jefequeso: Recently, the game Nosebound ran a kickstarter and failed to reach its goal. I encountered it when it had about 80 minutes to go, and $3,000 left to raise.
Today, I was thinking about this, and realized that $3,000 wouldn't be an unrealistic sum of money for one person to contribute to a Kickstarter, if they wanted to. And I started wondering about the viability of donating larger sums of money to Kickstarter campaigns, and in return asking for a percentage of the finished game's earnings. That's basically what investors and publishers do, is it not? If I had extra money I wanted to invest, it might not be a bad way of investing it, and it would let me help other indie devs out.
I was wondering if the more legal/business savvy of you guys have any advice about this. Whether or not it's a good idea, what I'd need to know legally to make u[p a contract template (I assume I'd want to consult with a lawyer to do this?), etc.
Project Cars had this construct and while it was legal at the time they were more or less told to stop this by the financial guarddog because there were people who put all their savings into it.
Normally banks make a risk evaluation before lending money and that's one of the reasons why it is so hard for upstarting businesses to get money this way.