Cavalary: "An increasing number of publishers are selling videogames that are required to connect through the internet to the game publisher, or "phone home" to function.
While this is not a problem in itself,"
Emphasis mine. Oh yes it is!
These 'petitions' are going nowhere fast all the time the people behind them sound as if they don't know what they want / what they're talking about. They are happy to throw money at online-only Games As A Service (with prominent
"This game requires a constant internet connection for all game modes" warnings for all to see) during purchase and only 10 years later complain that it wasn't DRM-Free from the start after a decade of apathy. They
"have no problem" with online DRM but they
"oppose remote killswitches" in the same sentence. They
"want the ability for the community to patch it with reasonable means to continue functioning of said videogames without the involvement from the side of the publisher" yet the games they want patched contain Denuvo or VMProtect that by nature of anti-tamper, locks sizeable chunks of the game code (including all online networking code) inside encrypted virtualized containers stuffed full of obfuscated junk instructions, meaning extensive work from the developer is the only one that can go back and modify it because they sure as hell can't "just be community patched" by scanning the game's .exe / network related .dll with a Hex Editor and replacing hardcoded IP addresses / domain names with community servers as you see in some old 90's-2000's games. Nor can they be forced to "just release the source-code" if they reuse some of the code in a new game or if it contains 3rd party code (eg, BattlEye anti-cheat).
The publisher will argue :
"It's 'unreasonable' to have to rewrite server-side only by design games (The Crew = Diablo 3 Racing Edition) almost from the ground up for offline use after 10 years, and since parts of the vehicle handling physics code is shared with The Crew 2, it would be IP infringement to force us to publish the source code. And since our most vocal fans say they're perfectly happy with online DRM, we'll be sure to include more of that in all future games due to 'popular demand'...", and that instantly kills that petition off. The most you'll get out of this is some EU-wide law that forces a more prominent "WARNING: This game is a service and continued server availability is not guaranteed" pop-up warning on store pages (like what they did with cookies) so people aren't 'confused' as to what they're buying (product vs time-limited service), but the same people who ignore Steam's "Game contains BattlEye anti-cheat technology and VMProtect" 3rd party DRM warnings will just ignore that then complain 10 years later.
Lesson Learned = Anything which combines time-limited licensed content (especially sports / racing genres) with online-only content + DRM is a complete "disposable by design" write off rental, unless you actually tackle the latter two issues
whilst the game is still being sold / supported / licensed for distribution, not wait until after the game's time-limited licensed content expires and the publisher couldn't legally republish a single-player DRM-Free new version of it anyway with the same (now unlicensed) content even if they wanted to.