One of the most unique and important Like a Dragon games that has been seriously neglected by Sega and even the RGG community with how much misinformation surrounds this game outside Japan. It introduced many iconic features of the series such as multiple combat styles and revelations, and has a very unique upgrade system where unlike every other game in the series, there is no menu that you just open up and pour EXP and/or money into, everything Musashi (Kiryu) learns comes from things like training and revelations, which I think makes the game a lot more immersive compared to other titles. The story is great, the environments are beautiful and the soundtrack is also great. There are a few poorly designed enemies and encounters, but the combat is generally well-made and greatly rewards good positioning and dodges to attack enemies from behind. I would love to see this game get re-released in English, but unfortunately the most likely scenario is a remake that will make many questionable changes, and be treated as a replacement by Sega while the original game stays trapped on PS3, similar to the Kiwami games.