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Is there a way to improve party AI (via mods or additional scripts)?

Im using advanced AI, and while it works most of the time, there are some odd issues with it.

For example, clerics NEVER turn undead, because melee and spellcasting overrides it.

Advanced AI characters will never cast certain spells either. For example, mages never cast glitterdust and I dont think they can cast improved invisibility either. But they will happily throw a fireball and ignore collateral damage.
Try this script.
Thanks, just tried it out but it makes my mage try to melee enemies with his staff...
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Question: Thanks, just tried it out but it makes my mage try to melee enemies with his staff...
Give your mage a ranged weapon.
Thats not the point, i want my mage to cast spells, not attack with a ranged weapon. I have plenty of magic missiles spells for that purpose, but the script wont use them.
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Question: Thats not the point, i want my mage to cast spells, not attack with a ranged weapon. I have plenty of magic missiles spells for that purpose, but the script wont use them.
The thing is, convoluted scripts like the one above never work as intended because they take too long to process. Have you tried Advanced AI in 'Customize'? Try:

Attack Enemies
Prefer Ranged Weapons
Use Items (optional)
Use Special Abilities (optional)
Use Offensive Spells
Use Defensive Spells
I said in the OP that i was using advanced AI...

But it completely ignores certain spells. Mages never cast glitterdust, clerics never cast holy power, etc.
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Question: But it completely ignores certain spells.
Because AI scripts have to be selective. No script that I know of deals with every known spell in the book.
the game is similar to DAO.. i remember playing DAO without hitting the pause button.. which is not possible in baldurs gate..pausing destroys immersion imho.. maybe the devs could try to come up with a DAO-like tactics interface... i have some general strategies that can be easily automated for most mobs i have faced .throughout the trilogy,.. now in ch 2 SoA