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high rated
Drova

Received regular updates and is now at 1.0.4.3

Hello,

we had an area where much lesser enemies spawned than intended. This is fixed now.

Have a nice week and the next bigger patch is coming soon.

Best,
Johannes

1.0.4.2

Hello,

we fixed the issue, that you were able to walk through cliffs and narrow pathes. Sorry for the inconvenience and have a nice sunday!

Best
Johannes

1.0.4.1

Hello,

The last patch had a few side effects, which we have now fixed with 1.0.4.1
If you discover a bug, please report it on Discord or by pressing F2 in-game.

Have a nice weekend!

Changelog

Fix crash when getting closer to Chunnaic in Nemeton when being on the quest with Caspara after the Fire Festival
Fix bug where sometimes player was trapped inside animal cages
Fix some occasions where player got stuck at obstacles
Fix missing colliders at waterfalls
Fix missing name in dialog of Mandrake
Fix minor typos

1.0.4

Travelers of the Otherworld,

We have just released patch 1.0.4. You can find the complete changelog below. There is also a Known Issues list on our Discord.

The console versions are a bit behind, partly because of the submission process there. We will update the version on consoles as soon as possible. If you want more information about the consoles, you’ll find it on our Discord.

We are currently going through all of your feedback, which is taking longer than we thought, but we want to discuss all feedback with the team. We will be presenting our roadmap next week and are really looking forward to it.

Apart from that: Have fun playing Drova. If you find bugs or end up in a dead end, you can report the bug ingame with F2 or let us know on our Discord.

We are here to help you as quickly and as best as possible!

Just2D



Fixed Dead- and Softlocks
* Fix missing answers when having a dialog with the roots in Forest Primeval ("frozen dialog bug")
* Sometimes the quest "A Nest of Bloodfly" could not be completed after destroying all nests
* Fix bugs where the game stuck when interacting with Friedels table
* Fix bug where "My Very Own Talisman" stuck in dialog
* Fix multiple cutscene that stuck because NPCs were blocked by player
* Fix multiple cutscene that suck because the NPC talking was out of range
* Fix Chunnaic dialog at fire festival that repeats itself if player is on a certain quest
* Fix bug where Gradan talks to player about Karottes sword, when preparing for expedition, resulting in softlock
* Fix multiple bugs with arena in Remnants' camp resulting in stuck fights/fighters not going to the arena
* Fix bug where dialog stuck after bringing back the boot to Dylara
* Fix bug where arena quest can't be completed when talking to Angus
* Fix bug where weapons can't be given to prisoners if found too early
* Fix bug where Jero and Molvina stopped fighting each other, resulting in stuck cutscene

Changes/Tweaks
* Added support for 16:10 (includes Steam Deck) - no more black borders for such resolutions
* Added some special characters to our font to improve support for custom translations
* Added space to talent tooltip to improve support for custom translations
* Increased contrast between selected and unselected dialog choices
* You can now opt out of Iron mode to Classic or Explorer if you really want to
* Changed stairs behind Merick to avoid easy stealing (aka Karstix' corner has been removed)
* Removed reactions of NPCs when player stands in their way
* Tweaked multiple hitboxes for different attacks including worm attacks, Bullrush
* Reduced volume of certain bird sounds
* You can not interact with certain letters in your inventory to open them in your journal
* Changing item categories in trading now resets the scrollbar
* Caltrops can only be picked up when it didn't hit an enemy yet
* Added hint to the next Divine Crystal to Mombert dialog
* Added blockers to autosave system to a certain (secret) location to avoid being stuck in a hard fight
* Changed achievement description for "That Silver is Mine" to clarify what needs to be done
* The dull axe of Bady is no longer sellable
* Improved journal entries to clarify how to join Nemeton after talking to Angus
* Added dialog to Bady to clarify what is still needed to start the arena fight with Gra
* Made treasure maps and notes from Leru visible in the inventory
* Removed shallow water at a certain location that looked like it could be blinked on
* Changed item categories for some items
* Added more purchasable horns
* Improved dialog and journal entries to find Muc more easily
* Added buff effect when eating with the others in the Refugee
* Change dialog with Lobo to reflect him being angry
* Improved dialog and journal entries to find Delani more easily
* Healing own factions members before starting the big fight with the members of the other faction
* Change name of the small mine being attacked by Snaptors to differentiate between the other mines
* Add a new recipe to merchants in later chapters
* Also destroying a boar cave when the Forest Primeval gets destroyed
* Tristan no longer counts as a member of the forest people regarding crimes

Balancing Changes
* Brunt Shot flow cost increased from 50 to 60
* Red Moor Frog Tongue Attack damage increased from 18 to 22
* Red Moor Frog health reduced by 10%
* Leather Armor armor value increased from 12 to 14
* Iron Triskelion armor value decreased from 6 to 4
* Silver Triskelion armor value decreased from 12 to 8
* Liandra orbs maximum number reduced from 3 to 2
* Trophy of the Hunter (no ammo consumed) trigger chance increased from 20% to 33%
* Kati and Fester act 4 health reduced (Remnants)
* Lightboar health reduced by 15%
* Shield armor bonus reduced slightly depending on tier
* Bow and Sling talent learnpoint cost reduced by 1
* Battle Shout received damage amplifier increased from 30% to 40%
* Fervent Shout now only decreases physical damage received
* Whiplash talent damage bonus increased from 25% to 50%
* Changed damage type of Bloodquito range attacks from magical to physical

Other bugs
* Fix a whole lot of typos in all languages
* Fix multiple locations where players got stuck in obstacles
* Fix bug where Quest "The Rogue Friend" could not be finished properly
* Fix "Work, Work" didn't finish itself correctly sometimes
* Fix bug where NPCs got stuck in the middle of the arena
* Fix arena bug where player is considered losing after load a savegame
* Fix bug where Foglets fired the same sound multiple times
* Fix perfect block caused stuns on harpy feathers and screams
* Fix multiple people could be talked to through the palisades in Nemeton
* Fix missing footstep sounds in some buildings of Nemeton
* Fix Mighty Blow damage when used with fists
* Fix wrong dodge directions after picking up things
* Fix timer display errors on buffs when saving/loading
* Fix missing horn sound in Red Tower
* Fix bug where traps can be duplicated by placing them
* Fix bug where trinkets could be sold but having them still in inventory afterwards
* Fix obsidian spear timer when recast
* Fix picking up silver/rubble when using dodges
* Fix wrong tooltip when opening Asmus letter
* Fix stuck dialog with Fulk when he spits on the floor
* Fix seeing health bars when learning something at a teacher
* Fix missing draw sfx on Silver Smasher
* Fix display of new items in inventory with trinkets (all trinkets of the same kind were marked as new)
* Fix bug where healthbar was displayed on random NPCs without combat
* Fix bug where player can't talk to Angus when expedition is preparing
* Fix Bombus worriying about Larea even though she is back at camp
* Fix Ede stop trading with player after a certain quest
* Fix elevator causing NPCs to run through walls
* Fix wrong dialog on Niala after the woodcamp got attacked
* Fix multiple NPCs deciding to walk through walls
* Fix Meluna getting to work after brawling her
* Fix bug where player could collect debt from Meluna even though she is not on the list
* Fix multiple occasions where NPCs didn't share experience points with the player character
* Fix bug where Jurek paced weirdly around
* Fix bug where the name of the big frog was not displayed
* Fix bug where Jendrik didn't go to the logging site
* Fix bug resulting in duplication of Badys axe
* Fix aggro bugs with Fawini (again)
* Fix bug where Babsi doesn't move after you start hunting Snaptors
* Fix bug where Emko doesn't move after wanting you to follow him
* Fix bug where Evi gets triggered by drawing weapons even though she is sleeping
* Fix wrong dialog on Merlind if others start working on the bridge
* Fix bug where Reija restarts the golem fight after she got knocked out
* Fix bug where the kidnapped NPCs decided to go back to captivity after rescuing them
* Fix bug where a dialog at Olaf can be repeated indefinitely, indefinitely, indefinitely, ...
* Fix loot of Farlan when being killed
* Fix missing dialog when "talking" to the dead sheep (what a sentence :D )
* Fix bug where Aldo decides to leave his cage and resume his work as a merchant
* Fix bug where Aldo doesn't go back to his place after stealing from him
* Fix bug where Babsi attacks the player after being attacked by bandits
* Fix bug where silver can't be looted from Mursel
* Fix bug where Drivanius boss fight didn't reset properly after loading a savegame
* Fix unreachable fishing spot west of the mines
* Fix some unreachable items in dungeons
* Fix a small island not possible to blink to
* Fix some unintended entries to Forest Primeval with blink
* Fix spider boss spawned twice
high rated
Stardew Valley

Update to 1.6.11

From SteamDB

Minor bug fix patch:

Bug fixes

Potentially fixed farm animals disappearing in rare cases.
Fixed NPCs not responding the first time you talk to them.
Fixed being unable to grab furniture from walls with a controller.
Updated OpenAL to the latest version to fix a rare crash.
Changes for modded players

When you enter the /unlinkPlayer chat command, it'll now write technical info to the log.
Disabled 'light source ... already exists' warnings.
Post edited November 06, 2024 by Ruvika
high rated
The Pegasus Expedition

Standalone installer updated: [Windows] 2024_Jan03_patch ⇒ 2024_Nov01_patch.
Happi, Happi, … Happiness Update is Live!

① New/Updated Features
• Switching from Global Happiness to Local Happiness model.
• Added a new happiness heat map to show on the grand map.
• Making Happiness changes more visible to the player.
• Making sources of Extra Production more visible to the player.
• Highlighting a selected item on Overview.
• Hiding Station Construction View when Planetary Construction View is open.
• Adding Pegasus Biomaterial Study and Shipboard Laboratories production to the science tooltip to be more visible to the player.
• A campaign starting video has been slowed by 33% to make its texts easier to read.
• Colony Slots are marked as III -sign.
• Adding unit construction enablers and construction power to Tier 2 and Tier 3 structures.
• Adding unit construction power requirements by their tier.
• Speeding up AI turns by optimizing resource usage.
• Random events Income that scales with player resources has a randomized minimum amount.
• Tech tree focuses on the most prioritized tech when opened.
• The most prioritized tech is visible on the top bar.

② Bug Fixes
• Random loot from combat cannot have a 0 amount of one of the resources anymore.
• Memory requirements for loading a game where a player owns a large portion of the galaxy are now lower.
• Gifting systems while repairing fleets used to get those fleets stuck - not anymore.
• Nanobots tech used to refer to wrong structures; now they do to the correct ones.
• The Production Management Bureau - its effect did not reduce costs of the units, it now does correctly.
• A Upgrade - button of a unit could be visible, but the new unit could not be constructed. Now the button is only visible when the construction is possible.
• Advanced Greenhouses - the tech had no effect on outposts due to a bug, it now correctly affects outposts as well.
• A tooltip was referring to the "Tab" key, while it’s actually the "Q" key - the tooltip has been fixed.
• Alert level of the factions was not stored properly, it is now.
• Derelict Quests could prevent the game from continuing - this potentially gamebreaking bug is now fixed.
• The displayed number of Defensive Satellites did not always show the correct amount. It does now.
• The Admiral traits tooltip was targeted to only the default location, it will now always lead you to the correct one.
• Diplomacy AI is less generous with while production is inline with the banked resources.
• Auto Repair is switched off when a system has Extra Hazardous trait - like a virus infection.
• Auto Aggressive - factions were not displayed when they declare a war, now they are always shown correctly.
Post edited November 07, 2024 by surfer1260
high rated
Updates for: Going Medieval, TerraScape and Travellers Rest
-----

Going Medieval

updated 5 November 2024
Offline installers updated to 0.20.23REL

Changelog from Steam DB

Greetings, medievalists! The newest patch (0.20.23) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issues where wounded settlers would end up in a loop where they are moved from an infirmary bed to an infirmary bed.
- Fixed the issue where grilles from portcullises would turn invisible in some situations.
- Fixed the issue where settlers that went on a caravan trade would be marked as dead in historical records.
- Fixed the issue where random stuff on the map would turn forbidden for no reason.
- Fixed the issue that allowed pets, domestic animals and other NPCs to idle in prison cells.
- Fixed the issue where settlers would deconstruct ladders from the bottom, causing them to get stuck in the process.
- Fixed the issue that prevented ladder placement below socketable buildings (banners, torches, etc).
- Fixed the issue that caused settlers to sometimes lose their assigned rooms during their caravan travel.
- Fixed the issue where a silver wall torch would have intensity options in its setting.

Quality of Life improvements
Sitting depressed idle animations have been added to prisoners.

Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

_____

TerraScape

updated 5 November 2024
Offline installers updated to 1.0.1.9

No Changelog but it looks like removing the files for the Halloween Special update.

_____

Travellers Rest

updated 4 November 2024
Offline installers updated to 0.6.6.7

Changelog from Steam DB

- Fixed a potential soft lock when completing the tutorial to build the first room.
- Fixed an issue where Agatha's shop did not display all items.
- Fixed an issue that prevented placing items from the action bar by pressing F.
high rated
SpaceBourne 2 was updated to 5.0.1. I'm guessing that means we have the big 5.0.0 patch now as well.

SpaceBourne 2 Early Access Ver. 5.0.1 Hotfix

BUG FIXES:

• In Kar'un mission, after the dialogue, a fade effect appears and doesn’t go away.
• In the Kar'un mission, the boss is too difficult, and I can't use my character perks.
• In the Vessel Venture mission, I can’t use my weapons in a dungeon I entered.
• When I switch the Rocket Launcher, the rocket bar on my ship disappears, so I can’t see how many rockets I have left.
• When setting up the Capital station, the structure shows 100%, but the station doesn’t build.
• The "Set Route" function in the Complexes UI isn’t working.
• If I enter planets directly, my ship controls stop working.
• Space Nebulas stack on top of each other with each warp, lowering performance.
• In the Mark Zeran mission, after warping at the end of the combat, saving game becomes disabled.

In the game, there are guilds available, a total of 7. The player can join the guilds they choose and progress within these guilds. Each guild can provide numerous side quests to the player within their respective areas of expertise. As the player completes these quests, they can rise in rank within the guild and gain access to unique benefits offered by the guild members.
SIDE MISSIONS
In SpaceBourne 2, players can expect to encounter side missions scattered throughout the galaxy. These missions not only offer a change of pace from the main storyline, but also provide an opportunity for players to earn extra rewards, learn new information about the game's world and characters, and immerse themselves even further in the game's rich and diverse universe.
LIVING GALAXY
In SpaceBourne 2, you will enter a living galaxy where opportunities for adventure and intrigue are waiting for you at every turn. With a vast array of spaceships at your fingertips, you can engage in communication with other ships, and experience random encounter events that will pull you into new stories and challenges.
Post edited November 07, 2024 by Syphon72
high rated
Knights of the Chalice 2

Updated to 1.78 for Windows and Mac.

Changelog from SteamDB:

Knights of the Chalice 2 Version 1.78

Hi everyone! Happy Days: Version 1.78 of Knights of the Chalice 2 has landed.

It fixes a tonne of bugs (I'm surprised I found so many at this stage). It also adds the new monster special ability "Ground Death Throes", accessible from the Feats & Special Abilities tab of the Creature Properties screen, in the Creature Editor.

This ability produces a terrain effect appearing on the squares occupied by the creature when it's defeated.

I've made it as flexible as possible by allowing absolutely any type of dangerous terrain effect. That includes Fire, Cold, Electricity, Acid, Sonic, Prismatic Wall, Grease, Resilient Grease, Web, Resilient Web, Entangle, Wall of Blades, Spike growth, Quicksand, Fog Cloud, Solid Fog, Incendiary Cloud, Acid Fog, Stinking Cloud, Cloudkill, Psionic Fog, Antimagic Cloud, Darkness, Silence, Insect Plague, and Creeping Doom.

You can set the effect's parameters like the duration, the amount of damage, caster level and difficulty class. I think the ability will help creating memorable fights, as both the AI and player will get more use out of the Slide, Bull Rush, Pull, and Throw Creature actions.

Notes for module creators: Please import the spell entry "Ground Death Throes" into your spell list if you'd like to use this monster ability. Also, if the effect you're using is Fire, you may want to add a Fire-based Death Throes ability to the creature so that any pre-existing Web or Grease squares will be destroyed before applying the Ground Death Throes.

Finally, there are a few speed optimisations and combat-AI improvements, and a new option under 'Display' allowing you to turn off token shadows.

Feel free to check out the latest Kickstarter update if you haven't already done so: please click here.

• Added the "Ground Death Throes" monster ability. It can be selected in the Module Editor from the Feats tab of the Creature Properties screen.
• Improved the AI when performing the Ready Versus Spell action and a five-foot step cannot be taken.
• Increased the AI's avoidance of Stinking Cloud squares.
• Fixed a source of crashes in the Module Editor when setting a creature group after changing the unique name of a creature in the group.
• Fixed a button-display bug in the Script Editor in full-screen mode.
• Fixed a display bug with the 'bold text' button during dialogue when there isn't any dialogue icon.
• Fixed an out-of-combat bug occurring when a large creature is patrolling a map out of combat.
• Added a speed optimisation I had to implement for the execution of "Ground Death Throes" to be smooth.
• Fixed an out-of-combat slowdown issue when walking through Natural Fog squares.
• Added a check for duplicate item names or duplicate weapon names (somehow there were two copies of the Silver Garlic Amulet with the same name in the item file of Salthill Adventures, resulting in a slowdown issue).
• Added some text in the Module Editor tooltip when pushing the control key in the Edit NPCs mode, as you can also use it to duplicate terrain.
• Fixed a combat-log issue when drinking a potion.
• Fixed a bug where an enemy would move into a Stinking Cloud square, get the Nauseated condition, and still perform an attack immediately afterwards (in the same round), due to the game not immediately removing the creature's remaining actions for the current round.
• Mousing over Instant Death squares in combat will now display 'Instant Death' rather than 'Blocked Path' (don't forget you can push enemies into them).
• Fixed a display bug in the tooltip that appears when mousing over creatures in the initiative list, when displaying a readied action and no condition.
• Added a new game option under 'Display' allowing you to turn off the outglow (shadow) around tokens. Note: if there are some transparent pixels between a token and its outglow, it's because the token graphic has some transparent pixels on its edge that should be opaque (you can use a magic-wand selection around any of the tokens of the base game to see what pixels should be opaque, simply click on the four corners using the 'add selection' mode to get the circle's edge).
• Added under 'Display' a duplicate line for 'Display The Injury Status of Enemies', which previously was only found under 'Difficulty' and that can be confusing.
• Fixed a problem with map scrolling using the arrow keys when the map is smaller than the screen.
• Fixed a source of crashes when a script tries to start combat with creatures that aren't visible.
• The spell Ghoul Touch will no longer produce a Ghoul Sickness effect if your Touch Attack misses the target.
• Fixed a combat-log display issue with Death Throes and Splash weapon-enchantment effects.
• Fixed errors and improved the help entry for the Break Free combat action.
• Fixed some issues with some Spell Focus feats not being applied to the Break Free Difficulty Class of Web and Entangle (e.g. Ranger Spell Focus with Ranger Web spell, Druid Spell Focus with Entangle or Fungal Parasite). The break free DC from Glue Arrow will also benefit from Ranger Spell Focus.
• Fixed a bug in the Creature Wizard associated with the Mage Knight feats Spell Focus Wizard Evocation, and Greater Spell Focus Wizard Evocation.
• Added the spell class category 'Wizard [Astral]' in the spell editor (meaning a spell that could be used or learnt only by a mage without a celestial attunement).
• Fixed a combat bug that could occur when a character died or was knocked unconscious due to moving into an Acid Fog square and depending on the result of a saving throw.
• Fixed a tooltip error when mousing over squares affected by the spell Incendiary Cloud.
• Fixed a bug with the Search box of the Arcane, Divine and Psionics tabs of the Character Sheet.
• Fixed a bug with the damage of the psionic power Psionic Fog, and another bug with the combat-log display of Psionic Fog damage.
• Added Difficulty Class, Saving Throw chance, and expected damage information to the tooltip for Creeping Doom squares.
• Fixed an issue with the Module Editor not indicating a change in the current map after opening the Creature Editor by clicking on a hidden creature in the "Edit NPCs" mode.

Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly.

Thank You So Much For Your Support, Mighty Warriors and Mages of the Realm!! Rejoice :-)
high rated
Stardew Valley

Updated to 1.6.12.24312.8292123749 (Galaxy & Offline Installer)

Changelog from SteamDB:
1.6.12 Update

A small update which adjusts a few things and fixes some bugs.

Gameplay Changes

• Digging up special dirt spots, panning, harvesting ginger, and chopping twigs now grant foraging experience
• Chopping trees and stumps grant a little more foraging experience
• Sandy now sells basic pants in her shop

Bug fixes

• Fixed bug where you could harvest unusual quantities of items from crab pots
• Fixed secret gift recipient hint no longer showing up on Skills Tab
• Fixed rare crash when making a call using the telephone
• Fixed sound effects sounding different when using headphones after 1.6.11
• Fixed crash when trying to connect to an improperly formatted IP address
• Fixed rare crash in LAN multiplayer when not connected to a server
• Fixed some minor visual issues with Cyrillic characters.

Changes for modded players

• Fixed rare crash when streaming .ogg Vorbis sounds
high rated
Tomb Raider I-III Remastered Starring Lara Croft

Updated to 1.01 Patch 4 (Galaxy & Offline Installer)

GOG changelog:
Patch 4

Full Changelist

• [TR1] Fixed a softlock that would occasionally occur in the Great Pyramid
• Fixed an issue with Inverted settings not working when holding the Look button in Tank Controls
• Fixed an issue where the Doppelganger limbs would stretch in the Atlantis Level
• Fixed an issue where audio would mute instead of pause when opening the inventory
• Fixed FMV stuttering on all consoles
• Fixed an issue with subtitles disappearing before the VO was finished
• Fixed medi pack textures in the SD version
• Fixed various issues with localizations and achievement texts in some languages
• Various improvements to skyboxes (skybox in the level Highland Fling, rainbows in the India levels are now present)
• Fixed various issues with VFX – most notably a transparency issue with flares and water not being visible from some angles

• [TR3] Various visual upgrades have been made to the Thames Wharf level
• Various changes have been made to background inventory
• Various improvements to aiming, turning, and sprinting when using modern controls.
• Reduced character head bobbing in cutscenes
• Boss health bars can now be toggled on or off
• Players can now sign up for The Society of Raiders via a QR code in the Main Menu underneath Tomb Raider III
high rated
No Man's Sky

Updated to 5.25_132250 (Galaxy & Offline Installer)

Changelog from the official website:
5.25 Patch Notes

• Cross-Save is now enabled for No Man’s Sky, allowing players to transfer save games between all platforms. This feature is being released as a limited beta with a restricted number of places, which will be increased in the coming weeks. All players are invited to read about the feature, and connect their platform accounts via the “Getting Started” link here.

• The Beachhead expedition begins today, and will run for two weeks. Alongside Priest Entity Nada, investigate mysterious fluctuations in history already written – and recruit the legendary SSV Normandy SR1 into your fleet.

• Fixed a crash related to loading Multi-Tools.
• Fixed a rare crash on PlayStation consoles.
• Fixed a memory crash on Xbox consoles.
• Fixed an issue preventing older PS4 saves from being loaded.
• Fixed a rare crash on Xbox when loading certain save games.

• Fixed an incorrect icon for the Grub Cocoon at the Quicksilver Synthesis Companion.
• Fixed incorrect icon and text in the Catalogue archive for The Cursed.
• Repositioned the save indicator on the main menu.
high rated
Northgard

Updated to 3.5.48.40204 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch Notes for 07/11/2024

v.3.5.48.40204

Addition

Bifröst - When playing solo, after surviving each wave you’ll now be able to pick 2 bonuses among 6. (Instead of 1 among 3 previously)

Bugfixes

Servers - Added tools to investigate the servers issues
Bifrost - Fixed Gullveig tile colonizable with Wolf or Kraken abilities
Bifrost - Fixed some crashes
Bifrost - Fixed Muspelheim tower text
Bifrost - Fixed Operatives Dwarves unable to use portal in Niflheim
Stoat - Fixed crash in conquest Gold Rush when selecting a Duchy with a mine and a gold deposit in the tile
Hound - Fixed bonuses text not displayed in conquest and Bifrost
Conquest - Fixed bonus not unlocked when loading a save or playing in coop (won't work on bonus gathered from the update)
Cross of Vidar - Fixed crash when loading a checkpoint in mission 6
Neutral - Fixed Ljosalf spawning in other game mods than Bifrost

Known Issues

Bifrost - Owl branch not granting the effect in ally territory
high rated
New updates (Offline & GOG Galaxy) have arrived for:

Blood West

3.2.1-RC2 (November 07, 2024)
Bug fixes

• Fixed the sorting items bug that could cause items to disappear under specific conditions - this time for good!
• HUD will display properly when using 21:9 aspect ratio.
• Fixed missing sliders in the Journal and inventory screens.
• Fixed an issue where the sensitivity option was not changed when the player changed the input device.
• Fixed an issue where the “unstuck ammo” function sometimes produces a wrong SFX.
• Fixed an issue where two Boo Hags could appear after saving & loading the game when her quest was completed.
• Fixed an issue where using Raven Skull inside a backpack could cause the ESC key to not work on the first try.
• Fixed a bug where Wraith would not chase the player.
• Fixed a case when Birdman and Prodigal Daughter could shoot the player without aiming.
• Fixed a bug where the Chaos Die could be “consumed” when using a controller or keyboard shortcut.
• Fireweed in Chapter 2 will always be picked up without checking for space in the player’s inventory.
• Lady Anabelle won’t respawn in Chapter 3 if she has already been killed.
• Broken Scream won’t produce the wrong SFX when using its cloak ability.
• Hellish Clot will now properly lose aggro.
• Projectiles will no longer snap to Drowner’s jaw, giving wrong impressions about missed headshots.
• New Blood Interactive splash screen properly displays on the widescreen.

Additionally, in the previous patch (3.2.0) we fixed an issue where enemies would not see the player properly from a distance. This results in enemies being slightly more aware of the player.

Improvements

• The ammunition’s name will be visible when changing the ammo type.
• Information about ineffective shots will not be displayed when shooting corpses.
• Chapter 3 boss’ body will no longer land on an invisible collider.
• Improved the Leech AI to be less prone to getting stuck near walls and other obstacles.
• Chapter 1 boss will remain “opened” for a bit longer after forcing it open.
• When using the item wheel with a mouse, the camera will remain locked.
• It’s now possible to use Black Raven Skulls inside safe zones.
• Few small text improvements.
-------------------------------------------------------------------------------------------------------------- ----------------------------------------

Forgive Me Father 2

1.1.0.5 (November 07, 2024)
Enemies

• Abyssal Lurker
- Fixed the issue with enemy becoming invincible when killed with an explosive while jumping

• Dimensional Leaper
- Fixed the issue with a white box frame during the animation

• Phantom
- Phantom can now be hit by Bullet Chain Dark Tome effect

Levels

• Ancient City
- Fixed the issue with a gravity well not working in arena fight

• Cathedral
- Fixed collisions in certain places where player could escape out of level bounds
- Fixed z-fighting on the left window in the final arena
- Fixed the issue with Wretch blocking on windows in the final arena

• Arctic
- Fixed collisions in certain places where player could escape out of level bounds

• Basement
- Fixed an issue with the enemy count not displaying correctly when replaying the level from the Asylum
- Fixed collisions in certain places where player could escape out of level bounds

• Nightmare Land
- Fixed an issue with the enemy count not displaying correctly when replaying a level from the Asylum

• Teleport
- Fixed an issue with the enemy count not displaying correctly when replaying a level from the Asylum

• Desert Shrine
- Fixed level geometry, so player can’t jump out of level bounds

• Sinking Station
- Fixed missing texture near one of secrets

• Asylum
- The Edge of Madness level statistic board has been moved
- Added a caption to the storyboard to increase its visibility

Weapons

• Bloom Siphon
- Fixed the issue where the weapon was not properly dealing damage to nearby enemies

General Fixes

- Fixed the issue with arena fights ending too early when the player kills large numbers of enemies at once
- Fixed the issue where all story prayer pickups contained the same text
- Fixed the issue with a story title in the story summary not wrapping to the widget size
- Fixed the finish level interface not displaying correctly in certain languages when unlocking new Dark Tome pages
- Fixed the issue with the Dream Clock's indicator sound still playing after the clock was destroyed
- Fixed the issue with one painting looking different from intended
- Fixed the issue where players could generate infinite ammo with the Deep Pocket page
- Fixed the game crash at startup when the engine couldn't find an old connected display device
- Fixed the issue with Dark Tome system pickups not being linked properly
- Fixed the issue with possible infinite cloud synchronization when not connected to the internet
- Fixed game crash after switching off display screen
- Fixed boss texture blurring during phase change
- Fixed the issue with progressive achievements not working properly
- Fixed the issue with the 100% game completion achievement not working properly
- The volume of the Dream Clock's indicator sound has been decreased
- Fixed the issue with blurry enemy sprites
- Fixed the issue where a story object could be interacted with again while replaying the level
- Fixed the issue with the final boss cutscene not playing properly
high rated
Sniper Ghost Warrior Contracts 2 Complete Edition

Updated to 1.02_GOG (Galaxy & Offline Installer)

Changelog from Steam:
Update - Sniper Ghost Warrior Contracts 2

Hello everyone,

You may have seen that we’ve recently launched a new update for Sniper Ghost Warrior Contracts 2. We apologise for the slight delay in getting the patch notes to you, but we’re excited to share what’s been improved and fixed in this latest update:

Update Changes:

       • Fixed sound issues
       • Fixed data loss issues in local saves
       • Increased resolution of some textures
       • Fixed issues with obtaining many achievements
       • Fixed issues with completing secondary missions

We appreciate your patience and support!
– The SGWC Team
high rated
Stardew Valley

Updated to 1.6.13.24313.8303763006 (Galaxy & Offline Installer)

Changelog from SteamDB:
Minor update 1.6.13

A small update that fixes some bugs and adjusts a few things.

Balance changes:

• Fixed legendary fish in fish ponds being more profitable than intended.

Visual Changes:

• Signs placed on legendary fish ponds no longer show a "1" under the fish

Bug fixes

• Fixed NPC's not being able to walk over beach bridge
• Fixed controller rumble being disabled after 1.6.9
• Added support for more controller types
• Fixed all phone calls being redirected to Robin after 1.6.9.12

Technical changes

• Updated SDL from 2.30.4 to 2.30.9 (used for input and windowing)

Changes for mod authors:

• Added tool.PlayUseSounds field, which allows disabling sound effects for a particular tool.
high rated
Parkitect

Updated to 1.10g (Galaxy & Offline Installer)

Changelog from SteamDB:
1.10g Update

This months update contains the following changes:

Version 1.10g:

• fixed custom colors not getting copied properly when using the deco pipette tool on paths
• fixed shop cleaning threshold setting not working properly when using the synchronization option
• fixed "path not connected" info pip not showing up when putting a wall in front of a ride exit

October 2024 Build Challenge Results

Here are the winning entries:

These workshop items are now included as default blueprints in the game

Crypt of the Pumpkin King

Excitement: 70.4 (Very high)
Intensity: 46.3 (Medium)
Nausea: 19.3 (Low)

Approximate Cost: ~$13,770.28
Approximate Cost (without decoration): ~$6,738.00

+++

Autumn Yell

Autumn In Nature For You...

Excitement: 71.3 (Very high)
Intensity: 41.7 (Medium)
Nausea: 14.2 (Very low)

Approximate Cost: ~$9,318.26
Approximate Cost (without decoration): ~$5,913.00

+++

Glacial Skater

Excitement: 80.2 (Extreme)
Intensity: 55.2 (Medium)
Nausea: 37.3 (Medium)

Approximate Cost: ~$13,999.77
Approximate Cost (without decoration): ~$7,235.00

+++

Daydream Market (Staff room included)

Climb aboard and soar above a fantasy marketplace! With potions, dragon eggs, and mythical herbs for sale, there is a "stand" here to suit any villager's needs.

This coaster uses fantasy theming and includes a staff room inside the queue building. Also there's a zen garden because it's my build and I can include a zen garden if i want to c:

Excitement: 72.6 (Very high)
Intensity: 56.9 (Medium)
Nausea: 14.8 (Very low)

Approximate Cost: ~$13,984.62
Approximate Cost (without decoration): ~$6,074.00

+++

AFTERBURN

Excitement: 77.3 (Extreme)
Intensity: 46.0 (Medium)
Nausea: 20.4 (Low)

Approximate Cost: ~$13,999.13
Approximate Cost (without decoration): ~$7,485.00

This coaster is for the fearless and all the adrenaline junkies! Head down to the local Jet Propulsion Test Site and satisfy your need for speed on Afterburn! With three inversions and eye-watering speeds, it will surely provide an experience that's out of this world!

This ride is based around Mantis, the stand-up coaster at Cedar Point. The first half of the layout is basically identical (being that it's vanilla). I wanted to go one step above making this feel like a Six Flags ride as far as detailing and emersion; and I think the fact that the decoration is really simple helps to sell that idea. Thanks for looking!
high rated
Through the Ages

Standalone installer updated: [Windows] 2.19.1018 ⇒ 2.19.1024.

No Changelog