Gauntlet II

Gauntlet II (1986)

by Atari Games, Mindscape, Inc., U.S. Gold
Genres:Adventure, Arcade, Hack and slash/Beat 'em up
Themes:Action, Fantasy
Game modes:Single player, Co-operative, Multiplayer
Story:The gameplay is very similar to the original Gauntlet, a topdown dungeon crawl supporting up to four players. The biggest difference from the original game is that players can choose identical classes, instead of being limited to a particular one for each joystick; each player is differentiated by color. Thus, instead of having a "warrior", "wizard", and "valkyrie" (for instance), in Gauntlet II there could be a "red wizard", a "blue elf" and a "green warrior". In addition to the new "class" system, new level designs were added, including the possibility of encountering them in altered ways by having the play-field turned in steps of 90°. Other new features included the enemy "It", which upon contact would make a player "It" and draw all enemies towards him/her. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag. Other notable additions include the ability to ricochet shots off walls by means of a special pick-up, acid puddles that caused large, predetermined amounts of damage and a large dragon which would occupy multiple squares and require multiple hits to destroy. New level elements were also added, adding more variety to the original game. These included "all walls are invisible", "magic walls" which changed into monsters or items when hit, "stun tiles" which stunned the player, and fake exits. Another challenge in the game is the possibility to find a "secret room". This can be found by completing specific achievements within the level (e.g., "don't be fooled", means that you must find the real exit first). The secret room contains items such as food and magic potions (extra shot power, extra shot speed, extra magic power, extra speed, extra armor and extra fight power). This sequel was also the first to feature what is now known as the Gauntlet theme tune, which resembles a simplified Baroque fugue.Show more
user avatarAdded by @jeanmilost
Vote to bring this game to GOG and help preserve it.
223
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Gauntlet II?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Gauntlet II and inspire others.
Those games also need your vote!
Silent Hill 2 (Classic)
Silent Hill 2 (Classic)The second entry in the Silent Hill franchise, Silent Hill 2 is a narrative-focused third-person psychological survival horror game with emphasis on combat, exploration and puzzle-solving elements which follows James Sunderland, a man who receives a letter, seemingly sent by his three-years-deceased wife Mary, in which he is beckoned to the fog-ridden town of Silent Hill at the same time as numerous other people troubled by their past.
Our Pick
Top
Horror
Survival
Mystery
Drama
Our Pick
Top
Horror
Survival
Mystery
Drama
81 196
220
Silent Hill
Silent HillSilent Hill is the first installment in the Silent Hill series of psychological survival horror video games. Unlike earlier survival horror games that focused on protagonists with combat training, the main character Harry Mason is an average man. The gameplay consists of combat, exploration, and puzzle-solving. The controller vibration is used to indicate Harry's heartbeat and will vibrate on low health. The player must regularly enter an inventory screen to check Harry's health, use items, and equip different weapons.
Our Pick
Top
Action
Horror
Survival
Our Pick
Top
Action
Horror
Survival
79 916
321
Ghost of Tsushima
Ghost of TsushimaUncover the hidden wonders of Tsushima in this open-world action adventure. Forge a new path and wage an unconventional war for the freedom of Tsushima. Challenge opponents with your katana, master the bow to eliminate distant threats, develop stealth tactics to ambush enemies in order to win over the mongols.
Open world
Action
Historical
Stealth
Drama
Open world
Action
Historical
Stealth
Drama
6 020
3
Legend
LegendNot to be mistaken for the Super Nintendo game of the same name. Legend is a isometric action RPG for Amiga, Atari ST and PC.
Action
Fantasy
Action
Fantasy
65
3
The Neverhood
The NeverhoodThe game follows the adventure of a claymation character named Klaymen as he discovers his origins and his purpose in a world made entirely out of clay.
Fantasy
Historical
Comedy
Fantasy
Historical
Comedy
19 405
76
Deadpool
DeadpoolIn Deadpool the player takes control of the loud-mouthed, foul-mouthed, merc-with-a-mouth Wade Wilson (a.k.a. Deadpool). While on out on a contract to kill a corrupt media mogul, Mister Sinister intervenes and kills him instead, drawing the ire of Deadpool who then vows revenge only to stumble upon a bigger plot which could spell the end of humanity. With the help of some of the X-Men such as Wolverine, Rogue and Domino along with a buddy from the future, Cable, they band together to stop Mister Sinister and his group of Marauders (Arclight, Blockbuster and Vertigo) from succeeding.
Action
Comedy
Action
Comedy
6 170
17
Digimon World
Digimon WorldDigimon world is a game that allows a player to raise their own Digimon and teach it to battle.
Our Pick
Top
Fantasy
Science fiction
Our Pick
Top
Fantasy
Science fiction
46 280
1199
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
79 163
566
Crazy Taxi
Crazy TaxiHey hey, come on over and have some fun with Crrrrrazy Taxi! Barrel through traffic packed streets, hurdle off parking garages, and Crazy Combo your way to Crazy Money in a wild frantic race to scare up the most fares. In Crazy Taxi, time is money, and only the Craziest Cabbies come out victorious.
Open world
Action
Comedy
Sandbox
Open world
Action
Comedy
Sandbox
1 446
8
Command & Conquer: The First Decade
Command & Conquer: The First DecadeCommand & Conquer: The First Decade is a compilation of the Command & Conquer series' games published from 1995 to 2003, all bundled into one DVD and updated to run optimally on Windows XP. It was released on February 7, 2006 and sold for the price of one retail game. Also included in the compilation was a bonus DVD which took a look behind the scenes of the successful franchise, including interviews with producers, old concept art, various soundbites, as well as a montage of the winning fan videos of the "Are You The Biggest C&C Fan?" competition held prior to the compilation's release. Other items included in the compilation was an A3 (A4 in newer boxes) poster with high-quality C&C renders on both sides, one of which has been confirmed to be a teaser image for EA's Command & Conquer 3: Tiberium Wars, as well as a 65-page manual that only includes unit descriptions and hotkeys for each of the included games.
Action
Warfare
Science fiction
Action
Warfare
Science fiction
310