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Long build the king.

<span class="bold">Hearthlands</span>, a medieval/fantasy city-builder that lets you rule over a procedurally generated world, is now available, DRM-free on GOG.com with a 30% launch discount!

Even a king cannot hope to fully control the whims of his subjects. What he can do, however, is manage the resources, build the right stuff, negotiate with neighboring or distant kingdoms, deal with heroes or wizardry, and generally make their lives interesting. While having tons of fun, obviously.

The 30% discount ends February 13, 4PM UTC.


https://www.youtube.com/embed/URMlHeeIZpA
Post edited February 06, 2017 by maladr0Id
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Lord_Kane: So on a scale of Bad Rats to Simcity 3000 how enjoyable is hearthlands, the artstyle (as I stated previously and sadly to say alfrodull does have a slight point there.) is a bit bland and what I guess you could call facebookish, does the gameplay make up for it?
Yes and no. I don't mind the graphics at all, they kind of fit the atmosphere of the game. It's quite a bit more complicated than any facebook game I've seen. The gameplay is OK. If anything, there's too much micro management for me. It's not a bad game by any stretch, but it's also not worth $20 either. I don't have a ton of time in it, and maybe that's saying everything - it's just not compelling enough to play over other games.

If you really love city builders, then you'll probably enjoy this. Otherwise, you'll probably be happier looking elsewhere.
I wonder if you invade a other nation can you like realy conquer it and build stuff their ? guess i have to investigate a bit there..
Realy like what i see thusfar, als the graphics.. they are good. Go buy VR if you have something to moan about kiddies!
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Lord_Kane: So on a scale of Bad Rats to Simcity 3000 how enjoyable is hearthlands, the artstyle (as I stated previously and sadly to say alfrodull does have a slight point there.) is a bit bland and what I guess you could call facebookish, does the gameplay make up for it?
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hummer010: Yes and no. I don't mind the graphics at all, they kind of fit the atmosphere of the game. It's quite a bit more complicated than any facebook game I've seen. The gameplay is OK. If anything, there's too much micro management for me. It's not a bad game by any stretch, but it's also not worth $20 either. I don't have a ton of time in it, and maybe that's saying everything - it's just not compelling enough to play over other games.

If you really love city builders, then you'll probably enjoy this. Otherwise, you'll probably be happier looking elsewhere.
I do enjoy city builders a fair bit, but micromanagement is a problem, cost is a bit high too.

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Gamer77845: I wonder if you invade a other nation can you like realy conquer it and build stuff their ? guess i have to investigate a bit there..
Realy like what i see thusfar, als the graphics.. they are good. Go buy VR if you have something to moan about kiddies!
Bland does not equal bad, when I state the graphics are bland it does not mean I think they are bad, I just wish they had a bit more flair to them, but the graphics are acceptable if bland for a 2 man dev team if my research is accurate.
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hummer010: I've had this from Humble for awhile. Works just fine on my HD4600. I've only run run it on Linux, but I suspect Windows would be the same.
Thank you for this information! :)
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Alfrodull: Finally! Facebook-approved games on GOG...

What happened to once unique and fantastic place, as GOG used to be? It is a road to nowhere, gentlemen. Old fans turned away already, new ones don't value DRM-free concept as much as you think. And this concept now is practically your ONLY advantage over Steam whose profit reports make you sick so much...
Based on what you assumed it's facebook type of game?
high rated
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Alfrodull: Finally! Facebook-approved games on GOG...

What happened to once unique and fantastic place, as GOG used to be? It is a road to nowhere, gentlemen. Old fans turned away already, new ones don't value DRM-free concept as much as you think. And this concept now is practically your ONLY advantage over Steam whose profit reports make you sick so much...
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reative00: Based on what you assumed it's facebook type of game?
The graphics, obviously. Have you ever seen anyone bashing a game on its release thread for anything else than its graphics?
Does this have an actual campaign? Or only free sandbox play? That is not really clear to me from the discription.
I just cANNOt resist these kind of games.
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bela555: "hearthlandsgame [developer] 5 hours ago
The game is not abandoned on steam, and there's going to be a new update this week:)"

From steam.
FTFY ;)
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Impaler26: This game is currently on sale for $11.99 at the developers site (DRM-Free version + Steam key):

http://hearthlands.com/

I wonder why they didn't match the release discount of the GOG version which costs 13,99€ here?
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Cecco: Well, I think they can make a lower price on their own website because they don't have the shop/platform fees of GOG or Steam there. I think it's fair. Besides, price here is not higher than on Steam (a few euro cents difference, probably it's not even intentional).
Humble only takes 5% of proceeds after payment processing fees and taxes from purchases made thru Humble Widgets. Steam and GOG along with most other stores take 30%. In case of Humble Store they take 15%, 10% goes to charities and devs get to keep 5% more (75% of the total) than in most other places.
Post edited February 06, 2017 by Petrell
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Lord_Kane: I do enjoy city builders a fair bit, but micromanagement is a problem, cost is a bit high too.
It isn't really micromanagement either, its just, well, here's my memory of playing the tutorial:

Tutorial: First, we need houses. 12 houses should do for now. Each of the houses needs to be connected to a road

Me: Whoa, 12 houses already! That seems like a lot right out of the gate, and roads too. So I build a 6x2 grid of houses with a road to nowhere around them.

Tutorial: Now we need some farm houses. Build three farm houses connected by roads.

Me: Wait, my farmers need special houses? Why can't they live in one of the the other houses I just built? Ok, I build three farm houses and connect them to my other road with more useless road.

Tutorial: Now we need to feed our people. Plant 72 turnip plots.

Me:What?!? I have to click 72 times to plant enough turnip plots? Grumble, grumble ... at least the damn turnip plots don't have to be connected to useless roads

-----

I haven't played the tutorial in a while, so maybe it has changed. The farmers auto-farm stuff, but it's a lot of clicks to create turnip plots etc. And the useless roads early on seem pointless. It does get better though.
So, walking village simulator... interesting, but why play this over even older games... even that steampunky one that got released a year or two ago?

Also, trailer is way too long.

But good luck to them devs.
This looks like Caesar 3 or Lethis: Path of Progress. Definitely up my alley. Hm, time to check my wallet.
Changes between last EA version (0.9.3) and release version (1.0.0) in case people are wondering:
So, what's new?

- Trade is now automated by default. In order to start trading you need to build a marketplace and enable a trade route in the trade menu. Marketplaces will automatically accept items you want to sell and merchant will drop off items you want to buy in any of your marketplaces. To enable manual control you can click the marketplace and uncheck "Auto" checkbox.

- You can now specify trade limits in the trade menu. "Sell when over" setting means that you will only sell items when you have over the specified amount in stock. "Buy up to" means that you will only buy items until you have the specified amount in stock. Currently each trade route has a separate limit, which is something to improve later (?).

- Employment menu now shows the total number of buildings you have when you mouse over the industry.

- Picking colors for your shield is now easier.

- You can now restart the game from the game menu (works with games started in 1.0.0 and after).

- Fancy road under a roadblock is now rendered properly.

- Clerics have been nerfed a bit.

- War pig riders now have regeneration.

- Resource distribution algorithm has been improved once more.

- Stuttering issues introduced in the last update have been (hopefully) fixed. There are ideas have to improve things further in the next update.

- All trees (not just pines) now provide twice as many logs, so you only need half as many woodcutter's lodges. Wood consumption was indeed ridiculous; it is fixed now.

- A new song has been added! I would like to thank Seth Cruse for this beautiful contribution. It is almost as good as what we wrote (it is better). Also there could have been bugs in sound engine, which are now fixed.

- Savegames from earlier versions are compatible with 1.0.0.


If the game doesn't work

The game (regardless of version) may not work for you if you have an Nvidia GPU and use 378.49 driver. You can see your driver version if you go to Nvidia Control Panel > Help > System Info. Minecraft is also affected by this, which is probably why Nvidia did a good thing and released a hotfix. You can download the fix and learn more about the issue here:

http://www.pcworld.com/article/3164453/hardware/nvidia-releases-hot-fix-after-game-ready-driver-breaks-minecraft.html


To fix the stuttering issue I've decided to build a 20K population city, and it is monstrous. Here are some screenshots:

As you can see, there are several districts: pillow/clothes/eggs district, medicine district, two furniture districts, bread district, boots and wurst district, beer district and the main district. I decided to go with a district system to optimize the resource-flow.

The idea is: let's say you have furniture production district. It has woodcutter's lodges (half as many!), sawmills and carpenter's shops. It inputs nothing and outputs furniture. The district is connected to the main city only though a storage yard, that accepts only furniture. The storage yard is used as a gateway to prevent peddlers from going into the district to get some furniture.

Instead, there is a storage yard (several of them, just in case) in the middle of the city and it "gets" the furniture. There's almost always some furniture in there, so the peddlers don't have to travel too far to get some.

If peddler's tent had direct access to the carpenter's shops, it would send a guy every time a new load of furniture is produced, and the guy would have to travel all that distance to pick up just one load of furniture. Instead, peddlers go to a nearby storage yard, where they can pick up four loads at once.

This, I believe, is an efficient way to micromanage the resource flow in big cities.
Urk GOG...you should really fix that video title, it bothers me more than I feel it should. =P

I remember when I got this game in one of those Steam Greenlight bundles - it's nice to see how far along it's come!