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Stellaris

Standalone installer updated: [Windows, Linux, Mac] 4.0.10.1 ⇒ 4.0.11.1.
Stellaris 4.0.11 Patch

① Bugfix
• Fix Faction resource output being exponential
• Evosymbionts now have a description
• Fixed that eating a baby didn't give you any DNA or genetic insights
• Fixed the first tier of the physics lab requiring access to volatile motes to research
• A stray K should no longer haunt players that foolishly opened a certain window
• Explore a Wormhole' Focus Card is now 'Traverse a Wormhole', clarifying that you have to travel through it
• Fixed typo in "Colony View" Databank entry
• Added localization string for +3 Unity planetary feature
• Federation Cohesion tooltip now mentions Officials instead of Envoys
• Death Priests now correctly get +3 base unity output while a sacrifice edict is in effect
• Hard Reset event "Our [empire] Legacy" event now works as intended
• Observers can open the build queue of the empire they're observing.
• Fixed a case in which virtual ascended empires could get unworkable fallen empire jobs on habitats
• Fixed adSul not having any resource districts after terraforming it
• Species with Mutagenic Habitability now shouldn’t lose it when they bloom from Gaia-Seeders
• Xenophobic Pharma State Empires will no longer start with 2 Medical Centers leading to both being destroyed at game start.
• Broken Shackle Angler Empires will no longer spawn with a farming district in their city slot.
• Amoeboid Pacification Empire modifier now displays effects
• Enslaves species located in Synaptic Lathe will no longer switch back and forward between neural chips jobs and slave repurposing job.
• Fixed the Auto-Curating Vault (and equivalents) not having an additional bonus on ringworlds
• The Organic Paradise building can no longer be built directly
• Nexus districts no longer mention Logistic Drones when they shouldn't
• Fixed machine empires starting with the wrong number of pops
• Neglected Bio-Trophies now show as unemployed
• Fixed tooltips for Angler civics
• Fixed tooltips for all Astrometeorology civics
• Fixed issues with the Astrometeology building for gestalts
• Fixed the Beastmaster civic tooltip
• Updated nested tooltips for Civil Education
• Fixed stability from Byzantine Bureaucracy not applying
• Fixed Wild Swarm mentioning ships when combined with Cordyceptic Drones
• Streamlined the tooltip for Catalytic Processing
• Improved the Dark Consortium tooltip
• Fix starting leaders often missing a background job.
• Fixed translation error in Korean text about lack of modifier.
• Added missing concept tooltip for District Specializations
• Fix the ship designer autogenerate checkbox sometimes not working correctly
• Weather Forecasting Mode is now listed correctly in Storm Chasers description
• Added Augmentor job description in english
• Fix the amount of pops affected by the voidworms bombardment
• Fix incorrect Megastructures build conditions tooltip
• The Synaptic Lathe should once again purge pops. (This will not retroactively affect existing saves.)
• Fixed a bug that prevented upgrading building that have planet limit set on them.
• Balance
• Increased the number of Bio-Trophy jobs provided by most sources
• Added the Creativity Exhibition Vault as an equivalent for the Auto-Curating Vault for Rogue Servitors
• Machine Intelligences no longer give a growth penalty to organic pops
• District specialisations that add unity jobs no longer give coordinator jobs for Rogue Servitors instead they give Bio-Trophy jobs
• Bio-Trophies now increase the Job Efficiency for Complex Drones instead of their resource output
• Rogue Servitors no longer start with an additional 2000 drones
• Rogue Servitors now start with 2000 Bio-Trophies instead of 500
• Rogue Servitors now have access to the Sanctuary Enclave district specialisation, granting a large number of bio-trophy jobs

② UI
• Notification Icons shan't be blurry no more
• Added more visible habitability information in the planet view.

③ Performance
• Reduced a number of unnecessary re-calculations of ship designs
• Sub-species with identical traits and rights will periodically merge together to reduce the total number of species and pop groups.

④ Stability
• OOS RANDOM_COUNT fix (caused by dependency between planet and galactic object ftl inhibitors)
• Fix common OOS related to ship behavior resulting in RANDOM_COUNT and NUM_MISSILE as well as many other OOS codes
• Fixed RANDOM_COUNT OOS caused by pop group assembly tooltip.
• Fix CTD when calculating Branch office income

⑤ Modding
• Added new effect: set_planet_purge_type. Using it on synthetic lathe to have pops purge
• Replaced base_cap_amount with planet_limit for buildings
Post edited 12 hours ago by surfer1260