Posted March 28, 2021
I particularly think XCOM2 is notorious for this, where the player can have a hundred troopers but only be able to deploy 1 squad at a time. It can be particularly nasty in hub based worlds since hub worlds force the entire party to move to travel to the next hub and they often separate these dilemma's that way. Or worse, let me place a character in the same room the thief appears after I agree to talk to the distraction guy with another squaddie, then I get a cutscene of my character doing nothing while the thief steals something.
What gets me most is that time essentially freezes until you make your choice and there never really is an in-universe dilemma. It's a pure gameplay dilemma, in that you have to make a choice for no reason other than gameplay. Even then, the choices you're given never are that complex either, very left or right type stuff.
What gets me most is that time essentially freezes until you make your choice and there never really is an in-universe dilemma. It's a pure gameplay dilemma, in that you have to make a choice for no reason other than gameplay. Even then, the choices you're given never are that complex either, very left or right type stuff.