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high rated
Gothic 1 Remake - Demo (Nyras Prologue)

Updated to 1.1 (Galaxy & Offline Installer)

Changelog from the publisher's website:
Update to Nyras' Prologue (Gothic 1 Remake Demo) - Changelog

Highlights:

• New languages: Chinese, Spanish, Italian, Ukrainian and Romanian
• Reworked Movement, Pick up and loot animations to be more agile and reactive

Gameplay, UI & Stability Fixes:

• Various stability improvements
• Fix for broken UI scaling in the quest view
• Localization updates & minor fixes
• Fix for character getting invisible
• Added PS5 controller icons
• Goblin resistances modified to avoid 0 damage
• Bow rebalance
• Fix several instances of Hero getting stuck in conversation when attacking someone who forces a conversation upon you
• Fixes for instances where NPCs get stuck in small geometry
• SFX Fixes for the Scavenger
• Added a setting to choose whether to auto-close chests after a loot-all action
• Updating most of the background and outline textures to give the UI a more "worn down" feel
• Changing the mouse scroll icon so it's more obvious
• Added Keyboard MouseButton to Lock-On to targets
• Changed Keyboard Lock-On Target and Change Objective to Combat section
• Changed Icon to keyboard Change Objective
• Added subtitles for Sleeper/Nyras at the final cutscene
• Fixed parry waiting timer issue
• Improved combat magnet behaviour
• Fix for preview of item healing over time works properly.
• Improve behavior if the player defeated Ratford and then went to Jorik
• Combat Music improvements
• Fix for XP getting a negative value

Community Localization Credits:

Ukrainian: Gared, Fletcher, Tor, Enootegg from Gothic.UA
Romanian: Cyrus_Reznik, Mr. Bubbles, coolblade23, Catalin Stoian from TheColony.RO
Italian: Luis Pendin, Enrico Blasoni, Mattia Zanfrini, Luca Staffieri, Domenico Giambra, Leonardo Sassi, Damianut from Piranha Legacy Italia
Post edited Yesterday by Hustlefan
high rated
Creatures Exodus:
Updated to 1.07

Creatures Village:
Updated to 1.11
high rated
EVERSPACE 2

Updated to 1.4.47960 Wrath Of The Ancients (Galaxy & Offline Installer)

Wrath of the Ancients DLC is available now.

Changelog from the official website:
Changelog: 1.4.47918 Wrath of the Ancients DLC

Features

Wrath of the Ancients DLC card added to main menu
• Added “Nightmare” Ancient Rift difficulty that scales up to Lunacy 4000 and unlocks after completing Lunacy 2000
• Upgraded Unreal Engine version from 5.4.4 to 5.5.4
• UI: Added ship-to-ship item transfer interface at Homebase
         ○ Including equipment comparison and swapping across player ships
         ○ Fast one-click cargo transfer (PC-only)
• UI: Added mark-as-favorite action for all non-stackable items (community suggestion)
         ○ Use case: Protect favorites from (mass-) dismantling and selling operations
• UI: Added mark-all-items action and hotkey (Ctrl+A) (community suggestion)
         ○ Gamepad: Action available on empty slots within “Expand View” (Mark mode)
• UI: Added attribute locking for item reroll modification (community suggestion)
• UI: Added dedicated sorting type for set-items (community suggestion)
• UI: Added direct ship selection with mouse (community suggestion)
• UI: Added world codex quick jump-to-category feature, including a dedicated category for ship classes
• UI: Added ship customization option to import styles from other ships
• UI: Added ship customization action to manually toggle effects/night-mode in every submenu
• UI: Added ship customization option to change livery color opacity (supporter pack feature)
• [XSS] Xbox Series S is now using “Lockhart Advanced Memory Profile”

Tweaks

• Removed restriction that you can only level up an item two times. Now, the more often you increase an item’s level, the more resources it will cost you.
• Push Leviathan pearl loot items away from the geometry the pearl collides with to minimize chances that loot could get stuck in geometry
• Judgment Day mines will no longer damage the player
• Removed “auto-fire on primary critical” attribute from Cruise Missiles
• Mounted turrets don’t auto-aim if player has locked their owner
• Disabled critical hits for Combat Drones and Sticky Turrets, but increased their base damage accordingly
• Balancing: reduced “Hollow” legendary plating hull damage reduction
• [Windows: Steam, GOG, Microsoft Store] Upscaling plugins: Updated DLSS to version 4.0.0, FSR to version 3.1.3 (FSR 4 available on supported GPUs through AMD Adrenaline), XeSS to version 1.3.1.
         ○ Added support for DLSS Ray Reconstruction & Multi Frame Generation
         ○ Added support for AMD Antilag2
                 ■ Note: Unreal Engine FSR plugin no longer supports DX11
• Reduced overall memory usage and usage spikes
• Steam Deck now uses DX12 by default again
• UI: Commodity item demand info is always shown in item icon now
• UI: Added grade-based sorting condition to rarity and item type filter
• UI: Added an option to restock secondaries in cargo even when there are no restockable secondaries equipped (community suggestion)
• UI: Customization – Dedicated color indication badge for livery color (supporter pack feature)
• UI: Customization – Color indication badges on category buttons
• UI: Customization – Multiple root menu layout adjustments to improve readability and consistency
• UI: Optimized size of item statcard when shown in space
• UI: Added amount and ammo info to item statcard in space
• UI: Improved player feedback in many error cases
• UI: Showing set item icon for items that have been modified to be part of a set by installing a catalyst
• UI: Increased statcard height of crafting and modify result and preview screen
• UI: Added basic intro fade-in animation for logbook widgets
• UI: General memory and performance optimizations within the in-game menu
• UI: Integrated community suggestions for translation improvements from Crowdin and our community tester
• UI: Fixed some grammatical flaws in the dynamic naming of equipment in French

Bugfixes

• Fixed that Exorcist Missiles (mission item) could have an attribute that reduced the lock-on duration
• Fixed that the last burst of “Ritual” (legendary item) fires only one missile
• Fixed that it was possible to teleport through a closing Leviathan door
• Fixed FPS degradation in supralight when having “Inferno” weapon installed
• Fixed an edge case in which it was possible to jump into supralight while remote controlling a drone
• Fixed that jumping away from Leviathan sighting locations could instantly kill the player (crash into planet), despite no “Planetary Obstruction” warning was shown
• Fixed that Scrap Screen plating affected Vindicator drones when docking
• Fixed that Redeemer Inquisitor was sometimes rotating weirdly (was colliding with its turrets)
• Fixed that shield charge drones would not recharge their target’s shield if it was already depleted
• Fixed that Vindicator drones could be created while using a remote drone
• Fixed legendary weapons mixing up their attributes when two or more of the same weapon were installed
• Fixed Nexus Heart drain effect still persists after unequipping
• Fixed that repair bonuses (e.g. Dax/Ben perk) were ignored when calculating the total repair costs
• Fixed that the buyback price of items in shop inventory was displayed wrong in certain cases
• Fixed minor gamepad navigation problems within loot container screen
• Fixed a rare crash that could occur when using “Take All” within loot container screen to collect an already unlocked blueprint
• Fixed a bug in the calculation for crafting missing components
• Fixed that missile silos were not firing their rockets straight up but to the side
• UI: Fixed a possible soft lock following a menu layering problem that could happen while creating an Ancient Rift at a spatial bypass
• UI: Fixed a rare soft lock that could happen after purchase of the Primesense STA item
• UI: Fixed potential negative ship cargo ratio after modifying an equipped cargo unit in rare cases
• UI: Fixed appearance of category filters within item selection of loot containers
• UI: Fixed that mission info panel might be outdated when entering for the first time in rare cases
• UI: Fixed that the item info within reliquary selection could not be scrolled via gamepad
• UI: Fixed layout of reliquary selection for widescreens
• UI: Fixed potential loss of focus in repair and restock screen which would break hotkey functionality
• UI: Fixed minor issues regarding world codex background fade-in logic
• UI: Fixed that the wanted bar was not correctly displayed after re-entering a location
• UI: Fixed that some equipment item indicators could show up on ship items within ship dealer
• UI: Fixed that shop tutorial boxes could get stuck and lead to input problems after closing
• UI: Fixed a bug where category icons of equipment slots could get stuck in highlighted state after certain drag and drop operations
• UI: Fixed that mouse-only buttons of player attributes could be displayed even though gamepad was used
• UI: Improved layout of savegame info panel in some cases
• UI: Removed unnecessary shortening of resource requirement button labels within modify item panel in some cases
• UI: Fixed that button caption of certain toggle actions was not properly initialized
• UI: Fixed that expand cargo view animation could render a misleading slot highlight frame in some cases
• UI: Fixed a rare focus loss issue within Ancient Rift setup screen
• UI: Fixed that sorting button tooltip label alignment was a bit off
• UI: Fixed a rare bug where statcard scrollbars did not show scrolling progress properly
• UI: Fixed that signal decoder map icon animation could get stuck when closing menu before completion
• UI: Customization – Added missing color badges for engine color selection screen
• UI: Customization – Ordering of livery color properties now in line with other colors
• UI: Customization – Gamepad navigation in livery panel was broken in some cases
• UI: Fixed that rarity navigation of catalyst crafting menu could be broken in rare cases
• [PC] Fixed that Ctrl key could get stuck after using the Windows key
• [PC] Fixed that entering photo mode via hotkey while holding an object and holding F key and then exiting photo mode led to object being grabbed with no option to let go
• [XSX|S] Fixed Intelligent Chunk Install
• [PS5] Fixed PlayGo Chunk Install
• [XSX|S, PS5] UI: Gamepad settings menu page fade-in animation was wrong

Known Issues

• [Mac] Visual glitches in large UI elements utilising background blur
• [Mac] Steam Overlay is broken (can’t handle the surface format UE5.5 uses)

See you in the stars,

Lee and your ROCKFISH Games team
Post edited 23 hours ago by Hustlefan
high rated
GOG's Linux and MacOS builds of Barony finally got updated to the same version as the Windows build (4.3.1), which released in February.
No on-site release notes for this, of course.
high rated
Wild Country

Update to V1.0.0.6.1.

No changelog.
Stellaris

Update to V4.0.7.

No changelog.
high rated
(from Steam)

Tiny Witch update for 12 May 2025
Bugfix Update - v1.1.2

Hello magical beings,

Bugfixes

Fixed progression issues in Challenge Mode:
Completing the fourth store in Challenge Mode now correctly unlocks the corresponding achievement. The game no longer shows the “You’ve unlocked Challenge Mode!” message erroneously.

Resolved high score tracking errors:
The game now correctly registers and saves high scores when finishing a store, both in Casual and Challenge modes.

Save system improvements:
Addressed a conflict where saves from Challenge Mode and Casual Mode could interfere with each other. Progress in each mode is now stored independently.

Fixed broken modal in Challenge Mode:
The “Continue or Restart” modal now properly displays the translated text. There are no longer raw keys like challengeStore.continueOrRestart!

ESC key no longer forces unwanted restarts:
Pressing ESC in the “Continue or Restart” modal now closes the window instead of deleting your progress. Your runs are safe!



We’re continuing to polish the game and address your reports, so keep sharing your magical findings with us!

With gratitude,
– Creative Hand Team



Beholder: Conductor update for 12 May 2025
Bug Fixes Update

This patch focuses on improving stability, UI adjustments, and bug fixes. Please make sure you have the latest (windows 1.0.4.275, macOS 1.0.4.57) version of the game!

List of changes:
- Fixed an issue with UI scaling and font sizes for Steam Deck users and and made several UI adjustments for better readability.
- Fixed an issue where the foreground of the station was not transparent after loading a save.
- Fixed an issue where existing quests could be re-added (e.g. after speaking with Major Sargos in the VIP carriage).
- Fixed an issue with the train route map displaying incorrectly.
- Fixed an issue where players could initiate a conversation with the celebrity before they reached the dining car.
- Fixed an issue where items could be duplicated through save/load manipulation.
- Fixed an issue with card game animations.
- Fixed an issue with misaligned sitting animations at the dining tables.
- Fixed an issue with localization in several languages.

Thank you for staying on duty, conductors! Keep reporting bugs and suspicious activity — your efforts help us keep everything running smoothly.
Post edited 3 hours ago by FlockeSchnee
high rated
Stellaris

Standalone installer updated: [Windows] 4.0.6 ⇒ 4.0.7.
Standalone installer updated: [Windows] 4.0.7 ⇒ 4.0.8.
Stellaris 4.0.7 Patch

① Bugfix
• Localization has been updated for most text
• Species modification cost is no longer divided by 100 twice
• Machine Nexus Designation no longer mentions Amenities
• Tech-World Designation description is more specific
• Behemoth death animation particles are now spawned correctly
• Fixed an edge case that would fail to remove the tier 3 behemoth after completing the Mind Meld special project
• The Fallen Shipyard Deposit will no longer be creating unworkable jobs for Gestalt Empires.
• The Nanite Research Complex now grants improved modifiers compared to the base version, giving a reason to build it
• Biological Titans now count for your titan cap. I hope you had your fun with titan only fleets.
• Random ethics changing should now work properly and not complain about invalid pop group
• The shipyard should always display ship design names for military ships again.
• Ship Designer will no longer allow to save a ship design with the name of the design with a different ship size.
• Cleaned up a few tooltips not being updated for the new 100 pop system including Artifact Relays
• Assimilating species with traits that are incompatible with Wilderness, such as Nascent Stage, now removes said traits
• Fixed duplicated description for Numistic Shrine
• Now only applies empire size penalty on edict costs, not the full empire size
• Simulation Sites and their upgrades now increase Unity output instead of Upkeep on their planets
• Effective Councilor Skill and Effective Ruler Skill finally add to agenda progress speed
• Refined timeline localization
• Planetary Administration and other buildings, and General Traits now correctly give Armies
• The Perpetual Lightning modifier now has a description
• Horizon Needle description now specifies where it has to be built
• Fix Automated Workforce not applying correctly district level
• Multiple auto modding traits will now work together
• Cleaned up a few tooltips not being updated for the new 100 pop system including Artifact Relays

② Balance
• Refitting a DSC no longer costs unity
• Reduced the amount of Research added to Civilians from the State Academy and Center of Guidance by 33%
• Added a Consumer Good Upkeep to Civilians from the Autochthon Monument, their upgrades, and their MegaCorp variants
• Added a Minerals Upkeep to Maintenance Drones from the Simulation Site, their upgrades, and their Hive Mind variants
• Added a Consumer Good Upkeep to Civilians from the Ministry of Culture
• Added a Consumer Good Upkeep to Civilians from the Strengthened Government modifiers from Under One Rule
• Added a minor Consumer Good Upkeep to the Trickle Up Economics Tradition
• Eternal Vigilance now fills out your Defense Platform capacity to 50% instead of fully

③ UI
• Leader upkeep is now rounded to 1 decimal for consistency
• Clicking top bar resource a second time now always closes the market view
• Fixed recommended DLC staying visible after exiting the empire selection view
• Performance?
• Improved performance when hovering over population number in planet view
• Fixed a major performance issue caused by outliner starbase entries
• Triggered Planet Pop Group Modifiers should have improved performance (and should use triggered_planet_pop_group_modifier_for_all if it will apply to all pops on the planet)

④ Stability
• Fixed common OOS by recalculating the profit instead of using the cached data (COUNTRY_RESOURCE)
• Fixed CTD when dlc is not readable for unknown reasons
• Fixed CTD when events without options are timing out
• Fixed invalid memory reads when finishing species modifications
• Fixed invalid memory reads as a result from on_pop_growth on actions
• Fixed invalid memory reads as a result from on_pop_displaced and/or on_pop_purged on actions
• Fixed expansion planner species entry crashing in tooltip
• Fixed replace zone confirmation popup sometimes crashing
• Fixed crash in grow_pops console command
• Fixes ground combat CTD

⑤ Modding
• local_pop_amount is now provided to on_pop_group_resettled on action with the amount of pops resettled
• Removed NGameplay.MAX_PLANET_POPS define as it's not used anywhere anymore
• Remove obsolete defense_armies_add modifier, in favor of planet_defense_armies_add
• Removed build_pops console command and changed grow_pops to do growth, assembly and decline
• Added triggered_planet_pop_group_modifier_for_all for triggered planet pop group modifiers that are intended to be split across all pops on the plan

After the deployment of the 4.0.7 update, we discovered an issue in the French localization that would lead to a crash. The 4.0.8 hotfix has been released to resolve this.


Stellaris 4.0.8 Patch

Stability
• Fixed a circular dependency in the French localization that would cause a crash.

We will continue to work diligently on this release to bring you the quality you deserve. Please continue to post any issues you find in the Bug Reports section of the Stellaris forums. The more details there are, with attached save games, the more likely we'll be able to fix it.

Until next time, bye!
_______________________________________________________________________


The Book of Bondmaids

Standalone installer updated:
[Windows] win_2.01 ⇒ win_2.03
[Linux] linux_2.01 ⇒ linux_2.03
[Mac] mac_2.01 ⇒ mac_2.04

No Changelog
Crow Country

Updated to 1.0.4 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch Notes May 13th

• Fixed issue where run would stop working for a moment in new keyboard controls
Mini Settlers
From 1.0_(81927) to 1.3_(82083).
No official release note, but it is available in-game for players to read.

Seems like GOG customers did not get 1.1 and 1.2 like Steam did.
Post edited 1 hour ago by Bowi_
KARMA: The Dark World

Updated to Karma250509_GOG (Galaxy & Offline Installer)

Changelog from the publisher's website:
KARMA: The Dark World – Filter Mode Live

12 May 2025

Filter Mode Update

The brand new Filter Mode Update is now live on PS5 and PC Platforms – allowing agents to experience the cinematic world of KARMA with a fresh layer of immersion to the dystopian mind-bending narrative by letting players alter how they see the world with six visual filters:

• 8MM film
• Fisheye
• Dreamcore
• Old Film
• Black and White
• Low Saturation

Are you ready to step back into the darkness and uncover the secrets that lurk in the shadows of your mind?

KARMA: The Dark World | Filter Mode Update Launch Trailer

20% Discount

To celebrate the new update, we’ve also put a special week long 20% discount on KARMA – starting RIGHT NOW and running until Monday 19th 6pm BST.

This is the perfect time to pick up KARMA if you haven’t already done so (or to tell other friends that you think would make good Leviathan Agents to report for duty!)

Additionally this 20% discount is applied to KARMA on GoG – and EPIC as it launches on the EGS store today!

Steamdeck Verification

Leviathan is also pleased to announce that KARMA has been awarded SteamDeck verified status! Agents who prefer to perform their investigations on SteamDeck can enjoy the full suite of features on the go.

The Filter Mode Update is not the only post launch feature being added to the game – so standby for further bug fixes and announcements in the near future.

Until next time. Mother Is Watching
Dustborn

Updated to 1.13 (Galaxy & Offline Installer)

Latest changelog from Steam:
Dustborn update v1.12: March 2025

Dustborn Marches ever onwards (sorry)

Our latest content update is a relatively minor one, but addresses something we’ve wanted to do for a long time: more Herald, more context to the Puritans storyline. We’re not done with this yet — we have some additional plans for the game’s ending — but the new Pax-meets-the-Herald scenes in issues #4, #7 and #10 add important details and context to a part of the story we weren’t completely happy with.

Aside from that, there’s now an alternate way to enter the New Jerusalem mall, using Ziggy; the first of hopefully many radio broadcasts; and a couple of important bug fixes and optimisations.

We hope you enjoy this (minor) update! We have something really special planned for our next big content update, scheduled for “spring 2025”. (Norwegian spring, that is. Our summer doesn’t really begin until June.)

Change log — version 1.12

Content updates:

• New and updated Herald scenes in issues #4, #7, and #10.
• The first of several planned radio broadcasts added to the bus after leaving Liberty (issue #2).
• Alternate path to entering the New Jerusalem mall, using Ziggy. This path is Coda-dependent.

Bug fixes:

• Fixed checkpoint saving for key moments.
• Resolved ME-EM “jiggle” issues on low frame-rates.
• Addressed several memory-related crashes.
Parkitect

Updated to Version 1.11e2 (Galaxy & Offline Installer)

Changelog from SteamDB:
1.11e2 Update

April 2025 Build Challenge Results

Here are the winning entries:

These workshop items are now included as default blueprints in the game

Thunder Rock Rivers

Excitement: 51.9 (High)
Intensity: 6.1 (Low)
Nausea: 2.5 (Very low)

Approximate Cost: ~$8,361.79
Approximate Cost (without decoration): ~$3,637.00

+++

Willowbrook Woodland Ride

Excitement: 48.9 (High)
Intensity: 7.0 (Low)
Nausea: 4.3 (Very low)

Approximate Cost: ~$7,060.98
Approximate Cost (without decoration): ~$4,056.00

+++

Bayou Boats

Excitement: 52.4 (High)
Intensity: 6.3 (Low)
Nausea: 3.9 (Very low)

Approximate Cost: ~$8,499.99
Approximate Cost (without decoration): ~$4,141.00

+++

Vathek

Excitement: 54.6 (High)
Intensity: 32.2 (Medium)
Nausea: 8.6 (Very low)

Approximate Cost: ~$8,500.00
Approximate Cost (without decoration): ~$5,695.00

----
With Medium Intensity and capability to handle 10 boats at the same time, this ride is the ultimate Boat Ride money maker, suitably themed around hubris and grand design beyond mortal undertaking. Partake in the last ride around this desolate castle, where only fire and ruins remains.
---
Now with proper facing boats and on-ride photo near the end!

+++

Canal Ride

Excitement: 50,0 (High)
Intensity: 6,1 (Low)
Nausea: 4,7 (Very low)

Approximate Cost: ~$8,358.54
Approximate Cost (without decoration): ~$3,317.00