Turrican II: The Final Fight

Turrican II: The Final Fight (1991)

by Factor 5, Rainbow Arts
Genres:Platform, Shooter
Themes:Action, Science fiction
Game modes:Single player
Story:Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up. Its plot is - naturally - very simple: an evil mega-robot called The Machine attacks the United Planets Ship Avalon 1, slaughtering all who resist. All - except Bren McGuire, who manages to escape and slips into the experimental Turrican bionic armor. As Turrican, he strives to show The Machine who's the boss. Unlike other games of its type, this game contains three levels of horizontal shooter action in the spirit of R-Type or the developers' own Katakis. Six large worlds are to be explored, where you are basically free to go everywhere you want, since there is no automatic scrolling and the levels are packed with hidden extra lives and weapons. All those levels are very different: the first one in the rock desert is pretty colorful with parallaxing rainbow background and happy music, while the following worlds get darker and darker.Show more
user avatarAdded by @nachtklavier
Vote to bring this game to GOG and help preserve it.
256
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (2)
What’s your memory of Turrican II: The Final Fight?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
user avatar@eatchy21user avatar@eatchy21
January 30, 2025
Good old Amiga 500 times… this classic alongside a few more great games of that era were my most favorite games I played over and over again. Running this on Win10/11 without any emulation stuff would be just awesome :) Cheers
user avatar@neumi5694user avatar@neumi5694
February 12, 2025
Turrican 2 is my alltime favorite Run'n'Gun. I played it up and down on the Amiga and still play it today. There's actually a great MS-DOS port done by Sun-Project, which runs fine in DOSBox, if you replace the configuration file on every start with a default one. The graphics are improved to 256 VGA colors, I am not a big fan of the altered character design however. Two years ago I was able to snag the game + original box, after owning it as part of a collection a long time ago. On itch.io you can find a version that ported the VGA version to Amiga AGA. The programmer also added (optional, deactivable in the main menu for the "original" feeling) enhancements, better multi button gamepad support, the ability to look down, you can pick your character design and there are some new secret areas in the levels. If you find all, you unlock a special ending. This is the best version to play in my eyes, runs on PC in FS-UAE without problems.
Those games also need your vote!
Prey
PreyPrey tells the story of Tommy, a Cherokee garage mechanic stuck on a reservation going nowhere. Abducted along with his people to a menacing mothership orbiting Earth, he sets out to save himself and his girlfriend and eventually his planet.
Our Pick
Top
Action
Science fiction
Our Pick
Top
Action
Science fiction
52 796
126
Starsiege
StarsiegeStarsiege takes place in the 29th century, portraying the conflict between humanity and the artificially intelligent Cybrid war machines. Played out in various locations throughout the solar system, the story examines both civil unrest in the colonies and an all-or-nothing genocidal invasion by the machines. Bipedal mecha known as HERCs are the mainstay of ground-based combat, and the focus of gameplay. Humanity is nominally united in an interplanetary Empire, led from Earth by the Immortal Emperor Solomon Petresun. Petresun's policy is the defence of Earth at all costs. While Earth is prosperous and well protected, the colonies on Luna, Mars, and Venus suffer from increasingly harsh regulations and production quotas. The combat units of the Empire are represented by the Imperial Police, Terran Defense Force and the Imperial Knights. The former paramilitary group is responsible for maintaining order in the colonies. The Terran Defense Force are the standard military with bases from Mercury to Titan. The Knights, led by Grand Master Caanon Weathers, are the military's elite and are provided with the best pilots and equipment. The inequality between the colonies and Earth foments rebellion. In 2802 there are two guerilla movements on Mars, one that concentrates on destroying and capturing Imperial infrastructure and supplies and another bent on killing Imperial personnel and sympathizers. Both groups operate from underground bases and make do with modified mining HERCs and tanks. The rebels partially offset their disadvantages with superior weapons taken from the alien "Tharsis Cache"; an underground stockpile of alien technology discovered by rebels while digging new tunnels. Eventually the rebellion becomes too great for the police to contain and the Knights are deployed to Mars to crush the insurrection. The Cybrids are a race of sentient robots responsible for the first Earthsiege. They are led by the first Cybrid, Prometheus, who is revered with god-like status. The Cybrids established themselves in the outer solar system after being defeated two centuries before during the first Earthsiege. Since then they have built up their strength for another bid to destroy humanity and claim Earth for their own. Like the Martian rebels, the Cybrids discover their own cache of alien weapons and adapt it to use, but their cache is inferior to the Tharsis Cache. The game offers two story campaigns, with different endings. The Human campaign puts the player in control of a Martian rebel, initially fighting the Empire before humanity unites against the Cybrid invasion midway through the campaign. The human campaign culminates in an attack on Prometheus on Pluto. The Cybrid campaign starts with their invasion across the outer colonies and proceeds to Earth, ending in an assault on the Imperial palace to kill Petresun.
Action
Science fiction
Action
Science fiction
2 298
5
Mafia: The Old Country
Mafia: The Old CountryUncover the origins of organized crime in Mafia: The Old Country, a gritty mob story set in the brutal underworld of 1900s Sicily.
Action
Action
332
Will Rock
Will RockWill Rock must save his girlfriend from Zeus and his cronies in this fast-paced first-person shooter by Saber Interactive.
Action
Fantasy
Action
Fantasy
1 681
6
Animal Well
Animal WellWhat lurks beneath the surface of this deceptively minimalistic adventure? In Animal Well there is more than what you see. Explore a dense interconnected labyrinth, and unravel its many secrets. Collect items to manipulate your environment in surprising and meaningful ways. Encounter creatures both beautiful and unsettling, and try to survive what lurks in the dark.
Action
Horror
Survival
Mystery
Action
Horror
Survival
Mystery
526
1
Unreal Gold
Unreal GoldYour prison ship has crash-landed on the fastest, sleekest, most dangerous 3D world ever created. Look around, crystal clear water shimmers, shadows dance and shift, alien architecture fades into the horizon. Discover the secret of this mysterious planet and find out what caused a peaceful race to be enslaved by vicious merciless aggressors.
Action
Science fiction
Action
Science fiction
1 730
5
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
80 438
590
Tribes: Vengeance
Tribes: VengeanceSet hundreds of years before the events of Starsiege: Tribes, Vengeance depicts the birth of the growing Tribal War. It focuses on the events surrounding five different characters over the course of two generations and how they each contribute to the developing war. The story ("The Past") begins with a Phoenix sub-clan leader named Daniel abducting the soon to be Queen, Princess Victoria. He takes her to his home world to show her the injustices done to his people and the two eventually fall in love. During this time, a cybrid assassin named Mercury is hired by an unknown contractor to eliminate Daniel, but the contract is canceled moments before the shot is fired. Eventually, Victoria and Daniel try to make amends between the Imperials and the Phoenix, but it all ends disastrously when the Phoenix's enemies, the Blood Eagle tribe, stage a raid on a Phoenix base disguised as Imperial troops. In rage, Daniel kills the Imperial King, Tiberius, whom Victoria avenges by killing Daniel. It turns out that Victoria was pregnant with Daniel's child, who was born female under the name Julia soon afterwards.
Action
Science fiction
Action
Science fiction
2 119
5
The Chronicles of Riddick: Escape from Butcher Bay
The Chronicles of Riddick: Escape from Butcher BayEscape from Butcher Bay is set in the futuristic science fiction universe of the Chronicles of Riddick franchise, and is a prequel to the film Pitch Black. The game takes place inside Butcher Bay, a maximum-security prison from which no prisoner has escaped. The facility - constructed on a barren planet - contains three increasingly secure holding areas, and a subterranean mining operation.
Action
Science fiction
Stealth
Action
Science fiction
Stealth
20 178
75
Touhou Youyoumu: Perfect Cherry Blossom
Touhou Youyoumu: Perfect Cherry BlossomPerfect Cherry Blossom features three playable characters to choose from, and each character has two different sets of skills. Reimu Hakurei is relatively balanced in all areas. Marisa Kirisame moves faster, and uses more powerful attacks with less range. Sakuya Izayoi moves slower, and uses weaker attacks that can hit just about everything on the screen. A major addition to Perfect Cherry Blossom is the "Cherry" scoring system. Shooting enemies increases your Cherry Points, bombing or dying decreases your Cherry Points, and reaching 50,000 Cherry Points gives you a temporary shield. Cherry Points eventually lead to a higher Cherry Gauge, which increases the points you receive from Point Items. Other important changes are the appearance of your character's hitbox while you are focused, the properties of your attacks depending on whether you are focused or unfocused, and a helpful cursor along the bottom margin during a boss battle that shows the location of the boss. This game is also unique in that it includes a "Phantasm Stage" that can be played only after clearing the Extra Stage. ZUN stated that the Extra Stage in this game was meant to be an "easy mode" version; perhaps Phantasm Stage was the original Extra Stage during development.
Action
Fantasy
Action
Fantasy
296
2