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Gothic 1 Remake - Demo (Nyras Prologue)

Updated to 1.1 (Galaxy & Offline Installer)

Changelog from the publisher's website:
Update to Nyras' Prologue (Gothic 1 Remake Demo) - Changelog

Highlights:

• New languages: Chinese, Spanish, Italian, Ukrainian and Romanian
• Reworked Movement, Pick up and loot animations to be more agile and reactive

Gameplay, UI & Stability Fixes:

• Various stability improvements
• Fix for broken UI scaling in the quest view
• Localization updates & minor fixes
• Fix for character getting invisible
• Added PS5 controller icons
• Goblin resistances modified to avoid 0 damage
• Bow rebalance
• Fix several instances of Hero getting stuck in conversation when attacking someone who forces a conversation upon you
• Fixes for instances where NPCs get stuck in small geometry
• SFX Fixes for the Scavenger
• Added a setting to choose whether to auto-close chests after a loot-all action
• Updating most of the background and outline textures to give the UI a more "worn down" feel
• Changing the mouse scroll icon so it's more obvious
• Added Keyboard MouseButton to Lock-On to targets
• Changed Keyboard Lock-On Target and Change Objective to Combat section
• Changed Icon to keyboard Change Objective
• Added subtitles for Sleeper/Nyras at the final cutscene
• Fixed parry waiting timer issue
• Improved combat magnet behaviour
• Fix for preview of item healing over time works properly.
• Improve behavior if the player defeated Ratford and then went to Jorik
• Combat Music improvements
• Fix for XP getting a negative value

Community Localization Credits:

Ukrainian: Gared, Fletcher, Tor, Enootegg from Gothic.UA
Romanian: Cyrus_Reznik, Mr. Bubbles, coolblade23, Catalin Stoian from TheColony.RO
Italian: Luis Pendin, Enrico Blasoni, Mattia Zanfrini, Luca Staffieri, Domenico Giambra, Leonardo Sassi, Damianut from Piranha Legacy Italia
Post edited 10 hours ago by Hustlefan
high rated
Creatures Exodus:
Updated to 1.07

Creatures Village:
Updated to 1.11
EVERSPACE 2

Updated to 1.4.47960 Wrath Of The Ancients (Galaxy & Offline Installer)

Wrath of the Ancients DLC is available now.

Changelog from the official website:
Changelog: 1.4.47918 Wrath of the Ancients DLC

Features

Wrath of the Ancients DLC card added to main menu
• Added “Nightmare” Ancient Rift difficulty that scales up to Lunacy 4000 and unlocks after completing Lunacy 2000
• Upgraded Unreal Engine version from 5.4.4 to 5.5.4
• UI: Added ship-to-ship item transfer interface at Homebase
         ○ Including equipment comparison and swapping across player ships
         ○ Fast one-click cargo transfer (PC-only)
• UI: Added mark-as-favorite action for all non-stackable items (community suggestion)
         ○ Use case: Protect favorites from (mass-) dismantling and selling operations
• UI: Added mark-all-items action and hotkey (Ctrl+A) (community suggestion)
         ○ Gamepad: Action available on empty slots within “Expand View” (Mark mode)
• UI: Added attribute locking for item reroll modification (community suggestion)
• UI: Added dedicated sorting type for set-items (community suggestion)
• UI: Added direct ship selection with mouse (community suggestion)
• UI: Added world codex quick jump-to-category feature, including a dedicated category for ship classes
• UI: Added ship customization option to import styles from other ships
• UI: Added ship customization action to manually toggle effects/night-mode in every submenu
• UI: Added ship customization option to change livery color opacity (supporter pack feature)
• [XSS] Xbox Series S is now using “Lockhart Advanced Memory Profile”

Tweaks

• Removed restriction that you can only level up an item two times. Now, the more often you increase an item’s level, the more resources it will cost you.
• Push Leviathan pearl loot items away from the geometry the pearl collides with to minimize chances that loot could get stuck in geometry
• Judgment Day mines will no longer damage the player
• Removed “auto-fire on primary critical” attribute from Cruise Missiles
• Mounted turrets don’t auto-aim if player has locked their owner
• Disabled critical hits for Combat Drones and Sticky Turrets, but increased their base damage accordingly
• Balancing: reduced “Hollow” legendary plating hull damage reduction
• [Windows: Steam, GOG, Microsoft Store] Upscaling plugins: Updated DLSS to version 4.0.0, FSR to version 3.1.3 (FSR 4 available on supported GPUs through AMD Adrenaline), XeSS to version 1.3.1.
         ○ Added support for DLSS Ray Reconstruction & Multi Frame Generation
         ○ Added support for AMD Antilag2
                 ■ Note: Unreal Engine FSR plugin no longer supports DX11
• Reduced overall memory usage and usage spikes
• Steam Deck now uses DX12 by default again
• UI: Commodity item demand info is always shown in item icon now
• UI: Added grade-based sorting condition to rarity and item type filter
• UI: Added an option to restock secondaries in cargo even when there are no restockable secondaries equipped (community suggestion)
• UI: Customization – Dedicated color indication badge for livery color (supporter pack feature)
• UI: Customization – Color indication badges on category buttons
• UI: Customization – Multiple root menu layout adjustments to improve readability and consistency
• UI: Optimized size of item statcard when shown in space
• UI: Added amount and ammo info to item statcard in space
• UI: Improved player feedback in many error cases
• UI: Showing set item icon for items that have been modified to be part of a set by installing a catalyst
• UI: Increased statcard height of crafting and modify result and preview screen
• UI: Added basic intro fade-in animation for logbook widgets
• UI: General memory and performance optimizations within the in-game menu
• UI: Integrated community suggestions for translation improvements from Crowdin and our community tester
• UI: Fixed some grammatical flaws in the dynamic naming of equipment in French

Bugfixes

• Fixed that Exorcist Missiles (mission item) could have an attribute that reduced the lock-on duration
• Fixed that the last burst of “Ritual” (legendary item) fires only one missile
• Fixed that it was possible to teleport through a closing Leviathan door
• Fixed FPS degradation in supralight when having “Inferno” weapon installed
• Fixed an edge case in which it was possible to jump into supralight while remote controlling a drone
• Fixed that jumping away from Leviathan sighting locations could instantly kill the player (crash into planet), despite no “Planetary Obstruction” warning was shown
• Fixed that Scrap Screen plating affected Vindicator drones when docking
• Fixed that Redeemer Inquisitor was sometimes rotating weirdly (was colliding with its turrets)
• Fixed that shield charge drones would not recharge their target’s shield if it was already depleted
• Fixed that Vindicator drones could be created while using a remote drone
• Fixed legendary weapons mixing up their attributes when two or more of the same weapon were installed
• Fixed Nexus Heart drain effect still persists after unequipping
• Fixed that repair bonuses (e.g. Dax/Ben perk) were ignored when calculating the total repair costs
• Fixed that the buyback price of items in shop inventory was displayed wrong in certain cases
• Fixed minor gamepad navigation problems within loot container screen
• Fixed a rare crash that could occur when using “Take All” within loot container screen to collect an already unlocked blueprint
• Fixed a bug in the calculation for crafting missing components
• Fixed that missile silos were not firing their rockets straight up but to the side
• UI: Fixed a possible soft lock following a menu layering problem that could happen while creating an Ancient Rift at a spatial bypass
• UI: Fixed a rare soft lock that could happen after purchase of the Primesense STA item
• UI: Fixed potential negative ship cargo ratio after modifying an equipped cargo unit in rare cases
• UI: Fixed appearance of category filters within item selection of loot containers
• UI: Fixed that mission info panel might be outdated when entering for the first time in rare cases
• UI: Fixed that the item info within reliquary selection could not be scrolled via gamepad
• UI: Fixed layout of reliquary selection for widescreens
• UI: Fixed potential loss of focus in repair and restock screen which would break hotkey functionality
• UI: Fixed minor issues regarding world codex background fade-in logic
• UI: Fixed that the wanted bar was not correctly displayed after re-entering a location
• UI: Fixed that some equipment item indicators could show up on ship items within ship dealer
• UI: Fixed that shop tutorial boxes could get stuck and lead to input problems after closing
• UI: Fixed a bug where category icons of equipment slots could get stuck in highlighted state after certain drag and drop operations
• UI: Fixed that mouse-only buttons of player attributes could be displayed even though gamepad was used
• UI: Improved layout of savegame info panel in some cases
• UI: Removed unnecessary shortening of resource requirement button labels within modify item panel in some cases
• UI: Fixed that button caption of certain toggle actions was not properly initialized
• UI: Fixed that expand cargo view animation could render a misleading slot highlight frame in some cases
• UI: Fixed a rare focus loss issue within Ancient Rift setup screen
• UI: Fixed that sorting button tooltip label alignment was a bit off
• UI: Fixed a rare bug where statcard scrollbars did not show scrolling progress properly
• UI: Fixed that signal decoder map icon animation could get stuck when closing menu before completion
• UI: Customization – Added missing color badges for engine color selection screen
• UI: Customization – Ordering of livery color properties now in line with other colors
• UI: Customization – Gamepad navigation in livery panel was broken in some cases
• UI: Fixed that rarity navigation of catalyst crafting menu could be broken in rare cases
• [PC] Fixed that Ctrl key could get stuck after using the Windows key
• [PC] Fixed that entering photo mode via hotkey while holding an object and holding F key and then exiting photo mode led to object being grabbed with no option to let go
• [XSX|S] Fixed Intelligent Chunk Install
• [PS5] Fixed PlayGo Chunk Install
• [XSX|S, PS5] UI: Gamepad settings menu page fade-in animation was wrong

Known Issues

• [Mac] Visual glitches in large UI elements utilising background blur
• [Mac] Steam Overlay is broken (can’t handle the surface format UE5.5 uses)

See you in the stars,

Lee and your ROCKFISH Games team
Post edited 3 hours ago by Hustlefan