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So, We Happy Few is out. Not surprisingly, it's not meeting expectations (that's what you get for being an indie dev putting a AAA price tag on your game), some aspects of it are good, but not enough to outweigh all the bad -- clunky mechanics, a boring quest system, awful combat, not to mention the ridiculous amount of bugs. A lot of you are disappointed or downright angry at Compulsion Games, and that's perfectly understandable. But what if I told you there's an old game that did most of what We Happy Few tried to do, except way better? Yup, such a game exists.

What I recommend is that instead of spending €59.99 (or your local equivalent) on a half-finished game, you take €12.99 out of that money and buy Pathologic instead. Sure, artistically, We Happy Few is the better game, it looks better, the art design is gorgeous (in fact, it's the only thing that COULD redeem We Happy Few, if you think about it), but Pathologic does the "three interwoven story paths" that Compulsion shoehorned in to justify the absurd price hike. Pathologic did it way before, and not because some big name publisher wanted to sell their game for the price of a AAA title. It makes sense, it has always made sense, that's how the game was built. Plus, Pathologic has superb world and character building, and it has one of the best -- if not THE best -- stories in video games ever, an astonishing creative, literary and even philosophical achievement, considering we're "just talking about a video game". Mind you, the original localization was... bad. And I mean REALLY bad. But the version GOG now sells has addressed those issues, and the translation has been revamped, so now everyone can enjoy the game to its fullest. Also: no bugs, no need to reload saves when a quest gets botched, no need to have the latest nVidia GPU to even get somewhat decent performance. It just works.

If you wanted We Happy Few for the survival aspects, then Pathologic might not be the game for you. But fret not, you can take €24.99 out of those €59.99 they're selling We Happy Few for, and spend it on The Long Dark, simply one of the best survival games to have been released in recent memory. Heck, you could buy both Pathologic AND The Long Dark, and it would still be cheaper than getting We Happy Few, so you can effectively have the story elements and the survival elements that We Happy Few promised, except better made, you can get more bang for your buck from TWO games and, most importantly, you're not giving Gearbox and Compulsion any money.

Consider it, I think it's a win-win situation.
Post edited August 10, 2018 by groze
I already have Pathologic and TLD and they are certainly superior to WHF, i'm not even into survival games but TLD surprised me overall and it's fairly robust not perfect but good.

Same goes for Pathologic, i really like it's weird setting.

When it's all said and done though, i have hopes for Death's Gambit and it releases 14 august, it's not similar in any way but i just need another good game right now and hope it's this one.
Post edited August 10, 2018 by ChrisGamer300
An informative post. I second The Long Dark recommendation, excellent game.
Bought Pathologic years ago, still haven't played it but I like the soundtrack.

https://www.youtube.com/watch?v=7eIjqpMJ-L8

Can't say I'm interested in WHF as I think it's not my type of game and every time when I see those angry smiling bobbies I start to click uncontrolably to get rid of that image.
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How about suggesting people to rethink to have more realistic expectations? It's not like we all must dwelve in past and harbour a unhealty nostalgia, it's not like all new things in life sucks...
Wow, an actual constructive thread. We should have more of these. +1 for all the suggestions - I will keep an eye on the The Long Dark and buy it during the next sale (I'm not exactly a fan of survival-centered games, but I'll give it a shot anyway - heard a lot of good things about it).
Post edited August 11, 2018 by WinterSnowfall
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BeatriceElysia: How about suggesting people to rethink to have more realistic expectations? It's not like we all must dwelve in past and harbour a unhealty nostalgia, it's not like all new things in life sucks...
I think you missed the point of the OP's post.
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Strijkbout: Bought Pathologic years ago, still haven't played it but I like the soundtrack.

https://www.youtube.com/watch?v=7eIjqpMJ-L8

Can't say I'm interested in WHF as I think it's not my type of game and every time when I see those angry smiling bobbies I start to click uncontrolably to get rid of that image.
You should definitely give Pathologic a go, in my humble opinion. It really is "the best game you never played", like many people have put it. It's a cliché that gets thrown around a lot, in the video game universe, but I believe it's actually true when it comes to Pathologic.

When you say you bought it years ago, does it mean you have the original version? Because, if so, you really need to get the fan translation for it, the original version's localization was extremely bad, and sadly made the game unplayable for anyone who couldn't understand Russian.

Narrative-wise, there is no other game like Pathologic. It's very... experimental, and some people might even derogatorily call it "artsy fartsy", but it's the only game that blew my mind when I finished; it really felt like finishing a book by Samuel Beckett, that's how artistic and rich an experience it was, for me. But the "gaming" elements are also good enough to make less "artistic" types engrossed, it really is a good survival-horror game, at its core (emphasis on survival), even if the mechanics feel somewhat clunky by today's standards.

If you've been putting it off because of the localization, I can vouch for the one they made for Classic HD -- the version you can get on digital stores now. Or you can wait for the Pathologic 2 sequel/reboot Ice-Pick Lodge has been working on (hopefully it will come to GOG, as well; so far it's only confirmed on Steam). But, yes, I agree that the OST is very good, if that's your thing. I admit I usually don't care much about video game soundtracks, to the point I never felt like listening to them outside of the games...
Or better yet, vote for GOG to get the official game based on The Prisoner, the tv series that served as the inspiration for We Happy Few and also happens to be one of the greatest series in history.
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BeatriceElysia: How about suggesting people to rethink to have more realistic expectations? It's not like we all must dwelve in past and harbour a unhealty nostalgia, it's not like all new things in life sucks...
Uhm... when did I say "all new things in life suck"?!

Yes, I'm recommending one older game (2005), but I also suggested a newer one (2017). So, I fail to see your point. I'm not against developers making new games and trying new things, and I don't think we should "dwelve" [sic] in the past. I certainly don't dwell in the past. As for telling people to have more realistic expectations, that's not my place, people will have high or low expectations and neither I or anyone else can force them to lower or raise them. Plus, it's not even people's fault to have high expectations for a game; blame Compulsion and Gearbox for selling their game for $60. If you sell a game for that amount of money, and sell Season Pass story DLC for $30 on top of that, you're the one setting your customers' expectations high. If you sell a game for AAA price, you can't blame your customers for expecting AAA quality, I think it's pretty simple.
Post edited August 11, 2018 by groze
low rated
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BeatriceElysia: How about suggesting people to rethink to have more realistic expectations? It's not like we all must dwelve in past and harbour a unhealty nostalgia, it's not like all new things in life sucks...
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GR00T: I think you missed the point of the OP's post.
Maybe. Maybe not.

Point I tried to made is that realistic expectations don't usually ruin a game. Realistically, bugs are to be expected. Realistically, you should have expected nothing from WHF, so in that case, you would be happy if game deliver anything decent.
Just saw previous post from groze. Yes, 60 dollars is quite steep for low quality,.
Post edited August 11, 2018 by BeatriceElysia
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groze: Plus, it's not even people's fault to have high expectations for a game; blame Compulsion and Gearbox for selling their game for $60. If you sell a game for that amount of money, and sell Season Pass story DLC for $30 on top of that, you're the one setting your customers' expectations high. If you sell a game for AAA price, you can't blame your customers for expecting AAA quality, I think it's pretty simple.
Even moreso when you raise the price of your game (2x?, 3x? - can't recall the original price now) while it's in dev.
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BeatriceElysia: Realistically, you should have expected nothing from WHF, so in that case, you would be happy if game deliver anything decent.
I would be fine with expecting nothing, but nothing for $60 is a little steep, don't you think? :P
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BeatriceElysia: Realistically, you should have expected nothing from WHF, so in that case, you would be happy if game deliver anything decent.
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WinterSnowfall: I would be fine with expecting nothing, but nothing for $60 is a little steep, don't you think? :P
I agree, I should have said something smarter. In any case, high expectations results in disappointment in most cases.
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groze: So, We Happy Few is out. Not surprisingly, it's not meeting expectations (that's what you get for being an indie dev putting a AAA price tag on your game), some aspects of it are good, but not enough to outweigh all the bad -- clunky mechanics, a boring quest system, awful combat, not to mention the ridiculous amount of bugs. A lot of you are disappointed or downright angry at Compulsion Games, and that's perfectly understandable. But what if I told you there's an old game that did most of what We Happy Few tried to do, except way better? Yup, such a game exists.

What I recommend is that instead of spending €59.99 (or your local equivalent) on a half-finished game, you take €12.99 out of that money and buy Pathologic instead. Sure, artistically, We Happy Few is the better game, it looks better, the art design is gorgeous (in fact, it's the only thing that COULD redeem We Happy Few, if you think about it), but Pathologic does the "three interwoven story paths" that Compulsion shoehorned in to justify the absurd price hike. Pathologic did it way before, and not because some big name publisher wanted to sell their game for the price of a AAA title. It makes sense, it has always made sense, that's how the game was built. Plus, Pathologic has superb world and character building, and it has one of the best -- if not THE best -- stories in video games ever, an astonishing creative, literary and even philosophical achievement, considering we're "just talking about a video game". Mind you, the original localization was... bad. And I mean REALLY bad. But the version GOG now sells has addressed those issues, and the translation has been revamped, so now everyone can enjoy the game to its fullest. Also: no bugs, no need to reload saves when a quest gets botched, no need to have the latest nVidia GPU to even get somewhat decent performance. It just works.

If you wanted We Happy Few for the survival aspects, then Pathologic might not be the game for you. But fret not, you can take €24.99 out of those €59.99 they're selling We Happy Few for, and spend it on The Long Dark, simply one of the best survival games to have been released in recent memory. Heck, you could buy both Pathologic AND The Long Dark, and it would still be cheaper than getting We Happy Few, so you can effectively have the story elements and the survival elements that We Happy Few promised, except better made, you can get more bang for your buck from TWO games and, most importantly, you're not giving Gearbox and Compulsion any money.

Consider it, I think it's a win-win situation.
Great post mate.