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timppu: That's certainly interesting! How come Arch Linux, which is considered quite hardcore Linux, and is not officially supported by Steam, is that much more popular than either Ubuntu or Linux Mint (the latter is based on Ubuntu, so pretty much everything that works on Ubuntu, works also on Mint)?

And where is Fedora? I kinda expected it to be much more popular among Linux gamers, as it gets all the latest stuff (including drivers or Wine versions or whatever) the fastest?
As previously mentioned, I'm positive that the Steam OS (from the Steam Deck) is listed under Arch Linux.
Agree on the Fedora situation, although very popular including derivatives like Nobara, seems not well adopted by the masses. Yet.
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WinterSnowfall: Lack of Linux support is pushing me to Wine :P. We are not the same.
Can't agree more.

I did setup a new SSD on the desktop with Windows 10 because Steam and have touch it once or twice since. 95% of the time I'm playing games is on a Linux laptop or on Steam Deck (wich funly enough the only games I've played in a while are from Gog).
Post edited March 08, 2024 by Dark_art_
It's nice when you buy a game and developer was kind enough to provide a native linux build. Not very common though, even less so on gog. I mostly see "This game is not compatible with your Linux" during checkout on gog... all it lacks is a xD smiley to really drive it home.
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SargonAelther: Everything that Valve does simply ensures that Windows games run on Linux, rather than increasing more Linux native games. If anything Valve's efforts may end up discouraging native Linux game development.
I disagree. Games used to be the only thing blocking many people from dropping Windows. So now that virtually every game is playable on Linux, it makes switching to Linux much easier for users and devs. Making games for Linux is easy enough. The main issue is that you never know what libs will be on someone's system since there is no authoritative or dominate distro. And even if there was, users are free to plug in whatever components they want to alter the system.

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Spectrum_Legacy: It's nice when you buy a game and developer was kind enough to provide a native linux build.
I exclusively use Linux. But even if a Linux version is available I choose the Windows version. This is because WINE ensures the libraries needed to run a game are still present even after many years. But if a game is made for Linux and assumes a particular library is present that gets replaced in a future version of Linux the game may break unless you track down the old (possibly insecure) version of the lib. As I recall this happened with Baldur's Gate I&2.

The same thing can of course happen to Windows users as well. Some older games can just break over time unless someone like Valve deals with the library issue.
Post edited March 08, 2024 by EverNightX
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Wirvington: Agreed, but the unfortunate reality is that gog can't even fix or update their forums nor add much requested features to their storefront. Considering this, I'd wager that at this point in time and most certainly for the foreseeable future too, the possibility of supporting Linux like Valve does, remains quite a 'galaxy' away from them.

Heresy!
No hearsay. It doesn't look good in WindowMaker, Progman, Trinity, and most other desktops because of that decorator library.
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SargonAelther: Everything that Valve does simply ensures that Windows games run on Linux, rather than increasing more Linux native games. If anything Valve's efforts may end up discouraging native Linux game development.
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EverNightX: I disagree. Games used to be the only thing blocking many people from dropping Windows. So now that virtually every game is playable on Linux, it makes switching to Linux much easier for users and devs. Making games for Linux is easy enough. The main issue is that you never know what libs will be on someone's system since there is no authoritative or dominate distro. And even if there was, users are free to plug in whatever components they want to alter the system.
Oh please... if Games were the primary showstopper, then Linux market share would be at least as big as that of Mac OS, but realistically larger. Most people use computers for work, not games. No corporation is going to torture its staff with Linux and LibreOffice... Not without seriously regretting it 2 years later anyway.

If your whole computer use revolves around gaming, then maybe you can switch to Linux. I need far more applications for my day to day use and if I have to tinker to make Windows versions compatible, I may as well just use Windows and save a lot of time.

Not every game is playable on Linux either. That's why compatibility metric exists on Steam. And I have had plenty of problems myself on Steam OS, from cutscenes not playing to screen going black, 'cause it can't handle certain post-processing effects.

And again, the better Proton will become, the less anyone will bother with making native Linux games. Then before you know it, GabeN gets replaced and Valve starts acting like Google, making all their "open-source" products more and more closed.
Post edited March 08, 2024 by SargonAelther
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SargonAelther: Oh please... if Games were the primary showstopper, then Linux market share would be at least as big as that of Mac OS, but realistically larger. Most people use computers for work, not games. No corporation is going to torture its staff with Linux and LibreOffice... Not without seriously regretting it 2 years later anyway.
I thought we were talking about people who play games, not businesses.

I'm a developer, not a secretary. So I'm ignorant about the nuances of MS Office/Libre Office. As a casual user of spreadsheets and word processing they seem the same to me. But even if someone wanted/needed to use MS Office for some reason can't you do that via browser?
Post edited March 08, 2024 by EverNightX
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EverNightX: I disagree. Games used to be the only thing blocking many people from dropping Windows. So now that virtually every game is playable on Linux, it makes switching to Linux much easier for users and devs. Making games for Linux is easy enough. The main issue is that you never know what libs will be on someone's system since there is no authoritative or dominate distro. And even if there was, users are free to plug in whatever components they want to alter the system.
Many amongst the most popular and played games cannot be run in Linux via Wine, I'm refering about multiplayer videogames with nasty anticheat techniques.
I know it's a very small amount of people but no one I know, play exclusively single player games on PC. Either play on console or play multiplayer from time to time.

There's also the issue of technical knowledge. Generalizing a little, anything that goes beyond 1 click install is too much work for most people, let alone dealing with Wine prefixes and dependencies.
Even using a "easy" solution, like Bottles, may require some tinkering with dependencies and window sizes/full screen. For what's worth I still cannot get Battle Brothers window to behave as in Windows itself (due edge of the screen map scroll). It doesn't help either that the software is distributed via flatpack and due the self contained nature, most games need to be transfered to the Wine prefix location to work properly.

Hard? Not at all but some quirks happen here and there and is enough to drive most people away.
gog does support linux, there are some cases where there should be a linux version here and it's usually the publisher that doesnt want to sell it drm free. The publisher is called feral interactive and they want to sell the games on their own store and steam.
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EverNightX: I thought we were talking about people who play games, not businesses.

I'm a developer, not a secretary. So I'm ignorant about the nuances of MS Office/Libre Office. As a casual user of spreadsheets and word processing they seem the same to me. But even if someone wanted/needed to use MS Office for some reason can't you do that via browser?
Not to mention that what most people complain about regarding those are relying on kludges to do things way outside scope of their respective programs. Microsoft Word was never meant to be an advanced publisher/typesetter, and Exile from the Pit was never meant to be database software.
high rated
Well, Linux used to be pretty niche but we recently jumped >4%, mainly because of, right, because of Valve and Steam.

https://arstechnica.com/gadgets/2024/03/linux-continues-growing-market-share-reaches-4-of-desktops

Yes, the developers are responsible for the games, but Galaxy is something GOG could open source and at least make available for Linux users.
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Dark_art_: As previously mentioned, I'm positive that the Steam OS (from the Steam Deck) is listed under Arch Linux.
That sounds plausible, if it is indeed based on Arch Linux. I didn't know that.

Do the numbers match then, ie. the number of sold SteamDecks / all Steam users combined sounds believable, based on that Arch Linux percentage? Or is it like someone suggested, people replacing SteamOS on Steamdeck with Windows? Is that possible and if you go with Windows, wouldn't be better to get some other handheld instead that has Windows pre-installed? (Somehow it doesn't quite sound plausible to me that most Steam Decks would be hacked that way, replacing the default OS with user-installed Windows).

Is there a separate SteamOS Linux for PC? Then again not sure how many use it...
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sanscript: Well, Linux used to be pretty niche but we recently jumped >4%, mainly because of, right, because of Valve and Steam.

https://arstechnica.com/gadgets/2024/03/linux-continues-growing-market-share-reaches-4-of-desktops

Yes, the developers are responsible for the games, but Galaxy is something GOG could open source and at least make available for Linux users.
I dont think its because of valve really, think its since many seem to not like windows 11 and/or dont have the hardware to even use it.
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Since there seems to be some confusion regarding Linux distribution share, try selecting Linux Only in the hardware survey instead of Combined.

Then click on "Linux Version". You'll see the following:

[i]"SteamOS Holo" 64 bit
43.55%
+1.43%

"Arch Linux" 64 bit
8.15%
+0.39%

Freedesktop SDK 23.08 (Flatpak runtime) 64 bit
5.52%
-0.30%

Ubuntu 22.04.3 LTS 64 bit
5.09%
-1.71%

Linux Mint 21.3 64 bit
3.56%
+3.56%

"Manjaro Linux" 64 bit
3.35%
-0.13%

Other
30.78%
+3.14%[/i]

SteamOS makes up roughly half of the 1.76% of Linux users on Steam in February. SteamOS is based on Arch, yes, but it's quite a bit different and counted as a distinct OS. But it is, importantly, just a generic Linux distribution. It's not particularly bespoke like ChromeOS; improvements to SteamOS and Proton benefit all Linux distributions and upstream Wine. Supporting SteamOS means supporting Linux in general. Valve only makes SteamOS available for the Steam Deck, and while they have talked about providing a general SteamOS for desktops, they haven't come out with an ISO image for that.

Installing Windows is supposedly quite easy as the Steam Deck is a general computing device (some people even use it as such when they dock it to a monitor). It seems unlikely that many people would do that. There are very few games it would be worth doing for; they would almost exclusively be games with anti-cheat that hasn't been enabled for Linux yet, like Rainbow Six: Siege. Doing so would sacrifice a lot of the usability and battery life for the device.

Additionally, Valve works with Codeweavers (hosts the WineHQ website, employs Wine's lead developer and many others, authored 50,000 commits for Wine over the past ~30 years) to develop Proton, and has funded work on DXVK, which is what has really made the biggest difference for gaming on Linux. They regularly make fixes in their compatibility layers to fix specific games on Steam. They also engage with the Wayland Protocol team on matters like the color management protocol. They have been very good citizens within the open source community and have made an incredibly meaningful difference in making gaming better on Linux, as well as a bunch of stuff peripherally related to that, like HDR.

I don't think anyone expects GOG to measure up to a legacy like that; they just want a native client as a download manager, with cloud saves, and built-in Wine + DXVK.
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SemilunarLiri: Since there seems to be some confusion regarding Linux distribution share, try selecting Linux Only in the hardware survey instead of Combined.

Then click on "Linux Version". You'll see the following:

[i]"SteamOS Holo" 64 bit
43.55%
+1.43%

"Arch Linux" 64 bit
8.15%
+0.39%

Freedesktop SDK 23.08 (Flatpak runtime) 64 bit
5.52%
-0.30%

Ubuntu 22.04.3 LTS 64 bit
5.09%
-1.71%

Linux Mint 21.3 64 bit
3.56%
+3.56%

"Manjaro Linux" 64 bit
3.35%
-0.13%

Other
30.78%
+3.14%[/i]

SteamOS makes up roughly half of the 1.76% of Linux users on Steam in February. SteamOS is based on Arch, yes, but it's quite a bit different and counted as a distinct OS. But it is, importantly, just a generic Linux distribution. It's not particularly bespoke like ChromeOS; improvements to SteamOS and Proton benefit all Linux distributions and upstream Wine. Supporting SteamOS means supporting Linux in general. Valve only makes SteamOS available for the Steam Deck, and while they have talked about providing a general SteamOS for desktops, they haven't come out with an ISO image for that.

Installing Windows is supposedly quite easy as the Steam Deck is a general computing device (some people even use it as such when they dock it to a monitor). It seems unlikely that many people would do that. There are very few games it would be worth doing for; they would almost exclusively be games with anti-cheat that hasn't been enabled for Linux yet, like Rainbow Six: Siege. Doing so would sacrifice a lot of the usability and battery life for the device.

Additionally, Valve works with Codeweavers (hosts the WineHQ website, employs Wine's lead developer and many others, authored 50,000 commits for Wine over the past ~30 years) to develop Proton, and has funded work on DXVK, which is what has really made the biggest difference for gaming on Linux. They regularly make fixes in their compatibility layers to fix specific games on Steam. They also engage with the Wayland Protocol team on matters like the color management protocol. They have been very good citizens within the open source community and have made an incredibly meaningful difference in making gaming better on Linux, as well as a bunch of stuff peripherally related to that, like HDR.

I don't think anyone expects GOG to measure up to a legacy like that; they just want a native client as a download manager, with cloud saves, and built-in Wine + DXVK.
emulation isnt ideal, native is.
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Raf..: emulation isnt ideal, native is.
Why? Not that WINE/Proton is even emulation in the first place.

Anyway, my feeling is that Windows does not have much of a future as a desktop OS. It's only a matter of time before Windows is a subscription service.
Post edited March 09, 2024 by EverNightX