Posted August 08, 2018
I mean, when i look at some kits, i just scratch my head and cant figure out why you would want to use it.
For example, look at fighter kits. The berserker seems like a barbarian with better armor. The dwarven defender can only get a max of 4 proficiency but in return gets massive bonuses.
Wizard slayer seems pretty pointless given that most mages will die extremely quickly if they are in melee with a warrior anyway, making the spell failure chance pointless. Not to mention there are low level spells that do pretty much the same thing (miscast magic/summon insects). I played through BG 1 and all the enemy mages died so fast to my warriors that i pretty much never had to bother with debuffing them.
Not being able to use gauntlets means missing out on 18/00 strength from gauntlets of ogre power, which is a huge handicap...not to mention the inability to buff up to 24 strength via potions for boss fights. And to top it off, you can get 50% MR from a potion...and a potion also gives you -50% magic damage and lets you automatically succeed on all saves...
Kensai seems really bad as a straight fighter...trying to level one through BG 1 with no armor and no mage spells is just sucidal since you will have very bad AC...
Ranger/Paladin seems weaker than fighters. A few low level spells is meh, especially since you want your warriors attacking instead of casting low level spells anyway. The ability to go up to 5 proficiency is a huge bonus that is way better than some low level spells (that your cleric can cast anyway) and abilities like charming animals are useless gimmicks (you are going to kill animals for the xp anyway...).
Most ranger kits seem pretty awful with the exception of the archer. Paladin kits seem pretty good however...and argubably, superior to the base paladin.
Dragon disciple is confusing. -1 spell slot per day is not worth a gimmicky breath weapon and some AC bonuses. A specialist mage is way better than a sorcerer as it is...let alone a dragon discipline. You cant dual class from fighter to DD either to make full use of the AC bonuses either. Fire resist is cool, but easily achieved via low level spells/potions anyway.
Druids seem much worse than clerics. I mean, look at Jaheira. Jaheira would be way easier to keep alive if she could wear plate instead of studded leather. I dont see why you would want to shapeshift into a weaker animal form either...and most of the druid kits seem really bad.
Bard song only works with morale...does absolutely nothing against the many other types of disables like confusion. Not worth having a worse thief really. None of the bard kits look good either...i mean, you could use a skald purely for buffing via bard song...or....you can use that party slot for a character that can contribute way more...an extra fighter would easily put out way more damage for one thing.
Shaman : You summon some low level allies that get easily taken out? Whats use is that?
Cleric kits being just flat out superior to standard clerics is just bad design really.
For example, look at fighter kits. The berserker seems like a barbarian with better armor. The dwarven defender can only get a max of 4 proficiency but in return gets massive bonuses.
Wizard slayer seems pretty pointless given that most mages will die extremely quickly if they are in melee with a warrior anyway, making the spell failure chance pointless. Not to mention there are low level spells that do pretty much the same thing (miscast magic/summon insects). I played through BG 1 and all the enemy mages died so fast to my warriors that i pretty much never had to bother with debuffing them.
Not being able to use gauntlets means missing out on 18/00 strength from gauntlets of ogre power, which is a huge handicap...not to mention the inability to buff up to 24 strength via potions for boss fights. And to top it off, you can get 50% MR from a potion...and a potion also gives you -50% magic damage and lets you automatically succeed on all saves...
Kensai seems really bad as a straight fighter...trying to level one through BG 1 with no armor and no mage spells is just sucidal since you will have very bad AC...
Ranger/Paladin seems weaker than fighters. A few low level spells is meh, especially since you want your warriors attacking instead of casting low level spells anyway. The ability to go up to 5 proficiency is a huge bonus that is way better than some low level spells (that your cleric can cast anyway) and abilities like charming animals are useless gimmicks (you are going to kill animals for the xp anyway...).
Most ranger kits seem pretty awful with the exception of the archer. Paladin kits seem pretty good however...and argubably, superior to the base paladin.
Dragon disciple is confusing. -1 spell slot per day is not worth a gimmicky breath weapon and some AC bonuses. A specialist mage is way better than a sorcerer as it is...let alone a dragon discipline. You cant dual class from fighter to DD either to make full use of the AC bonuses either. Fire resist is cool, but easily achieved via low level spells/potions anyway.
Druids seem much worse than clerics. I mean, look at Jaheira. Jaheira would be way easier to keep alive if she could wear plate instead of studded leather. I dont see why you would want to shapeshift into a weaker animal form either...and most of the druid kits seem really bad.
Bard song only works with morale...does absolutely nothing against the many other types of disables like confusion. Not worth having a worse thief really. None of the bard kits look good either...i mean, you could use a skald purely for buffing via bard song...or....you can use that party slot for a character that can contribute way more...an extra fighter would easily put out way more damage for one thing.
Shaman : You summon some low level allies that get easily taken out? Whats use is that?
Cleric kits being just flat out superior to standard clerics is just bad design really.