Posted April 18, 2018
Darvond: Chrono Trigger
Ignoring the idiotic bullhonky of Radical Dreams and "Dalton Ruined everything"
All that happened in a different dimension; none of that happened in the dimension that Chrono Trigger took place in. Ignoring the idiotic bullhonky of Radical Dreams and "Dalton Ruined everything"
The content added in the DS version does not contradict this; to access the scene which connects to this, you have to go through the Dimensional Vortex to access the new scene in which this happens, at which point you are no longer in the same dimension.
(This is how I can handwave away the events of Chrono Cross; they took place in a different dimension (or, rather, *two* different dimensions) than the events of Chrono Trigger.)
Anyway, I have another example that is a little different:
In Donkey Kong (arcade), Mario eventually dies. Even if you play perfectly, every level has a time limit (so you have to progress to the next level eventually to avoid dying), and due to an integer overflow you eventually reach a level that there is not enough time to complete. Hence, there is an end where Mario dies, regardless of how good the player is. (There may be other ancient arcade games that end the same way,)
Edit: A more conventional example, from what I understand:
Utlima 9: At the end of the game, you have to cast the Armageddon spell, which (unlike in Ultima 6/7) kills you.
Post edited April 18, 2018 by dtgreene