rojimboo: Whaat?? Pay creative content creators extra money for extra content? Ludicrous! They are merely slaves, forever chained to their keyboards for our amusement and entertainment.
This is a false strawman. People are generally happy to pay for reasonable content.
But when you get brand-new games released with $30 of cosmetic DLC? That's cut and resold content. Just sell the base product for higher, please! Or at least BUNDLE IT.
Or, worse, a brand-new (or at least "still in development roadmap period") game that's getting mechanical/play DLC? That's even more likely cut-for-reselling content.
People generally don't want this trickle-spam of DLC. Give big meaty drops, big expansions. Few-to-none complain about the DLC for
RimWorld, or
Grim Dawn.
And this is entirely discounting how many issues there are with DLC, including:
* Catalog/library issues.
* Authorization/authentication/DRM issues. (Often due to bad coding.)
* It being on different platforms at different rates and dates.
* Some developers implementing it because they feel they have to (or indeed are pushed to by platform policies).
* Fragmentation/different experience problems for people who have different suites of DLC.
* Sometimes DLC is poorly done or integrated into the game, too.
And of course there are the other developers (beyond the 'good examples' above, famously
Stardew Valley) that add tons of things into their games as updates, even years later, without upcharging. They lengthen their long-tail by reinvigorating base game sales rather than by attempting to extract DLC sales.
However,
R-Type 2? I'm avoiding that game until it's clearly done. And hopefully bundled. Because right now it's like a $120 game. Plus it now has microtransaction DLC on here...
And yesterday's
Relayer Advanced release? Take a look at that hot mess. Season Pass includes some of the existing DLC, but not others. And the "premium edition" some but not others. And Extra Pack too. It's a disaster.
Your blanket dismissal of DLC concerns is not helpful
EDIT in: there's the console release of
Final Fantasy 15. They sell the "ultra mega everything complete edition". But it's not all-on-disc. It's the same original disc release, with DLC-download redemption codes. AKA, I'll probably never get to experience that game because they refuse to do an all-on-disc release like many console "Collected Edition" disc releases are. [And Squenix clearly will never do a DRM-free PC release, either.]
EDIT2: I forgot to mention in issues above,
Crossroads Inn is a peculiar example.
Twice now it's had "season passes" with multiple DLCs (also sold separately), and then, after it's all out, etc, the whole set gets bundled in to the main game for everyone. I don't understand their rationale for doing it this way.