dtgreene: One other observation: It is quite common, in AD&D based games, for there to be a best class.
In Baldur's Gate 1, it's archers (basically any fighter-type with bow proficiency); the slow movement makes ranged attacks more valuable, and there are some interesting arrows you can get.
In Baldur's Gate 2, it's arcane casters (Mage and Sorcerer (though Sorcerer works best if you already know which spells are good)) who dominate.
In case you're curious, for Icewind Dale and Dungeon Hack, it's
Clerics (though, interestingly, for different reasons). …
scientiae: *casts resurrect*
Okay,
now I have to know what the different reasons are …! :|
In both these games:
* Scrolls are scarce, limiting the usefulness of arcane casters (especially if you have more than one in the party); furthermore, arcane casters (excluding Sorcerers in the EE) don't get to choose spells at level up. Clerics automatically get all their spells, and hence don't need to worry about this.
Icewind Dale:
* Undead are very common. Clerics get the ability to turn, and eventually destroy, undead.
Dungeon Hack:
* Most of what you find in the dungeon is random. This, in particular, includes the scrolls arcane casters need to learn spells. Clerics, however, get all their spells automatically on reaching the required level, significantly reducing their dependence on random drops; unlike other classes, a Cleric can do fine without any random drops.
* Normally, food is an issue in Dungeon Hack that you have to worry about. Clerics, however, get a spell (Create Food and Water) that negates this issue (also Heroes Feast later on).
* Spiritual Hammer is actually a really good spell. You get a hammer that can be thrown, that returns to you, and that is considered magical. If it wears off, just rest and summon another. Even better, you are guaranteed to get this, as well as the Magical Vestment spell (which you probably won't need). No matter how unlucky you are with item drops, you still get these spells to use.
* Many of the dangers of the dungeon can be negated with spells. You can cure poiso, for example. There's a spell to protect against being level drained (though sometimes level draining enemies may appear before you get that spell;/ that's far too early IMO). I think you can also get paralysis immunity.
* At least one possible final boss is not immune to Slay Living.
* The only important thing Dungeon Hack Clerics can't do is identify items.