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paladin181: You bought a non-exclusive, non-transferrable license. Copyright laws here show that this is a thing (in the US, at least) where in you can buy a license to a property to use it in specific manners, but are unable to resell that use license.
A lot of these problems stem from the USA and lack of enforcement of people from other countries interests has lead to them assuming that's the default.
Even now games are moving into more control and spyware territory without any adequate supervision on exactly what programs are getting up to.Anti cheat is an example of an excuse for this as stupid kids couldn't care less about anything else, even in games where it is easy for the users to identify and kick the cheaters themselves or the single player parts.


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§pec†re: People need to reject this "games are licensed" meme and see it for what it is, an attack on their rights.
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Vainamoinen: I have dozens of printed manuals to games that explicitly say you're buying a limited license to use the software on the CD and DVD, so that's a "meme" that does not only predate digital distribution, it also predates "memes".
It's printed in a booklet, it must be true. ¯\_(ツ)_/¯

Didn't see you camping out on EA's doorstep to fight for your rights back in the 90s. Bit late to start now.
Camp on their doorstep and do what? Assassinate CEOs and lobbyists?
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paladin181: You bought a non-exclusive, non-transferrable license. Copyright laws here show that this is a thing (in the US, at least) where in you can buy a license to a property to use it in specific manners, but are unable to resell that use license.
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§pec†re: A lot of these problems stem from the USA and lack of enforcement of people from other countries interests has lead to them assuming that's the default.
Even now games are moving into more control and spyware territory without any adequate supervision on exactly what programs are getting up to.Anti cheat is an example of an excuse for this as stupid kids couldn't care less about anything else, even in games where it is easy for the users to identify and kick the cheaters themselves or the single player parts.
Because community moderation works so well....

I don't disagree about a lot of problems with US copyright law. It's made by Disney every time something threatens one of their IPs, or their copyrights are about to expire. But some of those protections are handy for creators. As a content creator myself, it is nice that I can stop people from appropriating my work as their own. If I don't want people reselling my work and profiting off my work, while simultaneously harming my ability to do the same, those laws are very helpful. Buying a license to use a product is a thing, not a myth. Believe it or not, there are many things you can buy, but can't resell due to licensing rights. Now, what the laws look like in other countries, I can't say. My familiarity is nearly exclusive to US copyright law.
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LordMarlock: To return to my previous point, I think in the future, we might see a game pass/lease model whereby you pay a monthly fee to access a huge library of games. When you are stuck with any particular title for a certain period (as you have grown to like it and want to play it more / longer), you are asked to pay a specific fee to continue having prolonged access to it or pay extra and get a "lifetime" access to it (like a cloud storage service). I would rather pay a smaller fee and have access to, for example, a yearly CoD game than pay 60 bucks each year for the same product (just using this as an example).

To that end, it will be interesting to see whether the EpicGames business model will come up with something new or continue the Uber path to complete shut-down. If latter, I am curious about what will happen with the hefty number of "free" titles I have acquired over the years.
This is probably the next phase. Since gaming has become more casual with a one and done approach, I do think more gamers prioritize having access to the latest game rather than really explore one game in-depth which is what a subscription service would offer in spades. Rather than spend $70 and have to choose between two brand new releases, you can spend $100 and not only have access to both on day one but other games also releasing that year. Given that new games is also given as a reason why gamers dont finish certain games, subscriptions will definitely catch on.

Not sure how the system will evolve but Valve and Epic may need to consider a new system. Neither will be going bankrupt. Epic has that Unreal Engine money and the developers are good at making F2P "games as a service" games like Fortnite and Fall Guys. Wouldnt be surprised if Epic Store wraps up though and Epic goes back to making F2P games and maybe putting games on Gamepass/PS Plus. I also dont think Steam itself will go away since there will be steamheads and still people who like to "own" games will likely flock to steam. Valve could make a subscription service of their own games as well to get on the subscription bandwagon and Im sure there are valve fans that would pay for the subscription. One good thing is that the subscription service will force Valve and other producers to make new games so Half Life 3.
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my name is anime catte: While macrovision might be the granddaddy, surely you are aware of pre-Denuvo DRM causing problems in games? Doesn't Starforce ring a bell? What about SecuROM?
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13ison: Well yeah, I suppose I sacrificed accuracy for the joke that came to mind. But I've been around for most digital drm mishaps, my personal favorite was Sony BMGs mid-00s fiasco with music cd DRM. My main point was just drawing the trend line of drm conistently hurting paying consumers more than pirates overall, of which there are many examples.
Ah sorry, I didn't really pick up on it as being a joke. My bad.
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13ison: Well yeah, I suppose I sacrificed accuracy for the joke that came to mind. But I've been around for most digital drm mishaps, my personal favorite was Sony BMGs mid-00s fiasco with music cd DRM. My main point was just drawing the trend line of drm conistently hurting paying consumers more than pirates overall, of which there are many examples.
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my name is anime catte: Ah sorry, I didn't really pick up on it as being a joke. My bad.
Nah, it was probably on me. Anyway, no harm done, I always appreciate the opportunity to learn new things if I wasn't aware.
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LordMarlock: To return to my previous point, I think in the future, we might see a game pass/lease model whereby you pay a monthly fee to access a huge library of games. When you are stuck with any particular title for a certain period (as you have grown to like it and want to play it more / longer), you are asked to pay a specific fee to continue having prolonged access to it or pay extra and get a "lifetime" access to it (like a cloud storage service). I would rather pay a smaller fee and have access to, for example, a yearly CoD game than pay 60 bucks each year for the same product (just using this as an example).

To that end, it will be interesting to see whether the EpicGames business model will come up with something new or continue the Uber path to complete shut-down. If latter, I am curious about what will happen with the hefty number of "free" titles I have acquired over the years.
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Tokyo_Bunny_8990: This is probably the next phase. Since gaming has become more casual with a one and done approach, I do think more gamers prioritize having access to the latest game rather than really explore one game in-depth which is what a subscription service would offer in spades. Rather than spend $70 and have to choose between two brand new releases, you can spend $100 and not only have access to both on day one but other games also releasing that year. Given that new games is also given as a reason why gamers dont finish certain games, subscriptions will definitely catch on.

Not sure how the system will evolve but Valve and Epic may need to consider a new system. Neither will be going bankrupt. Epic has that Unreal Engine money and the developers are good at making F2P "games as a service" games like Fortnite and Fall Guys. Wouldnt be surprised if Epic Store wraps up though and Epic goes back to making F2P games and maybe putting games on Gamepass/PS Plus. I also dont think Steam itself will go away since there will be steamheads and still people who like to "own" games will likely flock to steam. Valve could make a subscription service of their own games as well to get on the subscription bandwagon and Im sure there are valve fans that would pay for the subscription. One good thing is that the subscription service will force Valve and other producers to make new games so Half Life 3.
Steam already allow subsciptions, for example monthy / yearly subscription to EA Play or the Hearts of Iron IV - Expansion Subscription.
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amok: Steam already allow subsciptions, for example monthy / yearly subscription to EA Play or the Hearts of Iron IV - Expansion Subscription.
I mean more Steam offering their own subscription service and their own offering as opposed to just relying on partials from other subscription services on their platform.

Gamepass is only on the Microsoft Xbox platform as is PS Plus for Sony. Gamepass and even current PS Plus give better deals if you dont care about ownership or modding and I dont see either service appearing on Steam (because why bother giving money to steam when you can have people come to your own platform which Sony and Microsoft already have, nevermind the fact that EA Play on Steam has fewer games than on Origin.