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Game Oblivion

How can I sell home made magic items (with soul gem)?
Mages Guild in Anvil is not interested. Also Nirvayn Pacemaker. And Count Arm Inn.
All in Anvil.
Interesting. Can't say I ever ran into this myself (but then again I don't craft a lot of things for selling purposes). What about the stolen goods fence? Is he also uninterested? :/

P.S.: This is a far better place to ask, anyway: https://www.gog.com/forum/elder_scrolls_series
Post edited January 10, 2023 by WinterSnowfall
Or this site

https://en.uesp.net/wiki/Main_Page
Good idea.
I will try it now.
No. In Bruma is no on the list for sale.
But in Bravil has no option to sale things.
Oblivion has the worst enchanting abilities/rules of any of the games i've played.

Morrowind was the most open (and potentially broken).

As for selling... logically they should sell based on type; Namely weapons and armor shops. But, i haven't touched Oblivion since... 2008 i think. Certain aspects were too annoying and got fed up with.
Isn't Oblivion one of those games with the weird economy where the shopkeeps only have a limited amount of coin?
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Darvond: Isn't Oblivion one of those games with the weird economy where the shopkeeps only have a limited amount of coin?
Yes. Weird economies where a fruit stand vendor can't buy your 12,000 gold Demon armor.
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Darvond: Isn't Oblivion one of those games with the weird economy where the shopkeeps only have a limited amount of coin?
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paladin181: Yes. Weird economies where a fruit stand vendor can't buy your 12,000 gold Demon armor.
All of the elder scrolls were that way.

However, in Skyrim at least, i found going to shops where i want stuff (say, raw materials, potions, tons of arrows, and ebony-anything) i could buy a bunch of stuff, then sell expensive unwanted items and get the coin back, rinse and repeat, boost your Barter skill at the same time (And in skyrim, the perk to sell anything to anyone certainly made it a lot easier, or in some cases those you invested in their business).

Though what amount of coin is the max you can do while still succeeding is problematic (Skyrim is about 22k). I suppose in that way it's just money laundering. Though if you improve items first so their value goes up, well you can get a much better price, even without mods.

But again it's been a while, i don't remember how Oblivion handles it. I do remember though that quest items you a) couldn't remove and b) weighed nothing. Made certain quest items like a powerful sword intended to be returned to a god worth having.
I thing in Oblivion is not possible to sell any home made stuf by default.
But I have no proof for this.
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Volkec: How can I sell home made magic items (with soul gem)?
If it's jewelry, go to Red Diamond Jewelry in the Imperial City's market district. Otherwise, try to find a merchant that carries similar merchandise.

If you level up your Mercantile skill to Journeyman (50 base skill), this category restriction is lifted and you can sell most things to most merchants.
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Darvond: Isn't Oblivion one of those games with the weird economy where the shopkeeps only have a limited amount of coin?
Yes. However, unlike Morrowind or Skyrim, in Oblivion the amount of gold the shopkeeper has doesn't change with each transaction. For example, if the shopkeeper has 1,000 gold, you can only get 1,000 gold per item, but you can sell multiple items and get 1,000 gold for each one.
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paladin181: Yes. Weird economies where a fruit stand vendor can't buy your 12,000 gold Demon armor.
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rtcvb32: All of the elder scrolls were that way.

However, in Skyrim at least, i found going to shops where i want stuff (say, raw materials, potions, tons of arrows, and ebony-anything) i could buy a bunch of stuff, then sell expensive unwanted items and get the coin back, rinse and repeat, boost your Barter skill at the same time (And in skyrim, the perk to sell anything to anyone certainly made it a lot easier, or in some cases those you invested in their business).

Though what amount of coin is the max you can do while still succeeding is problematic (Skyrim is about 22k). I suppose in that way it's just money laundering. Though if you improve items first so their value goes up, well you can get a much better price, even without mods.

But again it's been a while, i don't remember how Oblivion handles it. I do remember though that quest items you a) couldn't remove and b) weighed nothing. Made certain quest items like a powerful sword intended to be returned to a god worth having.
Only Morrowind and Skyrim work that way.

Oblivion works as I described.

Arena and Daggerfall don't have this rule, effectively giving shopkeepers infinite money, so you can sell your expensive items anywhere that will buy them and get their full selling price. (In Arena, you can also negotiate prices.)
Post edited January 11, 2023 by dtgreene