 9000 Zombies! is top-down arcade action blown out of all reasonable proportions. An endless horde of zombies is coming your way, how long can you survive?
Action
Survival
Action
Survival
3
Super Blood Hockey
Super Blood HockeyRelive the golden age of arcade sports gaming with Super Blood Hockey — A violent homage to classic 8-bit and 16-bit ice hockey games. Customize your line up and take to the ice, using fast-paced skills and bone-crunching brutality to dominate. Prove your hockey prowess in a deadly global tournament or against friends in 4-player local multiplayer. Build and manage your own squad in Franchise Mode - with the right diet and performance enhancing drugs your team can be season champions! Key Features Use superior skating, positioning, strategy and blood-splattering violence Take on the world in a global tournament, where failure results in execution Varied challenges and scenarios, including Turbo Mode and 12 vs 12 Mega Rumble Paint the ice with the blood of your friends in 4-player local multiplayer Franchise Mode: Create, recruit and manage your own custom team of inmates in a futuristic world of dystopic blood sports Enjoy the retro beats of an original soundtrack by chiptunist Shawn Daley
Action
Action
13
Terror of Hemasaurus
Terror of HemasaurusA retro city smash 'em up with satisfying destruction physics. Play as a Giant Monster unleashing terror upon mankind in this modern arcade experience with the action turned up to eleven.
Action
Comedy
Science fiction
Action
Comedy
Science fiction
22
2
Paperboy
PaperboyPaperboy is a 1985 arcade game by Atari Games originally developed in 1984 . The players take the role of a paperboy who delivers newspapers along a suburban street on his bicycle. The game was ported to numerous video game consoles and personal computers. Paperboy was innovative for its theme and novel controls. The player controls a paperboy on a bicycle delivering newspapers along a suburban street which is displayed in a cabinet perspective (or oblique projection) view. The player attempts to deliver a week of daily newspapers to subscribing customers, attempts to vandalize non-subscribers' homes and must avoid hazards along the street. Subscribers are lost by missing a delivery or damaging a subscriber's house.
Action
Comedy
Action
Comedy
199
Dead or Alive
Dead or AliveDead or Alive is a fighting game and the first entry in Team Ninja's long-running Dead or Alive series. Its most defining features were its speed and countering system. Dead or Alive put an emphasis on speed, and relied more on simplistic commands and reaction time. Furthermore, its countering system was the first in the fighting genre to utilize different commands that corresponded to each type of attack. There are two kinds of holds, an Offensive Hold (OH) and a Defensive Hold (DH). The latter are executed by holding back or forward on the directional pad along with the guard input to either force away or counter-damage an opponent. The Playstation port of the game was later backported for arcade and titled Dead or Alive++.
Action
Action
461
1
Dead or Alive 2
Dead or Alive 2Dead or Alive 2 is a fighting game in the Dead or Alive series. The gameplay of DOA2, and all subsequent Dead or Alive games, borrows heavily from the Virtua Fighter series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter. In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: blows, throws, and holds.The other defining feature of DOA2, aside from blows/throws/holds, is its stun system. In DOA2 many attacks upon hitting will inflict a stun on the opponent. While stunned, the opponent cannot attack, and cannot guard, but they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed. A major difference between DOA2 and other fighters was in the safety and non-punishability of attacks, both upon hitting and upon being blocked. Most blows in DOA2 can be punished on hit and block by each character's faster throws, making blow-based offense very risky. In addition to the normal rules of juggling, each character also fits into a specific weight category, which affects how the character responds to being launched and being juggled. In DOA2, fights can occur on either water or ice; when a character is on such a surface, all non-knockdown, non-launching attacks will induce a stun on any successful hit. Walls and falls in the middle of stages are everywhere in the game. Many stages are also multi-tiered: to get to other areas of the stage, one character must be knocked off a ledge and fall into the next area. These falls deal usually fairly high damage, but cannot knock the opponent out. Other notable features included introducing CG cutscenes in line with the plot, replacing the original "Danger Zone" areas in stages with fully interactive ones, allowing players to juggle each other into walls, propelling characters from landmarks for more damage.
Action
Action
486
Tobal 2
Tobal 2The fighting system in Tobal 2 is the same as in the previous game. The player can freely navigate 3D fighting arenas under the condition that he or she faces the opponent. High, medium, and low attacks can be executed using assigned buttons. As in Tobal No. 1, the grappling and blocking system offers the player a variety of offensive and defensive maneuvers. A new unblockable fireball attack has been added for each character. Tobal 2 was released on the same day as Sony's Dual Analog Controller in Japan, noted as the first game compatible with the peripheral. Graphically, the game features Gouraud shaded and higher-resolution character models compared to Tobal No. 1, but still runs at 60 frames per second.
Action
Fantasy
Science fiction
Action
Fantasy
Science fiction
143
2
Shadow of the Ninja Reborn
Shadow of the Ninja RebornThis trailblazer in ninja action games is returning after 33 years. The original title was released on the Japanese Nintendo Family Computer by Natsume Inc. in 1990. At the time, it was one of the most polished Family Computer action games and rated as one of the best two-player coop games. It was also the first of a series of titles that solidified Natsume’s reputation as a master of action games. Released as Shadow of Ninja in North America and Blue Shadow in Europe, this classic is finally returning in a completely new production.
Action
Historical
Action
Historical
96