Darvond: Isn't Oblivion one of those games with the weird economy where the shopkeeps only have a limited amount of coin?
Yes. However, unlike Morrowind or Skyrim, in Oblivion the amount of gold the shopkeeper has doesn't change with each transaction. For example, if the shopkeeper has 1,000 gold, you can only get 1,000 gold per item, but you can sell multiple items and get 1,000 gold for each one.
paladin181: Yes. Weird economies where a fruit stand vendor can't buy your 12,000 gold Demon armor.
rtcvb32: All of the elder scrolls were that way.
However, in Skyrim at least, i found going to shops where i want stuff (
say, raw materials, potions, tons of arrows, and ebony-anything) i could buy a bunch of stuff, then sell expensive unwanted items and get the coin back, rinse and repeat, boost your Barter skill at the same time (
And in skyrim, the perk to sell anything to anyone certainly made it a lot easier, or in some cases those you invested in their business).
Though what amount of coin is the max you can do while still succeeding is problematic (
Skyrim is about 22k). I suppose in that way it's just money laundering. Though if you improve items first so their value goes up, well you can get a much better price, even without mods.
But again it's been a while, i don't remember how Oblivion handles it. I do remember though that quest items you
a) couldn't remove and
b) weighed nothing. Made certain quest items like a powerful sword intended to be returned to a god worth having.
Only Morrowind and Skyrim work that way.
Oblivion works as I described.
Arena and Daggerfall don't have this rule, effectively giving shopkeepers infinite money, so you can sell your expensive items anywhere that will buy them and get their full selling price. (In Arena, you can also negotiate prices.)