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GOG Workshop
i disagree with the working with existing 'mod' sites most of them are scammers that force paywalls and biased horseshit...
that being said i do hope GoG/CDPR will create a integrated but independent and open mod that does not cost extra money, now if this was bundled with linux support i would be will to pay a couple of bucks to help fund initial setup costs for modding server storage, this should be a one time thing though...
also, the database should not be limited or restricted in anyway.
this is supposed to be GoG/CDPR and NOT censorship and pronoun central, freedom of modding and freedom of speech first...
This would make GoG Launchers way better ngl
Open-Source for Linux users too!
It must be open to all, I have no interest in or use for a walled garden of mods that I can only use on GoG. This should be done either as a totally open standard and service, or as an integration or partnership with existing mod databases who can be trusted not to sabotage and monetize the modding community.
PLEASE DON'T! As much as I like Steam workshop, it is a DRM preventing Epic Games and GOG users to fully mod their games. We don't want that kind of DRM, especially on GOG... Unless your wish is about making GOG games compatible with Steam Workshop. In that case, it would be cool. However, 1. It still prevents Epic Games users from modding their games 2. It will likely never happen.
NO, PLEASE. Steam Workshop is already one problem, modding community doesnt need another. Unless it will be open ecosystem for everyone to use. But where is the profit then?
NexusMods offers launcher with automated updates and mods browser. <a href="http://Mod.io" class="light_un" target="_blank"><br />
Mod.io</a> offers mods integration on game level.
What would another workshop do? Another separated silo of outdated or abandoned mods?
No. This is the opposite of supporting modding, unless it's completely open for anyone else outside of GOG to download mods from. To download mods from Steam you need to use third party websites, BUT they have struck down on atleast of the biggest modding websites that are only used to download mods from Steam. So it has become harder to download mods now that don't exist anywhere else. Mods locked up behind a store front is not mods, it's paid content. I hate how much Valve have split the pc market.
I would prefer using an existing one, similar to how you used igdb for game listings. Nexusmods seems great
Please don't. The Steam Workshop is enough of a problem already. The less storefront-locked mods, the better, and that's the outcome you can expect from a move like this, same as with the Steam Workshop. Yeah, I know the Nexus can be a bit of a pain at times. Still preferable to this.
Yes steam workshop was super cool and better than using NexusMods separately
Yes, please! This, in my humble opinion, is the only big feature preventing most users to adopt Galaxy as primary gaming hub. Partner up with Nexus Mods, moddb and/or others. I doubt Steam will allow you to use their infrastructure (and competitive advantage).
They could even reach an agreement Steam and GOG for Workshop to make it compatible with GOG
Was about to buy NOITA from GOG, as I prefer GOG, but then I realized how few mods I'd have for the game. Sadly, it looks like I'll be getting it on Steam.
Agreed. This would be a fantastic addition that would add genuine additional value to buying GOG.
Would be heaven
I definitely would love Mod Support in the same manner as Steam or Zenimax/Bethesda :D
Make it work with NexusMods as a native alternative to Vortex!
I need this in my life....on GOG.
Make this happen. As someone who knows nothing about coding, I'm here to tell you that it'll be easy, barely an inconvenience.
GOG Galaxy is my launcher by choice. Adding this feature would be a great addition. In fact may help popularize GOG Galaxy even more.
I definitely think that the Steam workshop is the only thing that makes a game worth buying for me (Cities Skylines comes to mind, who would play that without a handful of traffic managers and road anarchy). I've held off on actually purchasing the game with the hope that GOG will add it's own workshop through with people can upload mods.
AAAAAAAAAAAAAAAAAAAAAA DAJCIE MI WORKSHOPY TUTAJ
Currently looking at buying ATOM RPG, i can save 5 bucks and support GOG but without the workshop mods id rather spend the 5 bucks and have access to all the mods out now and that will come out with the steam version =/
Imho, you shouldnt lock mod support behind specific store. Or you will be the same evil as steam.
Just collab with some third party mod hosting service (nexusmods, mod.io, etc) and thats will be enough - this way both people who bought games on gog and anywhere else will be able to enjoy mods without restrictions)
I agree with GOG Worksop idea, very important thing. A lot of games are unfortunatelly more atractive on Steam actually, because there is existing Workshop. Homeworld Remastered Collection is very good example. On Steam this game has entire well-working Workshop where developers are also supporting all fan made mods. I wish, GOG has something similar. You know why? Becasue you always provide good quallity, your are cool company (a gem in game industry), and your platform is more clear, stable, and doesn't provide lot of trashy files into computer. This shows how profesionalist programers you are. Keep it up! And please, consider this wish :)
PS: Some cleaning is needed, there is a lot similar topics in other tab "Features". If we summarize all votes from all the same themed topics we can clearly see, how much people wants it.
I love playing with mods on a variety of games, but I'm just not capable of the technical aspect of it. Having a workshop or workshop-like feature would be invaluable to me and I would use GOG all the time.
No need to support modding. You can allready go wild with the games that people have made mods for. People have grown way to lazy with Steam workshop.
I can't deny it: some games I've bought on Steam just because of the Workshop's mods. If they were available here on GOG as well, no doubt I would have bought 'em here.
+1
I mean, yes and no. I don't want them to modderate and host the mods themselves, but having a mod loader functionality and a database search integration with nexus and/or moddb would be convenient.
Please support modding for games like steam does, really considering shopping from here instead because of how awesome it is and im a new pc gamer :3
Whatever the ideological arguments,
my practical argument for a GOG workshop is:
If you look which mods are available at all, for a lot of games the answer is: hardly anything of interest via public sites but a lot of fun looking choices on the Steam Workshop.
I understand the ideological arguments and see their point but the boiled down user perspective with many games is:
Buy the game on Steam and likely have a ton of mods to choose from or buy the game on Gog and likely not have many interesting mods, if any at all.
GoG should NOT become the next Nexus, it's a pointless financial burden that without Steam's anti-consumer antics (such as forcing people to buy on steam in order to download mods, along with selling your information to third parties) is not profitable. And Nexus already competes with moddb... one program to rule them all, but sucks at everything is not the way to go. Steam sucks, don't make GoG into Steam.
Steam does not "offer an advantage" to the modding community... I was modding when you babies were wearing diapers, and every game mods differently. Some games require developing third party tools to extract files, some games have third party executable modifications or using a hexeditor. Now many games are pretty open with their internals but we NEVER needed steam before, and even in the past all Steam did was revert our mods claiming our game wasn't up to date.
No.
Just no.
All Steam Workshop does is encourages people to stay within Steam's ecosystem; a GOG workshop would do the same thing here. This is not good, no matter the store in question. Where I buy a game shouldn't determine what mods I have access to.
There are a lot of modding websites so the GOG workshop isn't really necessary. Also this would take quite a lot of time and resources to make and honestly it isn't really worth it in my opinion.
If this happens, it better be accessible to everyone, not just GOG users.
I'm tired of not being able to use mods that were only uploaded to the Steam workshop, since you have to own the game on Steam to access them.
Games like Besiege are particularly bad about this.
@liamphoenix
GOG need own Workshop, because Nexus is a shitty side with a toxic community around. You realy want to download bigger mods couple hours with 1Mbps or pay for premium?
Do you really want to mods be removed by the administration and users blocked by admins because… they can?
Really hope some type of mod support will be added in the future!
GOG works great with Nexus, why would we need our own? Steam doesn't even need their Workshop, and I'd argue that it's a detriment to gaming as people publish there only so if you don't own it via Steam you have to futz around with trying to install a mod that's not technically available to you.
This is the last slice of the pie for me. Several people I've talked to are buying Battle Tech on steam because of Workshop. I like to buy on GOG whenever the option is available, but for games that have an active modding community Steam offers a definite advantage.
Being called something would seem more interesting, and it should work to the point of just downloading to a folder and beyond.
Perhaps say direct game "install" and etc to manual file edits and etc.
It goes without saying that GOG workshop should not do things exactly the same way as Steam, though I will say it all the same, just to be sure. For example, making mods available for direct download / manual install for people who may have obtained their game elsewhere, or prefer to work with a specific, known version of their game and its mods (e.g. for hand tweaking) than deal with auto-updating possibly breaking mods, or archival in case anything happens to GOG Workshop, or any other reason.
Of course, if you aren't concerned about automatic updates breaking your hand-tweaked setup (*cough* Knights of the Old Repbulic 2 *cough*), they are one of the primary virtues of Steam Workshop.
As for cooperating with Nexus and the NMM API, that could benefit both Nexus and GOG, though of course there would also be potential for abuse if GOG acted in bad faith. This would not mean Nexus would no longer be independent (and they should take care not to allow themselves to become financially, legally or technically dependent on GOG); as for GOG becoming dependent on the Nexus - and then, heaven forbid, something happening to Nexus (though keep in mind, unlike GameSpy, Nexus is a non-commercial) - in that case GOG could probably step in to keep Nexus running (this would lead to some loss of independence, but be preferable to Nexus going belly up, so long as they continue to host all of their content (including for games not on GOG) and make it available to everyone).
On the technical side of things, GOG workshop can, and should, be made significantly more permissive than Steam's workshop while still allowing similar ease of use (for modders and players alike) and automatic updating, though there will probably be some restrictions on what sorts of mods can reasonably be automatically updated, and it might be necessary to manage compatibility of certain kinds of mods (e.g. preventing or resolving conflicts between mods modifying the same core game file). I have already stated that all GOG workshop mods (unlike the current case with Steam workshop) should be available for manual download and installation, so any mods that do things the automatic system can't handle can be distributed that way as well.
We need SOMETHING like Steam Workshop, but it needs to be more in the GOG spirit of openness.
So a mod-hosting side for sure, but also working with the wider mod-hosting community to design some sort of open plug-in option, where sites could hook their repositories in to Galaxy and users could choose where to download & update their mods from.
Steam Workshop isn't a good idea, it makes modding appear to be as simple as downloading to a single folder, because that's all it can do.
It provides a restricted subset of mods for games, divides the modding community, as you must own the Steam version, to use the Workshop mods. GOG users can't access them at all.
It's easy, because it only allows the "easy" mods to be on the workshop.
They are just as easy to use, without it.
Simple fact is mods need to be independant of where you got the damn game, and accessible to all game owners, wherever they got it.
Last thing we need is another over simplification of modding on GOG.
Are you all so incapable of estracting an archive to a folder?
Workshop only does that, nothing more.
This is why the established Skyrim Community, rejected the Workshop.
It was intended to put the Nexus out of business, and pave the way for paid mods.
Nexus became the Skyrim modding powerhouse, because the Workshop was so badly done.
Unrestricted hosting is what made Skyrim modding so good, most of the best mods, would never have been made if Workshop had dominated.
If I could vote against this I would, because the Workshop's making modding worse, not better. New games that rely on the Workshop, have much worse modding as a result.
THis is the worst thing GOG could ever do to modding, make another restricted pile of trash. Simple isn't best.
I don't like the Steam workshop. its like a mess. a pain to navigate through. I prefer installing mods the old manually way, except GOG could make it better.
Partner up with Nexus and make a DRM-free Workshop integrated to GOG.
yes yes yes
Steam workshop has it's flaws, but being able to browse and install mods with auto updating from within a single app is amazing compared to having to browse a selection of websites.
With games like Divinity 2 having mod support core to the game experience GOG really need to offer a system to compete with Steam.
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