Emergency 2016

Emergency 2016 (2015)

by Sixteen Tons Entertainment, Deep Silver
Genres:Strategy, Simulator
Game modes:Single player, Co-operative, Multiplayer
Story:Emergency 2016 is a real-time strategy game that has the player have control of an emergency team including EMS, law enforcement, fire department, search and rescue, and technical units.
user avatarAdded by @Worgun_K
Vote to bring this game to GOG and help preserve it.
38
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Emergency 2016?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Emergency 2016 and inspire others.
Those games also need your vote!
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
80 298
587
Conflict: Vietnam
Conflict: VietnamConflict: Vietnam is the third installment in the Conflict series of video games for the PlayStation 2, Xbox and Microsoft Windows
Action
Action
310
6
Conflict
ConflictConflict is a hex-based NES war game where the player is a three-star general who must accompany his troops to the ultimate victory. The player can earn or lose victory points by occupying cities and destroying units of the opponent's army. The player controls the Western Bloc while the computer (or second player) controls Eastern Bloc troops. A sequel was released for the Super NES entitled Super Conflict.
12
1
Conflict: Global Terror
Conflict: Global TerrorIn the war on terror, the battlefield is global and only one special ops squad can protect the world's freedom. it's up to you to lead this elite group through deadly missions against and enemy fuelled by hatred.
Action
Action
254
3
My Horse & Me
My Horse & MeDelivering all the excitement and fun of the equestrian life, from sports and leisure riding to horse care, My Horse and Me is a unique gaming experience for anyone with an interest or passion for horses. The game features the most accurate horse models and animations yet realized in a video game, alongside a richly rewarding game play experience, all set against a beautiful backdrop of charming indoor and outdoor environments.
Action
Action
17
Carrier Strike
Carrier StrikeCarrier Strike is probably as close to a being a text game as any graphics game released. There are graphics but nothing more than basic icon-on-map bare essentials. That may sound like a bad thing but in reality it's not since Carrier Strike more than makes up for that shortcoming by offering intense and detailed game play. The game is based on a fairly simple premise: have your carriers kick the stuffing out of their carriers. But the rub here is that in order to do that, you've got to find their carriers first. In a decidedly cat-and-mouse fashion, each day that dawns on the high seas of the South Pacific will find you desperately searching through bad weather, rough conditions or simply the enormous body of water to just locate the enemy before any sort of military action can take place. If you're an expert who knows the historically correct Japanese hiding spots, the designer has seen you coming and offers a random enemy placement option to keep you guessing. What makes Carrier Strike a challenging game, though, is the balancing act you'll be required to perform as the area commander over all the actions a carrier is capable of during war. Eventually, once you've found your targets, you'll quickly find yourself hip deep in the dizzying tasks of assigning combat air patrols for defense of your task force, managing weapons load-outs and fueling of various types of aircraft, giving orders for searches or air attacks, monitoring other ships and generally just holding the whole ball of wax together. All of this is accomplished through a turn-based system where each turn equals twenty minutes of real time. This becomes a factor in some operations and can lead to confusion or wasted blocks of time if your coordination skills are lacking. The hardware in Carrier Strike mirrors the actual weaponry, ships and planes that were used in the South Pacific during WWII. Outside influences such as the introduction of better radar and the slow decline of the enemy's pilot efficiency are realistically phased in during the game. Fortunately, the interface is fairly simple and easy to use since you'll need all your time coordinating events. Ultimately, Carrier Strike will appeal to those war gamers who bask in statistics and a realistically based war machine. Those looking for flashy graphics and killer cut scenes won't find them here. Be prepared for a logistical and strategic exercise when in command of your Carrier Strike. Fast thinking and calm nerves will be a plus when faced with operating elevators bringing aircraft up to the deck while under heavy enemy fire and at the same time coordinating their missile and bomb loads, take off and mission orders. Selecting the appropriate aircraft and weapons based on what your search planes find requires precise scheduling and prompt decision making. Carrier Strike offers an accurate, enjoyable simulation of carrier warfare in the South Pacific.
Historical
Warfare
Historical
Warfare
34
Three Kingdoms: Fate of the Dragon
Three Kingdoms: Fate of the DragonThree Kingdoms: Fate of the Dragon is a Real Time Strategy game based on the Romance of the Three Kingdoms.
Fantasy
Historical
Warfare
Fantasy
Historical
Warfare
267
5
Digimon World Championship
Digimon World ChampionshipIt varies from other Digimon DS games in that the player does not give commands in a fight but the Digimon choose their attacks themselves. It also requires that the player feeds and looks after their Digimon, also having to heal, cure, and clean up after them, much like the older Digimon games. This is also the first Digimon game to include the Dracomon line of Digimon, featuring Petitmon, Babydmon, Dracomon, Coredramon (Air), Coredramon (Ground), Wingdramon, Groundramon, Slayerdramon, and Breakdramon. The starting Digimon is Botamon.
Comedy
Comedy
3 798
1
Fat Princess
Fat PrincessRescue your beloved princess through teamwork in this comic medieval battle royale. There's a catch, though—the other team has been feeding her magical cake, making her harder to escort back to your castle. Choose from five distinct character classes and switch at any time to best help your team. Charge head first into battle, heal teammates as they break through enemy lines, and upgrade your team and the castle defenses as you work with your team to save your princess.
Action
Historical
Comedy
Action
Historical
Comedy
78
2
Dragon Throne: Battle of Red Cliffs
Dragon Throne: Battle of Red CliffsSan Guo Yan Yi: Huo Shao Chi Bi, also known as The Battle of Red Cliffs, is an unlicensed beat-'em-up game for the Sega Mega Drive released in some unknown year. The game is an unofficial port of the Sega Saturn title Tenchi wo Kurau II: Sekiheki no Tatakai.
Action
Action
127
1