Posted March 10, 2023
Am playing through Medal of Honor: Allied Assault at the moment and it reminded me of something I had a problem with crosshair bloom: I would rather there be a crosshair that was simple and was there just to be a general direction to point at, because if a weapon is going to have spread anyway, best to just point and shoot and not worry about the crosshair expanding.
And there it is.
I would prefer guns to shoot straight, but I can understand why some spread would be desirable, like how in Soldier of Fortune II, I turned inaccuracy off so that recoil would be the main issue, and it kind of makes the micro uzis overpowered because it's an automatic weapon that barely has any recoil. Or maybe aiming is difficult so you need a window of spread so probability is increased by volume of fire.
Since I'm complaining about spread, I hate how games have been designed around iron sights for the longest time so your shots go wide when you're """hip firing""". I'm glad that standard has subsided with differing games now, but it will always be a sore spot for me.
Thoughts?
And there it is.
I would prefer guns to shoot straight, but I can understand why some spread would be desirable, like how in Soldier of Fortune II, I turned inaccuracy off so that recoil would be the main issue, and it kind of makes the micro uzis overpowered because it's an automatic weapon that barely has any recoil. Or maybe aiming is difficult so you need a window of spread so probability is increased by volume of fire.
Since I'm complaining about spread, I hate how games have been designed around iron sights for the longest time so your shots go wide when you're """hip firing""". I'm glad that standard has subsided with differing games now, but it will always be a sore spot for me.
Thoughts?