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GeraltOfRivia_PL: Nowadays, the publisher can just urge their devs to release the game as soon as possible, and then release one hundred billion patches, rather than just spitting out a good game right away. That way of doing business is faster and seemingly more profitable.

Now, in the 90's and 00's, you couldn't do that. Many people either didn't have Internet or it was very slow and expensive. The game HAD to come out ready, or else it was doomed to fail.

Today, most games need gigabytes of updates to even work properly.

It's obvious CDPR knew the state Cyberpunk was in but they wanted to cash in on the holiday sales. They figured that even with all the bugs, it was better to release the game right now and capitalise on the hype, rather than delay it yet again and risk people losing interest
More common now, yes - to release now & patch later.

But there still were some that came out a mess, back then - see Daggerfall; Morrowind; Oblivion; TR: Angel of Darkness; Fallout 2.
Post edited January 27, 2021 by MysterD
The best iconic example back then was Quake 3 Arena. Quake 2 had a very popular multiplayer so they made Quake 3 a multiplayer game... in 1999 ! so gameplay was threatened before XXI century even started. :/