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Is there no where that you can store items in town? My crafting materials are very heavy, especially in stacks.
Post edited May 19, 2011 by Moradin27
No storage.

One thing that helps is combining a base material into a higher level material (leather -> hardened leather).
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Moradin27: Is there no where that you can store items in town? My crafting materials are very healthy, especially in stacks.
No storage. But you dont really need to hoard heavy mundane crafting materials (iron/timber leather, etc). For the most part, that stuff is pretty freely available. Beyond what you need for the next item youre looking at crafting, I'd only hang on to the exotic stuff.

I believe it's been said that the devs didnt want you to worry about it, since all that stuff is so easy to find, although ironically, it seems to have the opposite effect.
They should release a place for storage as some of that FREE DLC....
just don't pick up those cloth iron leather timber stuff. don't go into every house looting everything.
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salohcin: just don't pick up those cloth iron leather timber stuff. don't go into every house looting everything.
Many of us RPG gamers like taking anything that we can pick up, though...
How do you make regular leather into hardened leather?
And it's not only the crafting materials! I want to craft every interesting looking piece of equipment, but maybe I don't want to throw everything away, once I get a slightly better item, where shall I put my wardrobe and armory??

Boy, with so many oversights, they should consider to release the SDK pronto, so we can have mods!
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SadExchange: How do you make regular leather into hardened leather?
IIRC
3 pieces of normal leather
2 oil
and the diagram which should be available from the market trader directly across from the Pub in Flotsam.
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salohcin: just don't pick up those cloth iron leather timber stuff. don't go into every house looting everything.
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MysterD: Many of us RPG gamers like taking anything that we can pick up, though...
ha I think thats the problem of crossing over from the adventure game point and click genre. I always do the same thing, but in my last playthrough of TW1 i forced myself to actually RP a little in the RPG and didn't go around looting everyones houses or everythings bodies, I left the poorbrickmakers dried fruit in their cabinet, and didn't snatch the chicken leg out of their hand and run. it was actually a refreshing change not having to finish a quest and run back to an in to drop off 37 mugs of various booze, and a strawberry. and not having 200 extra drowners brains soaking my book collection in storage was a nice plus as well. can you imagine what your storage trunk would look like irl by the end of the game? ...ew.
With the well stacked mod, you don't need to put alchemical ingredients in storage, they can stay in your satchel.

A purse of wonder would be a nice addition here. Everything that goes in there is weightless, but you need to access it extra. Which, come to think of it, is exactly what the "stuff mod" did. Basically a magic access point to your inn storage from everywhere, heheh. :D

If you play FCR and have only 100 vitality, even late in the game, you are glad for every strawberry or chicken leg you can get, because it accelerates your vitality regeneration. Nice roleplaying aspect, I would say.
The devs have taken note on the storage and will probably release it later on.