It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Tunguska: The Visitation

Updated to 1.79-4

Changelog from SteamDB:

Update 1.79-4 Patch Notes

• Fixed the fridge collider issue in Slaughterhouse
• Enlarged the stairs barriers so that player can't jump over them
• Fixed a scripting issue that causes story condition triggers to reverse
• Added error checking with the Slaughterhouse soul stone charger. If you put the wrong number of soul stones in it, it will not do anything. but if you put just one, you will get a charged soul stone with no souls inside - but you can use it to direct the current summoned NPC to desired position.
high rated
Travellers Rest 0.6.3.12 -> 0.6.4
Fishing - Update 0.6.4
Changelog from Steam:
- The fishing system has been added.
- Two types of rods have been added, in future updates you'll be able to obtain better rods.
- Added 5 types of bait for the rod.
- Added more than 30 species of fish that can be used for cooking and decoration.
- A Collections tab has been added to the inventory menu. In it you can see the fish that have been caught so far.
- 4 types of crabs have been added.
- A new crafter has been added: the tackle table.
- 2 new characters have been added: Hikari and Wilson.
- A new area has been added: the beach.
- More than 20 decorations have been added.
- More than 30 new recipes have been added.
- A new object has been added: the fish trap. They can be placed in salt water and are used to capture sea creatures.
- The number of recipe fragments awarded per level has been increased.
- A new system has been created with which you can dig in different places of the map to find buried objects.
- Larvae can now appear when felling trees.
- Mussels can now be found on rocks near the sea.
- Two new music themes have been added for the farm and the beach.
- Signs have been added to indicate directions to points of interest.
- Fixed a collision performance issue that caused a large fps reduction when many objects were placed in the tavern.
high rated
Heads Will Roll: Reforged

Standalone installer updated: [Windows, Linux] 1.08b ⇒ 1.09f1.
Hello, everyone!

We are very happy to announce that the first DLC for Heads Will Roll: Reforged — Happily Ever After — is out and is available for purchase!

The DLC brings a lot of new content including marriages with all the girls, new endings, expanded epilogues, new story events, boss fights, Steam achievements and much, much more! Be sure to check it out!

Together with the DLC we are also releasing the much anticipated 1.09 patch that brings a ton of bugfixes, reworks and improvements to the game. It is by far the biggest patch the we have done.

1.09 Fixes
1. Equipped armor items can now be repaired without being taken off.
2. Fixed yet another instance of 'olivia_time_left not defined' bug that caused Olivia's dagger to spawn among unrelated loot and subsequently broke the game, forcing the player back to Olivia's room.
3. Fixed a rare bug that made the player base armor go below zero after unequipping a damaged armor item.
4. Fixed a bug with incorrect equipment loss interaction during the quicksands event.
5. Fixed an issue with incorrect visual hit chances for the spears' 'powerful thrust' attack.
6. Fixed another issue that allowed an enemy to remove the helmet in combat more than once and gain additional stats.
7. Fixed a series of bugs that made combat interface seometimes show incorrect images for player's equipped items.
8. Fixed a bug with incorrect stats reset during manual character creation.
9. Fixed a bunch of issues with system text being shown instead of player's squad members' proper names.
10. Fixed a bug that made repairing squad members' armor and equipment cost zero money.
11. Fixed an issue that made visiting a brothel give zero actual debuffs to the player despite the text saying that it did.
12. Fixed a series of bugs that happened when player attempted to craft poisons through unorthodox recipes.
13. Fixed an issue that prevented some types of poison from being handed over to the sergeant to complete his Hoggard quest.
14. Fixed an issue that prevented certain random events from occuring.
15. Fixed an incorrect interaction with the ornate cloak during the Man of God quest where it wouldn't disappear from inventory after being thrown.
16. Fixed several minor bugs and localization issues.

1.09 Reworks and additions
1. Added a new ally class — crusaders. They are availalbe for hire in the Outremer chapter (after completing the St. Lazarus quest), have their own visual model and receive no heat debuffs.
2. Added more emotions to the girls' dialogue models (anger, happiness, eyerolls etc.).
3. Improved the accessability of the 'Chest' button.
4. Being in possession of the Justice Sword during the siege of Windsor would result in additional militia bands joining the player's cause.
5. Added a visual indicator to damaged items that are curerntly equipped (in inventory).
6. Axes' description now correctly mentions their improved armor damage chance.
7. Increased the number of enemies at Onar's and Olvier's farms.
8. Added knights and crossbowmen to the pool of Windsor's defenders. Manually completing the siege should be more challenging now.
9. Added a limit to the number of bolts available for purchase to prevent various money-making abuse mechanics.
10. Now after every retreat from Windsor the player will be allowed to loot the killed enemies' weapons and gear.
11. The end game results screen after dying in the French storyline now correctly shows the player's rank (mercenary instead of knight).
12. Increased the speed of durability loss of the mechanical crossbow.
13. Added a new tooltip that describes how the combat stances work and lists all the benefits of each.
14. Updated armor, weapons, trinkets and stats of the Scottish king's bodyguards making them more challenging.
15. Expanded the list of trinkets that can be used by the allies.
16. Increased the starting stats limit in the manual character creating up to 25.
17. Added a new scavenge event.
18. Brough back a softlock prevention mechanic in case the player lost all the weapons and ran out of time before the next story event.
19. Reworked the torture mask yet again — now it only provides bonus vitality for the enemies that had injuries at the moment of death.
20. The cultist leader in York now correcly gains fatigue with every action that he takes.
21. Added a few additional spawns for the Unknown toxin item.
22. The sergeant no longer requires the player to specifically craft him a bag. Now you can both return him the original loot bag that you took from him (or buy a new one of the same size) or craft one yourself.
23. Survival mode now has a limit for the enemies that can spawn with poisoned main weapon — only one per wave (bolts and daggers don't count).
24. Added a 'All to max' button to the manual character creation mode. It will automatically allocate all available points to level various stats.
25. Expanded the list of trinkets availalbe in the manual character generation mode.
26. If the player decides to rest instead of looting — all the members of his squad will too have a portion of their fatigue recovered.
27. Updated a decription of the Wanted poster item — it now mentions that the item only works around Cambrai area.
28. Increased the player's stat bonuses in the Story mode. Made some bosses easier on lower difficulties.
29. Added a switch for enabling\disabling community-made characters.
30. Brought back Northampton's celebratory dialogue after the player's successful capture of Windsor.

Like I said — this patch is the biggest one we've done yet and, together with the first DLC, it would hopefully provide enough new experiences to maybe convice you guys to spend some more time with Heads Will Roll.

The next big update to the game will include a rework of the squad mechanics as well as new visual models for the allies (that will properly depict their class and experience level). Together with that we are also hoping to include in the update an entirely new storyline that will span across several new chapters and take the player on a bunch of new adventures. An official announcement should be coming rather soon so stay tuned!

HWR's Discord: https://discord.gg/xndPrtZMeT
1917 Studios
high rated
Barony

Updated to V4.2.0-010324-eatmyhat

Changelog from Steam:

V4.2.0 Patch Notes

General:


• New hats and masks added to the game, spawning in a range of locations throughout the world. New items will appear in Shopkeeper stock, chests, floor items and miniboss inventories
• As part of this overhaul, some starting class hoods have been replaced with new effect variants for the Rogue, Wanderer, Arcanist, Ninja, Conjurer, and Mesmer
• All full face headgear such as the Steel Helmet is now split into the helmet and mask portions for customizability
• Custom Seeds are now supported in the lobby game settings - All map generation objects are now tied to the current map seed and will generate identically when reloading the same savefile:
• This includes generation objects previously not tied to the map seed such as Shopkeeper stock, chest loot, Minotaur / Zap Brigade spawning, miniboss spawning, spell/arrow trap projectiles
• Skills can now be modified by certain new items, check modifications to your skill levels in the Skill Sheet:
• The colored sidebar numbers in the Skill Sheet will display your total of base + modified skill
• The center area will show the breakdown of your base + modified values in the form of (X + 10) or (X - 10) when applicable
• Modifying your skill levels grants all benefits displayed, including Legendary unlocks
• The maximum total is still 100, exceeding this through modifications will not have any effect
• Skills may still be levelled as normal while your base skill is below 100 but the total has been modified to 100
• Mask slot items can now degrade on hit if they provide +AC
• Destroy armor scroll now works on mask slot items
• Khryselakatos attack speed improved from 0.9x to 0.75x (matching Compound Bow speed)
• Crossbow and Arbalest now benefit from Swift ammunition and Draw Speed modifiers
• Removed Alembic from the Tinkering Kit crafting menu and replaced with a new item
• Chests now show health bars when hitting for 0 damage with projectiles
• “Wanted” status effect is now also tied to your character sex in addition to race, providing another way to mask your identity
• Slightly reduced frequency of follower idle noises
• Added support for alternate sound setups, including surround 5.1/7.1.
• Change the sound output type in the Audio Settings tab. Restart the game to apply
• Added an HDR video setting. Toggle it on and off from the Video Settings tab

Bug Fixes:

• Fixed multiplayer clients not receiving current enemy status effects on top of their health bars
• Fixed Goblin melee skill increase notification playing after reaching max skill levels
• Fixed polymorph not working correctly when playing as a monster with Disable Abilities checked
• Fixed tinker trap placement on chests not positioning correctly
• Fixed Parashu proc message incorrectly playing when shapeshifted
• Fixed a bug where Steam Workshop item images were not displaying properly on some platforms
• Fixed a bug with Surround Sound where front and rear orientation was flipped

Translation Notes:

• Added character sheet attribute abbreviations to the lang/en.txt translation file (ATK/AC/PWR etc)
• Fixed STR/DEX/CON/INT/PER/CHR in the character sheet class tooltip not using the translation already present in the game files
• Individual files with updates that should be text diff’d from the previous version, as many lines have been added (Make copies from the previous V4.1.1 version before updating):
• data/skillsheetentries.json
• Important - Changed internal tag “MAGICSPELLPOWER” to “MAGICSPELLPOWER_INT”
• Important - “STEALTH_BACKSTAB” added line "realtime_update": true
• data/status_effects.json
• lang/en.txt
• lang/item_names.json
• items/items.json
• items/item_tooltips.json
high rated
Game and game demo updates that, to the best of my knowledge, have not already been mentioned:

===GAMES===

Endless Sky
0.10.4_stable_release_(69665) -> 0.10.6_(64bit)_(71276)

ScourgeBringer
1.60.0_(64bit)_(47628) -> 1.61.0_(64bit)_(71509)

Caves of Lore
1.4.6.0_(71181) -> 1.5.0.1_(71547)

Songs of Conquest
0.92.8_551920f64b_1252_(71028) -> 0.93.2_25fa9612e0_1356_(71342)

Craft The World
1.10.004_(70495) -> 1.10.005_(70976)

===GAME DEMOS===

no sleep for sole DEMO
v1.610_(71215) -> 1.71_(71272)

Crystal Project Demo
1.3.7.2_(64bit)_(63813) -> 1.5.2.1_(64bit)_(71372)

Spark in the Dark DEMO
0.012.4-gog-march24_(64bit)_(63350) -> 0.014_(64bit)_(71559)

Dreadful River Demo
0.4.188.0_(64bit)_(70792) -> 0.5.0.0_(64bit)_(71526)

8-Bit Adventures 2: Demo
1.12_(62092) -> 3.0_(71336)
high rated
Tunguska: The Visitation

Updated to 1.79-6

Tunguska: Slaughterhouse DLC has been released on GOG now too.

Changelog from SteamDB:

Slaughterhouse Bug Fixes

Thank you all for providing me feedback for the Slaughterhouse DLC! Today's update contains fixes for some of the most urgent issues:

• Fixed a bug with Celestial Sisters who spawn mid-late game in Slaughterhouse, who have no weapons and won't engage the player

• Fixed a bug with ChaseCam mode hiding building floors incorrectly when aiming at enemies while player is on the second floor/above

• Attempted to fix a bug with the game not properly ending after defeating Valentin the final boss. However the issue is always a hit-or-miss so I'm not 100% yet whether the fix is perfect.

There is however a very strange issue, where the Charged Soul Stone that you purchase from the raven on the third floor will not spawn any NPC when you throw them. After working with one of the folks who had the issue, it seems like either the Charged Soul Stone was not charged or somehow it lost the data that specifies the type of NPC to spawn.

This has never happened to me during my own testing. If you have this issue, please reach out to me if you don't mind working with me to fix the issue :) And of course, if you don't have this issue, please let me know as well :)

Thank you!
high rated
Tunguska: The Visitation

Updated to 1.79-7

Changelog from SteamDB:

Update 1.79-7 Patch Notes

• Finally fixed the bug with summoning NPC with the charged soul stone. It should be deployed the same way as landmines. Much thanks to Interknet for patiently helping me troubleshooting it!

• Added code to ensure the summoned NPC spawns where the soul stone is
high rated
Justin Wack and the Big Time Hack

Updated to 1.2.6 (Galaxy & Offline Installer)

Changelog from SteamDB:
Minding the Garden 03-01

• Fixed a potential color bug the first time the dialogue UI is shown.
high rated
AI War 2

Updated to 5.589 for Windows, Linux and Mac.

Changelog from the developer's website:

5.589 Lone Zombie, Progressive Quickstart
(Released March 2nd, 2024)

General

• Fix to double zombies.
• Fix to client-side exception spam coming from several death effects, in multiplayer.
• Quickstart menu improvements.
- You may now see the mod and dlc requirements for individual quickstarts.
- This is particularly useful for Community but also other categories which contain a mix of dlc requirements.

More Quickstarts

• Most significantly, the Quickstart Categories have been revamped and the quickstarts reorganized in them. The goal of this has been to present a reasonable progression of difficulty and complexity, as opposed to what had become more of a thematic hodge-podge as the various expansions and other features were added. Thanks to Dismiss for the under-the-hood work that made this possible!

Also:

• Small tweaks and typo corrections to various quickstart descriptions
• A new 'Archived' category of quickstarts has been added. This contains quickstarts deemed to be unbalanced, out of date, or similar due to various changes in the game over time. They are preserved here so that players can still enjoy them if they wish, but are not presented as still being relevant.
• Community > You Belong To Us, by zeus, was falsely advertising a Dark Spire faction. They have been added to this scenario.
• A new quickstart, Luck of the Draw, can be found in the Moderate category. It demonstrates a number of random/roguelike settings.
• Another new one, Get Off Their Lawns, under Expansions Intro. It's features Reservist AI, the Onslaught fleet, and some fairly low-level Zenith Architrave as an entry-level experience of them.

Sidekicks

• Continued improvements to DZ Sidekick mark levels
• Improve the economic overview in the hacking menu
• Shield Templar can now be toggled on/off mid game
high rated
ΔV: Rings of Saturn

Updated to 1.37.2 for Windows, Linux and Mac.

Changelog from SteamDB:

1.37.2 - Stable Orbit

EPAA discovers new moonlets


In a groundbreaking development, during a routine mineral survey, the Enceladian Polar Astronomical Array (EPAA) detected new, previously undiscovered moonlets located in the plane of Saturn's Rings. What sets these celestial bodies apart is their unique characteristic: unlike their predecessors, these moonlets do not form the typical propeller formations observed in planetary rings. This discovery defies the current understanding and theories of moonlet formation and its behavior within the dense and dynamic environment of planetary rings. EPAA has announced plans for an on-site examination slated for later this month.

New autopilot software regulations

A critical announcement issued today by the Enceladian Space Regulatory Commission unveiled comprehensive new regulations, mandating that all spacecraft autopilot systems must be enhanced to include precise tracking of surfaces of larger asteroids and moonlets. This regulatory overhaul has ignited controversy, as there are growing concerns that Elon Interstellar, a frontrunner in autopilot technology with pre-existing surface tracking capabilities, may have influenced the push for these updated standards. Critics contend that this move unfairly benefits the Martian-based conglomerate, triggering a heated debate over the equity of the new regulations.

Mineral discharge terminal upgraded

In response to the unprecedented boom in mining activities within the Rings, the Enceladus Prime ore unloading facility has recently completed a series of significant upgrades to enhance its operational capacity. Having reached their operational thresholds, the previously utilized Armstrong-TX7500 unloading arms contributed to considerable delays, resulting in lengthy queues of mining ships awaiting their turn to offload their valuable yields. The facility has integrated the cutting-edge Tetsuo-series electromagnetic delivery system into its unloading infrastructure to address this bottleneck. This state-of-the-art upgrade is set to revolutionize the station's processing capabilities, promising an astounding increase in throughput efficiency by over 9000%.

Maintenance logs

• Added a new moonlet story event to encounter.
• Enhanced autopilot targeting. You can now target a specific spot on the surface of a large object, like a moonlet, and autopilot will align to that spot. This prevents accidents where you click on a wall of a cave you were traversing to have the autopilot spin your ship toward the center of mass of the moonlet, wrecking your thrusters in the process. Now, it will instead point your ship towards the part of the wall you clicked on, wrecking your thrusters in the process.
• When you are scrapping your ship paint along a rocky surface, it will not sound like multiple impacts anymore.
• Improved performance of ship-mounted spotlights. This will be most noticeable on integrated GPUs.
• Improved adrenaline collision detection performance. This lowers the CPU requirement all around.
• Improved pathfinding for entities that rarely move, such as space stations. This lowers CPU requirements near such objects.
• Entities that cannot move at all will not imagine the paths they could take if they suddenly gain the ability to move. Such electric dreams wasted CPU cycles. They will now dream about android sheep instead.
• You can't salvage traveling phage stations anymore. They have their jobs, and they intend to fulfill them.
• A quirk in the spawning routines could cause many more rocks to spawn near entities that should not contain rocks inside. This artificially increased the density of asteroids around stations and moonlets and caused waves of asteroids to decrease game performance.
• Updated radiation shaders to work with ships that are hidden in caves.
• Your astrogator will need to have a way to detect a ship before he can trace it with the tactical marker. This means that they will not mark ships hiding inside caves anymore and can slow down ship identification in dense areas, like propeller formations or around moonlets.
• Improved the layout of the dive summary screen. Ores will now be spaced out equally, with unusual finds closer to the center of the screen.
• Optimized dive summary screen so that it won't be bogged down - or crash - if you bring hundreds of chunks of raw ore back.
• Added extra lights and adjusted a number of shadow settings for the brand-new moonlet event.
• Fixed two of the POI events not linking correctly, which caused you to rediscover a plain "moonlet" while you already knew about the secret inside.
• Pulse thrusters and torches that ran out of reaction mass during operation continued to burn as long as the control was held, draining the negative mass out of the universe and upsetting the dark matter/energy balance.
• The dealership was raising the price of the ships with kinetic and nanodrone systems by more than the system was worth, upsetting the economy somewhat.
• Ship plumes from RCS discharge inside moonlets will not be visible on the visual feed.
• You cannot astrogate from inside of a moonlet anymore.
• If your autopilot velocity limit was set to a number that was not a multiple of ten, the velocity slider on the in-dive Astrogation tab could not be set all the way to the top.
• Changed the way docking arms forcefully undock your ship. They are now aware of the ship's orientation or station you are docked to and will eject you away from that ship instead of just moving you the closest way outside the designated docking spot.
• Big Bad Wolf will now always stop completely after docking with you.
• Changed the physics settings of the External Impact Absorbers. They are now softer, dealing less damage in kinetic collisions, and their collision resolution uses a continuous collision detection algorithm - which should prevent physics glitches when impacting megaton asteroids at high speeds but does decrease the physics performance a bit.
• Updated translations.
high rated
Sir Whoopass: Immortal Death

Updated to 1172 (Galaxy & Offline Installer)

Changelog from SteamDB:
Streamer integrations!

Dear Whoopers,
We're adding external commands to Sir Whoopass!

That's right, we're handing out a magic wand for you - or maybe rather your viewers - to interact with the game by invoking commands that can trigger different stuff, such as(s):

• Make our hero small!
• Make him chunky!
• Make him slow as a turtle!
• Make him drunk!
• Spawn different kind of enemies!
• Spawn companions (new feature in-game!)
• Set him on fire!
• Set off a shark attack (our favourite)
• ..and more!

There are 40+ different commands available that can be triggered either through Twitch chat, or through Streamloots cards (https://www.streamloots.com), to level up the streaming experience with Sir Whoopass.

Read more about how to set it up, and all available commands over here:

• For Twitch: https://atomicelbow.com/twitch
• For Streamloots: https://atomicelbow.com/streamloots

Some time during March there will also be an "Original Collection" for Sir Whoopass available on Streamloots, so keep an eye out for that!

Until next time,
Stay tuned and have an ass-whooping day.

/Sir Whoopass team
high rated
Bright Memory: Infinite

Updated to 1.44 (Galaxy & Offline Installer)

Latest changelog from SteamDB:
Update Notes - October 22, 2023

Please find the list of fixes and adjustments included in this update below.

Additional Features

• Changed the Aim Mode when Perspective-assist is turned on. (It will now be an over-the-shoulder shot instead of in first-person perspective.)
• Added a steam effect to the exoskeleton armor in Perspective-assist Mode for certain actions such as the double jump.

Perspective-assist Mode Optimization

• Optimized the dodge animation transition to make it look more natural.
• Optimized the dash animation transition to make the switch from walking to dashing look more natural.
• Optimized the physics of Sheila's hair to fix most instances where her hair would become longer when using certain skills.
• Optimized the Aim Mode so that the crosshair will only zoom in or out when firing in Perspective-assist Mode.

Fixes

• Fixed an issue where the toon shader would not work in Introduction and Life and Death.
• Fixed an issue where the toon shader would not work during the animation of the sneak attack with the kitchen knife in the stealth mission of Surrounded.
• Fixed an issue where the toon shader would not work when climbing.
• Fixed an issue where the toon shader rendering settings would not load when continuing the game or starting from a selected scene.
• Fixed an issue with the sniper rifle reloading animation in Perspective-assist mode where the magazine would sometimes get stuck on Sheila's arms after reloading.
• Fixed an issue in the beginning of The Primordial Flood where there were no walls at the edges of the area.
• Fixed a typo in the Simplified Chinese version of the Tips that display on the loading screen.
high rated
Space Rangers HD: A War Apart

Standalone installer updated: [Windows] 2.1.2448 ⇒ 2.1.2468.
Build 2.1.2468

① Bug fixes
• Fixed a bug forcing Keller to stop his attacks after the player talked with some NPC in the system.
• Fixed a crash after picking up large nodes amount at the extended cargo hold view and then clicking at another items in the cargo hold.
• Fixed various text mistakes and mistypes.

② Additions
• Fan-made Spanish translation was added to the legal mods.
high rated
Project Warlock II received a magical new update today (Offline & GOG Galaxy).

Version 0.4.0.37 Hotfix (March 04, 2024)
Red Elf Hunter

• Sniper damage adjustment 30dmg -> 25dmg
• Burst projectile speed adjustment 50m/s -> 35m/s
• Sniper shot attack interval 7s -> 10s
• Burst attack interval 2s -> 3s
• Added focus loss on sight loss. Cooldown will apply for the sniper shot.
Version 0.4.0.36 (February 28, 2024)
Fixes

• Fixed world geometry collision detection
• Fixed issues where player would fall out of the world geometry for no reason
• Fixed issues where player would have no collisions with various objects
• Fixed monster hitbox collision detection and hitbox registration issues
• Fixed an issue where hitscan weapons would not hit monsters in some cases
• Fixed an issue where spawned monsters would appear with broken animations
• Fixed an issue where monsters would not detect the player due to pathfinding queuing issue
• Fixed an issue with monster pathfinding breaking in some cases
• Fixed an issue where monsters would not path correctly to the player
• Fixed an issue where the monsters would appear dead when alive
• Fixed Turboknight's animation freeze
• Fixed Cacobot's and Demonface's death animations freeze
• Fixed Cacobot's attack direction
• Fixed an issue where monsters would not drop from ceilings and cliffs. They may take a while but they do jump down especially if they lose player from sight.
• Fixed Demoness' attack rotation when flying
• Fixed Wraith issue when landing after jumping down from cliffs and heights
• Fixed gate collider being too small in E1M5, allowing exploit
• Fixed an issue where double loading would occur and freeze the game on the loading screen.

Improvements

• Increased item collection distance from 1m to 1.5m
• Improved blood and bullet hole decal placement
• Reworked item physics to reduce cpu overhead
• Reworked monster physics to reduce cpu overhead
• Items now only have physics when they are being dropped
• Improved monster AI to adjust it's path based on other monsters
• Pathing priority is decided based on the distance to the player, so that monsters are less likely to push themselves around.
• Improved monster player detection. Monsters are less likely to detect player too early
• Improved optimization of monster pathfinding, queuing, prioritizing the path generation based on various things like distance to player or nearby monsters
• Removed press any button to continue on Buckshot Software Logo screen. Game will automatically jump to the main menu.

Changes

• Temporarily simplified Human AI until further planned rework is complete
• Buffed SMG base rate of fire in Episode 2
• Buffed Pump Shotgun rate of fire in Episode 2
Also Ghostrunner 2 has been updated again. There is no sadly changelog available.

Version 40570_21 > Version 40667_22

https://www.gogdb.org/product/1825685277#changelog
high rated
Space Haven

Offline installers updated to 0.18.2.2
Alpha 0.18.2 Build 2

- Increased the range of the fire extinguisher to make situations were unreachable fires are less likely.
- Fixed some translation issues.
- Fixed bugs.