ConsulCaesar: The very beginning and end make a good job at explaining the effects of always online DRM. But the middle felt like an archive of information, more than a documentary. Did they really need to read entire paragraphs from the crack's files, game by game?
Anyway, back on topic. Not so long ago all of this would have been considered totally unacceptable. I missed the rise of DRM for the most part since I spent some time away from the gaming world, but I remember myself thinking, in the beginning, that nobody would be willing to accept that. Turns out the only thing that was needed to change the whole market model was sales and super-low prices.
Push something on people for a long time and they will accept it eventualy. As long as people have the feeling of gaining more and more stuff for a low price, they will accept any BS "protective" software.