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If you don't want it, you don't have to use it at all ;) That is the point of the optional client. You can use GOG exactly like you do now ;)
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Niggles: So will the existing downloader still be available and usable by those who want it and not the optional client?
The Galaxy Client will be DRM-free just like the GOG Downloader is now. Also it will offer more options for you guys, like managing your games library right from the client. We do not want to support 2 optional clients, so the Downloader will go away after the Galaxy launches.
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Niggles: Could you guys make sure the Galaxy client doesnt get bloated full of stuff most people dont want (both Steam and Desura clients take dog ages to open especially if u have a large library)? I must admit im surprised about the talk of achievements (you would have seen in the past on threads about this type of thing being unnecessary for many of the forumites...)
We want it as "light" and responsive as possible, we're making sure of that.
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tburger: Will this program be 'portable'?
That is no installation, hundrets of registry entries and temp files - just click and run 'as in old times'?
The client will add a few entries to the registry, to track what was installed with it and some general settings. It's not just a downloader anymore. We're trying to keep it a simple process.
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BKGaming: So this will work with all current GOG games then? Really confusing because you made it sound like it doesn't. Looking forward to it though regardless.
Galaxy Client is a part of the Galaxy platform, nevertheless it will allow you to manage your GOG.com games library. So no worries!
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kroetenschemel: Hmm... I'm not a doomsayer in terms people who don't understand the optional aspect, but I see another problem comming and it would be cool, if GOG has an answer to that:

Is Galaxy going to support actual older games. The old games are often using a 32bit network protocol, which you can emulate with for example hamachi. Are you making sure that each game in your catalogue is actually playable in multiplayer on Galaxy?
If *yes* how much human ressources will you have to spend on that? Is a price increase comming?
If "no", what's the point of the cross-multiplayer anyway when there's almost no games to use it with?
We'll do what we can for the older games that had/have multiplayer but this will take time and it all depends on the games themselves. Some might work, some might not, best thing to do is wait and see at this point :)
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weemanply109: I can't seem to get the logic behind the Galaxy client and would like someone to clarify for me:

Does Galaxy allow for developers of games to use Galaxy as a DRM (as they mentioned it can be used as an online activator). Basically, does this mean that we can actually see some DRM games on here? With also the option of adding our DRM-free titles to the roster?
No, Galaxy will not be used as a means of DRM. It's going to give you the opprtunity to play games with your friends but without the need to worry about whether you have the "right" version or not. In short, there won't be anymore worrying about such as "Oh, I got the GOG version but I can't play with my friend who's got the Steam/Origin/Uplay version of the same game".
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JudasIscariot: We'll do what we can for the older games that had/have multiplayer but this will take time and it all depends on the games themselves. Some might work, some might not, best thing to do is wait and see at this point :)
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Telika: Do you know whether the approach will be "adapt the game to be galaxy-compatibe" or "adapt galaxy to be compatible with the game" ?

That is, if the games themselves would be altered into gog-galaxy-compatible versions ?
It's probably going to be the "make the game Galaxy compatible" approach with the option to not have to use Galaxy ever if you so choose :)
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JudasIscariot: It's probably going to be the "make the game Galaxy compatible" approach with the option to not have to use Galaxy ever if you so choose :)
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Telika: Ok, thanks.

Can't say I'm as well at ease with that as I could be. I liked to imagine the games in the gog museum as "neutral" as possible, and not bloated with gog-client-specific-code.
I doubt that there will be some sort of bloat or that any code added for Galaxy support will make the installers noticeably larger. Again, we'll have to wait and see and once the client is out in the open i.e. past the beta testing, you are more than welcome to offer feedback on anything that you like or don't like :)
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skeletonbow: So it's written in C or C++ instead of .NET or Java or <insert other slow bloated bytecode languages here>? ;oP
No, we're not using .NET anymore, no Java either ;)