Rusty_Gunn: I had been wondering if Divinity II was Elder Scroll-ish.
Not really. I love Divinity II, absolutely adored it, but it's absolutely not open world, not even close. The areas you go through are fairly big and roam-y, but the progress itself is very linear - area to next area - much more so than Divine Divinity. On the plus side, Divinity II is "finishable" and very story-driven, with lots of different ways to solve quests - without any black and white moral system - and Larian's wicked and wonderfully silly sense of humour all over the place.
As a recommendation for OP's sister, I second a previous poster's suggestion of
Kingdoms of Amalur (aka Reckoning, but no-one seems to call it by that name :P). In terms of gameplay, it's like a cross between WOW and Skyrim, with a better fighting system (much better, in fact). It also features absolutely gorgeous artistic design (courtesy of Todd McFarlane) and colourful, slightly cartoony graphics (one might call them WOW-esque, in fact). My complaint is that it starts out rather blandly despite the interesting premise, and I've had trouble getting into the game. But the combat system is quite enjoyable, and the artistic direction is enough to draw you in. Plus, it's fairly cheap nowadays, even new, so give it a shot. :)